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Old 02-26-21, 02:36 PM   #16
Jeff-Groves
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It will be.
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Old 02-26-21, 03:23 PM   #17
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Quote:
Originally Posted by Jeff-Groves View Post
It may seem hard at first if your not a hex editing Guy!
I'm not, though this gives me yet another reason to change this

Thanks!
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Old 02-27-21, 05:27 PM   #18
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Sorry. Had to do some real world stuff that slowed me down.
My Son was in a Bowling Tournament and I went to support him.
He Won!

What I did find is that there are actually 5 verts that need moved!
Not a problem once I narrow down a few things.

I'll probably move all the verts that meet my findings then check in Granny Viewer.
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Old 03-02-21, 02:19 PM   #19
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https://www.mediafire.com/file/s113t...7b_Gr2.7z/file
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Old 03-02-21, 02:58 PM   #20
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For some reason my connection when logged in is bad.
Took me 3 days to post the above link!
Test it and give me feed back.
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Old 03-02-21, 03:20 PM   #21
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Quote:
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For some reason my connection when logged in is bad.
Took me 3 days to post the above link!
Test it and give me feed back.
Hi,

the gap seems smaller but it's still there:

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Old 03-02-21, 03:30 PM   #22
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There's a few verts attached to the main hull I'll need to edit.
Will post an update as soon as connection gets better.
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Old 03-02-21, 04:19 PM   #23
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Try this one.

https://www.mediafire.com/file/8ucej...2-test.7z/file
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Old 03-02-21, 05:25 PM   #24
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Now it seems to be overlapping (note flickering):

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Old 03-05-21, 11:42 AM   #25
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YAY!!! Internet is working again!!!!

Newest 7B deck fix. Please test and advise.

https://www.mediafire.com/file/6jhiy...boat7b.7z/file
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Old 03-06-21, 11:23 AM   #26
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Checked the new file in Goblin and it appears fine!


Feel free to do as you wish with the file.
Don't even care about credits. If you insist on giving credits?
Give credit to Subsim Modders Pascal for spotting it, kapuhy and gap for checking it, Anvart for his CRC script for 010.

Details-
A stock 7B GR2 file was edited with 010 Editor.
Part of the deck was mistakenly attached to the main hull and texture mapped all wrong.
I adjusted the main deck verts to close the gap then shrunk the part on the main hull to disappear deep into the 3D model.
I then changed the CRC to be correct for a GR2 model with a script for 010 written by My Friend Anvart.
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Old 03-06-21, 01:48 PM   #27
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I tried on a historical mission: the clear line always visible
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Old 03-06-21, 01:56 PM   #28
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Quote:
Originally Posted by Pascal View Post
I tried on a historical mission: the clear line always visible
Can you get a screen shot?
That should not be possible since verts were connected to existing verts.
Then the offending part removed from sight.

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Old 03-06-21, 02:12 PM   #29
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Just checked it In Game and I'm not seeing any line.
Are you sure you have the newest file?

Well heck! You must be seeing the 7B AI which has the same problem!
I suspect your using the U99 as that Sub calls the 7B AI hull.
Guess I'll fix that one also!

Be specific on things!
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Old 03-06-21, 02:42 PM   #30
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All the same verts to move just different addresses in Hex.
Dang it! I deleted half the information I need so I have to start from nearly scratch!
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