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Old 09-14-08, 02:51 PM   #31
ivank
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anyone know how to get the map names to change over time? Im rewriting the map in German but want to make it change as time goes on.

I.E. France to FrankReich
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Old 09-14-08, 05:22 PM   #32
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Quote:
Originally Posted by ivank
anyone know how to get the map names to change over time? Im rewriting the map in German but want to make it change as time goes on.

I.E. France to FrankReich
If you are rewriting them, then you are aware they are 'map locations' so I would think if you added both map locations (Both names) and have a start and end time on the first and a start time for the second one that is the same as the end time of the first one. I never tried it, but if it works anything like the rest of the stuff in Mission Editor it should appear and disappear according to those dates. Put two map locations on the map and try it, see if it works. Put the dates close together and do a time compress and see if they change.

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Old 09-14-08, 07:01 PM   #33
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will do!
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Old 09-18-08, 09:29 PM   #34
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anyone know what type of file is the campaign_LOC.mis in the mission editor, is it a Rnd Data, Landunits data, Scripted Data, or Mapnotes Data? the quicker it takes to answer this the faster I can continue working on the mods!
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Old 09-18-08, 11:17 PM   #35
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Opens under any
Though I usually just use
Open ( Normal mission )
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Old 09-19-08, 03:40 AM   #36
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It's a scripted layer. You can open and save it succesfully as a normal mission, but I don't know if it will work in game unless it's saved as a scripted layer.
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Old 09-19-08, 02:10 PM   #37
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thanks
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Old 09-21-08, 05:57 PM   #38
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Update!

Thought I might do all ya Kriegsmarine hopefuls a favour and inform you about the mod! Right Gotmilk, Slegdehammer427 are working on the models! Darkfish is making the ships already done, or already in the game playable! and Im almost done with the campaign! Im just putting the final touchs!

For all you Surface Warfare Mod Team fans: we will start the Royal Navy, Hilfskreuzer mods after the Kriegsmarine mod! Then we are debabting doing a IJN, and USN mod!
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Old 09-22-08, 04:31 PM   #39
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Sounds interesting...looking forward to the finished product...any idea re an ETA :hmm:
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Old 09-22-08, 05:55 PM   #40
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Thanks!!

as for the ETA: originally it was going to be Nov 24 2008 (my bday!) but since we are re-modeling many ships it has been pushed back along with The Royal Navy Mod. The campaign is almost done for the German side, but the ships are still a WIP
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Old 10-03-08, 11:26 PM   #41
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Um, no offense but you seem to be the "developer" of a lot of simultaneous projects - none of which have anything to show at the moment.

Wouldn't it be better to concentrate on one mod at a time, and not announce until you already have something that people can see?
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Old 10-04-08, 06:38 AM   #42
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Hey , Im really looking forward to this mod as the whole surface warfare thing really grabs me. I was wondering have you managed to sort the problems with damage control and taking damage?
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Old 10-04-08, 01:38 PM   #43
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Update!

@kondor999: No offense taken, I know its alot, but I'm not working on this alone. I making the campaign for the mods, and making a few ships playable. Im working on them at the same time, thats the way I work; When I add German Naval Bases, I add the British at the same time. Its working great for me! Last week I finshed the Kreigsmarine mod! and shut down my computer after 3 days of constant running! As my head hit my pillow, it hit me!!! I FORGOT TO SAVE!!!!!! NOOO!!!!! I lost all the transatlatic convoys! Im finishing them now.

@tomhugill: Thanks man! we here at T.S.W.S.M.T. are working hard, to get the ships that we already have ready. I dont know whats the ETA on Gotmilks battleships for the SWSM yet. We are going to change alot: Better damage to surface ships, Better controls for ships, Ship and Gun ranges, Fully working bridges!!(the biggest project!) and other stuff that will be released at a later date!

Offical Names:
-Version 1: Kriegsmarine and Royal Navy Surface Warfare Super Mod
-Version 2: United States Navy and Imperial Japanese Navy Surface Warfare Super Mod
-HilfsKreuzer and Armed Merchant Cruiser Mod

Current ETA for Version 1: Mid to Late Jan 09
Current ETA for Version 2: Mid to Late Mar 09
Current ETA for The Hilfskreuzer and Armed Merchant Cruiser Mod: Early to Mid Jan 09
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Last edited by ivank; 10-04-08 at 05:24 PM.
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Old 10-04-08, 01:55 PM   #44
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Sweet! Im glad some people have taken up the challenge for something that has so much potential!
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Old 10-04-08, 02:40 PM   #45
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thanks! I hope subsim likes it
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