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Old 04-21-07, 02:35 PM   #16
Alex
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Quote:
Originally Posted by Zero Niner
I'm having problems with Rapidshare & Speedyshare. Could some kind soul pls upload onto another file sharing service, or send it to me via email? Thanks.
I've not set sail from Wilhelmshaven in anticipation of Rubini's mod for a few weeks already.
Sorry for the late reply : http://www.megaupload.com/?d=CBSGW2A4

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Old 04-21-07, 08:29 PM   #17
Kaleun Cook
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Quote:
Originally Posted by Rubini

I have another workaround over GWX 16km ready to be installed and played.
(perhaps a complete Stay Alert for 16km??? - well not so good as the 8km but...who knows). A mystery!
So, please for the guys that are running only GWX 1.03 not heavy modded and want to try it this weekend contact me by PM ASAP!
I just tried it approaching a convoy at night. The crew saw the merchants at 15-16 km and the escort which was about as far away as the merchants in 12-13 km.

Maybe I find the time for a second attack tomorrow.

Edit:
Second run, crew spotted escorts at 15-16 kilometers when passing the convoy in the early morning. It's day already so I hung the boat on the peri. hopefully there'll be some more testing situations on the way back to Lorient.

Edit: Third run, three eels left to sink a torpedoed tanker and large merchant. Lying flooded in front of the convoy. Light: day to dawn. heading escort spotted at 16,3 km. Dropping to pd. Mod works fine.

Edit: Mkay, got sunk instead. But still, the mod works fine. :rotfl:

Last edited by Kaleun Cook; 04-22-07 at 04:31 AM.
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Old 04-22-07, 01:18 AM   #18
Zero Niner
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Quote:
Originally Posted by Alex
Sorry for the late reply : http://www.megaupload.com/?d=CBSGW2A4

Thank you kindly sir, I've got it!
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Old 04-22-07, 03:22 AM   #19
Alex
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Good !
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Old 04-25-07, 12:10 PM   #20
Laffertytig
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im confused. i thought this stay alert mod only worked with 8km visibility. the post by Kaleun Cook above suggests otherwise, is there a stay alert form for 16km users or is it only the hydrophone changes? and in regards to that whats the difference between the 2 files?
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Old 04-25-07, 01:08 PM   #21
Kaleun Cook
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Quote:
have another workaround over GWX 16km ready to be installed and played.
(perhaps a complete Stay Alert for 16km??? - well not so good as the 8km but...who knows). A mystery!
I´m crazy!

So, please for the guys that are running only GWX 1.03 not heavy modded and want to try it this weekend contact me by PM ASAP!
^^There was indeed a 16 km stay alert mod. Rubini asked for testers. I did test it and just added how it worked below my hydrophone test post. I dunno if he released it for everyone yet.
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Old 04-25-07, 01:53 PM   #22
Laffertytig
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any ideas when the mass public can get it? if its a matter of days il hold of startin a new career
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Old 04-25-07, 07:34 PM   #23
Rubini
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Quote:
Originally Posted by Laffertytig
any ideas when the mass public can get it? if its a matter of days il hold of startin a new career
Thanks for the interest mate!

We have a WIP for 16km Stay Alert crew mod. It´s not yet finished and it´s not so well polished as the 8km version...I only will release it after the guys (testers) post their feedbacks. And also only if the mod really works well.

Let´s wait a bit more!
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Old 04-26-07, 12:56 AM   #24
Kaleun Cook
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I can only repeat hwat I posted as edits earlier:

Quote:
just tried it approaching a convoy at night. The crew saw the merchants at 15-16 km and the escort which was about as far away as the merchants in 12-13 km.

Maybe I find the time for a second attack tomorrow.

Edit:
Second run, crew spotted escorts at 15-16 kilometers when passing the convoy in the early morning. It's day already so I hung the boat on the peri. hopefully there'll be some more testing situations on the way back to Lorient.

Edit: Third run, three eels left to sink a torpedoed tanker and large merchant. Lying flooded in front of the convoy. Light: day to dawn. heading escort spotted at 16,3 km. Dropping to pd. Mod works fine.

Edit: Mkay, got sunk instead. But still, the mod works fine. :rotfl:


Since then I use it as if it was a ready-made release. Works superb.
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Old 04-26-07, 09:13 AM   #25
Rubini
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Quote:
Originally Posted by Kaleun Cook
I can only repeat hwat I posted as edits earlier:

Quote:
just tried it approaching a convoy at night. The crew saw the merchants at 15-16 km and the escort which was about as far away as the merchants in 12-13 km.

Maybe I find the time for a second attack tomorrow.

Edit:
Second run, crew spotted escorts at 15-16 kilometers when passing the convoy in the early morning. It's day already so I hung the boat on the peri. hopefully there'll be some more testing situations on the way back to Lorient.

Edit: Third run, three eels left to sink a torpedoed tanker and large merchant. Lying flooded in front of the convoy. Light: day to dawn. heading escort spotted at 16,3 km. Dropping to pd. Mod works fine.

Edit: Mkay, got sunk instead. But still, the mod works fine. :rotfl:


Since then I use it as if it was a ready-made release. Works superb.
Thanks for the feedback mate!
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Old 04-26-07, 11:18 AM   #26
Kaleun Cook
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Quote:
Thanks for the feedback mate!
Thanks for the offer to test it, mate!
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Old 04-26-07, 12:26 PM   #27
Redfox11
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and when do we get -hips- this mod?

I can't wait for it to be released
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Old 05-02-07, 05:20 AM   #28
Laffertytig
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is this mod rdy for release yet?
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Old 05-02-07, 07:08 AM   #29
Alex
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Not yet...
But click here to have a part of the Stay alert Crew fix for 16km.

Rubini's working hard to make the full mod real...
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Old 05-03-07, 11:03 PM   #30
Zero Niner
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I thought he was abandoning the idea - introduces new problems whilst fixing old ones eg vampire night vision?
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