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Old 08-13-20, 12:17 PM   #1
steel shark
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Default 5.6 - Epic mod version 2.22 tweaks Ver 2 (Released)

Ive have put this with the original version under

Downloads , Coldwaters , Gameplay Mods
https://www.subsim.com/radioroom/dow...o=file&id=5644

Enjoy

5.6 - Epic mod ver 2.22 tweaks Ver 2 Mod



1.)------------------Sound changes

this mod adds my NEW Crew Mic voices i made ive tryed to get this best the i can with mic bleeps and voice sounds & what department section is reporting.

& my 3000 feet call out mod

also my NEW torpedo tube SFX mod & External Tube Sounds


ive added Depth hull pressure noises at fixed intervals they play when you use the dive plans to dive

im currently modding them to play when using fixed depth settings as well too but not done it yet


2.)------------------Depth Displays & Maneuvering changes

the helm depth arrow keys are now 250 ft increments so depth is

250 ft on arrows

50 ft on increase decrease depth keys

10 ft on increase decrease depth keys + shift

the displayed depth has been increased to 11000 feet so you can all ways find the sea floor

also the set depth readout can now show up to 11000 feet as well


3.)------------------Mod Fixes

also ive noticed a few missing vessels in single player that were not added to the ship rosta so it was impossible to id em till you get auto id so ive added those and reordered the rosta too so now its better to use

ect soviet subs first then soviet warships ect better order i think

also if you find more missing vessels let me know



4.)------------------Custom Config Changes

this Version has my custom Config as well for better Realism Data Wise

ive also restored the (TestDepthAddition * 1.5) which affects the crush depth to the original Cold waters 1.5 rating so

take test Depth then times by 1.5 then -1.75 to get result ect

skipjack test depth on my game is 950 then times X this by 1.5 = 1,425 then - 1.75 so crush depth is 1,423 FEET

so a sturgeon with test depth of 1320 feet will crush at about 1,978 feet

REMEMBER DAMAGE reduces crush depth by about 50%


my config factors sea states , rain and thermal conditions to my set levels that i think are about right within the limitations of coldwaters data wise.


5.)--------Installing

this mod requires Epic Mod 2.22 to be installed first

Use the link below to find epic mod 2.22 on their home page

https://vk.com/away.php?to=https%3A%...286&el=snippet

once you have downloaded it ---UNZIP IT THEN put the mod folder were your cold waters EXE file is Easy way is to RIGHT CLICK on your cold waters icon with mouse then
go to Open file location

when this is done copy the mods folder and the Epicmod Install program were coldwaters exe is once mod folder is added their use mod installer to add your options



and id add this mod last in the load order so for example :

1. Epic Mod 2.22(Main Mod)
5.2 EnglishUI + EnglishVoices
5.6 - Epic mod ver 2.22 tweaks Ver 2

my config in my mod has been edited to not change language options so it wont change anything you add before it i made it that way on purpose

to launch coldwaters just use your normal desktop icon as per usual


To install simple put the

" 5.6 - Epic mod version 2.22 tweaks Ver 2 folder "

in to the MODS folder then install with Epic mod Install application

enjoy

6.)-------Help

any problems just message me on Subsim


steel shark
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Last edited by Onkel Neal; 08-16-20 at 09:05 AM. Reason: added link to download page
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Old 08-13-20, 04:06 PM   #2
Swordsman422
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This is fantastic. Definately some good changes.

If I wanted to change the dive interface back to 50 foot increments, what do I need to alter?

Thanks.
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Old 08-14-20, 07:39 AM   #3
jericho791
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This may sound dumb, but is the EM v2.22 tweaks v2 a stand alone mod, or do I need to have the base EM v2.22 installed first. I'm asking because I can't seem to find the base version.
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Old 08-14-20, 09:28 AM   #4
steel shark
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Default use this link

use this link to find epic mod 2.22

https://vk.com/away.php?to=https%3A%...286&el=snippet

ive re edited my first post to include this link as well

as for changing depth back to 50 on arrows instead of my 250 increments

i designed the 3 depths for a reason

shift + depth key = trimming depth 10 Feet per press for periscope or thermal layers

depth key = for standard depth changes in 50 Feet Increments

helm arrows on hud display = for fast depth changes at 250 Feet Increments
or to surface with only a few clicks

if you want to change it back you will need a program called

dnspy

use this link to download it

https://github.com/0xd4d/dnSpy/relea...Spy-net472.zip

then you have to edit the "Assembly-CSharp" you need to know what to do tho and what to add or change in the code to mod the game in the way you want if you fancy a mess with it private message me ill try get back to you when i can as ive got rather a lot on atm

stay safe hope this helps you both out

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Last edited by steel shark; 08-14-20 at 09:53 AM.
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Old 08-14-20, 10:15 AM   #5
steel shark
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Default re released 5.6 - Epic mod ver 2.22 tweaks Ver 2

ive taken it down and changed the read me installation to be more exact hope this helps

it now better helps with epic mod installation as well as my mod and using the mod manager

p.s

ive put it back up with the new read me

attached in zip

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Old 08-16-20, 09:04 AM   #6
Onkel Neal
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Well done!

Adding it to the Subsim news main page

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Old 08-19-20, 08:26 AM   #7
Steelcoffin64
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can i restore the helm depth arrow to 100 ft?

Last edited by Steelcoffin64; 08-19-20 at 09:10 AM.
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Old 08-19-20, 10:56 AM   #8
steel shark
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Default Depth Mod

ive made a new mod for addressing Helm Depth arrow keys rate

Epic mod ver 2.22 Tweaked files Ver 2 Depth mod


1.)------------------Depth Maneuvering changes

the helm depth Mod allows you to change the Helm arrow keys Depth increments

Choices are :

50 ft on arrows ( Standard Cold waters Version )

100 ft on arrows

200 ft on arrows

250 ft on arrows ( Original Mod Version )

this will sort out what you want to pick to customize you mod Depth wise

its in the coldwaters Gameplay Mods section

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