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07-15-07, 02:00 PM | #76 |
Stowaway
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ok! I` am returned to La Spezia, Its Rubini mod time!
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07-15-07, 05:03 PM | #77 |
GWX Project Director
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Bear in mind that it will be an adaptaptation and will not be exactly as the original.
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07-15-07, 05:04 PM | #78 |
Dominant Wolf
Join Date: Nov 2006
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Hmm... Ok.
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07-15-07, 10:20 PM | #79 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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It´s already a long time since this mod was made, but the AI_Sensors.dat will replace the original GWX 1.03 one in the Library folder. So, you need to rename correctly the AI_Sensors_Jung16km.dat to AI_Sensors.dat on "Optional" folder of the mod and put it in the Library folder of the mod and then activate the mod using JSGME. No need to mess with the Sensors.dat file (Sensors.dat stay as it is on the mod). Hopes that help you! Edited: Also make sure that you are using the last version (V1.2); link on page 3, post 52.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 07-15-07 at 11:02 PM. |
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07-15-07, 10:58 PM | #80 | ||
Ace of the Deep
Join Date: Apr 2005
Posts: 1,032
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08-10-07, 06:45 AM | #81 |
Maverick Modder
Join Date: Aug 2007
Location: England
Posts: 3,895
Downloads: 65
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Rubini, you're awesome!
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08-12-07, 08:33 PM | #82 |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
Posts: 2,728
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.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve |
10-10-07, 07:03 AM | #83 |
Planesman
Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
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Thinking of trying this mod but have one question: what is "...uses crew efficiency=true/false" in sensors cfg file? I mean: how my game will behave with crew efficiency set to true and how with set to false?
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10-10-07, 05:40 PM | #84 | |
Ocean Warrior
Join Date: May 2005
Location: São Paulo Brazil
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Quote:
False= will work always, just put crew on that station. The mod will work with both options. I prefer with false because when set to true the whole thing will act as very dumb crew sometimes. It's in the end a taste matter.
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One gamer's must-have mod is another gamer's waste of time. -Sailor Steve Last edited by Rubini; 10-11-07 at 09:55 AM. |
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10-11-07, 05:31 AM | #85 |
Planesman
Join Date: Feb 2007
Location: Iron Coffin
Posts: 195
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OK, will try the "false" one, and see how it feels.
Thanks
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