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Old 07-20-2019, 05:09 PM   #12436
Tonci87
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Is it possible to install star shell launchers on some ships in convoys, or the destroyers?
It should be according to "I want the starshell gun on a ship!.txt" in C:\Games\Silent Hunter 5\The Wolves of Steel - Documentation\Other Readme Files and Docs\FX_Update_0_0_22_ByTheDarkWraith
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Old 07-21-2019, 09:46 AM   #12437
vdr1981
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Quote:
Originally Posted by Tonci87 View Post
Is it possible to install star shell launchers on some ships in convoys, or the destroyers?
It should be according to "I want the starshell gun on a ship!.txt" in C:\Games\Silent Hunter 5\The Wolves of Steel - Documentation\Other Readme Files and Docs\FX_Update_0_0_22_ByTheDarkWraith
Currently 13 ship types are equipped with star shell launchers and ship horns as well, so there is a good chance that in every convoy will be at least few ships with these capabilities. I could add more but only for imported dat ships because we are still missing proper tool for gr2 editing...However , it would be somewhat strange if too many SS are fired once you are spotted IMO.

Search "5InchStarShellGun" (13 hits in 13 files)
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NAGC_C2Appalachian\NAGC_C2Appalachian.eqp (1 hits)
Line 289: LinkName=5InchStarShellGun;NULL
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NAGP_CarlPeters\NAGP_CarlPeters.eqp (1 hits)
Line 36: LinkName=5InchStarShellGun;NULL
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NAMC_Komet\NAMC_Komet.eqp (1 hits)
Line 82: LinkName=5InchStarShellGun;NULL
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NAMC_Patroclus\NAMC_Patroclus.eqp (1 hits)
Line 153: LinkName=5InchStarShellGun;NULL
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NAMC_Penguin\NAMC_Penguin.eqp (1 hits)
Line 83: LinkName=5InchStarShellGun;NULL
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NC_Waziristan\NC_Waziristan.eqp (1 hits)
Line 75: LinkName=5InchStarShellGun
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NC_Waziristan_CS\NC_Waziristan_CS.eqp (1 hits)
Line 75: LinkName=5InchStarShellGun
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NKL_North_Sands\NKL_North_Sands.eqp (1 hits)
Line 23: LinkName=5InchStarShellGun
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NKL_WarSupplies\NKL_WarSupplies.eqp (1 hits)
Line 142: LinkName=5InchStarShellGun;NULL
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NKMSS_WarMelody\NKMSS_WarMelody.eqp (1 hits)
Line 33: LinkName=5InchStarShellGun
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NLL\NLL.eqp (1 hits)
Line 141: LinkName=5InchStarShellGun;NULL
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NLL_WarSupplies\NLL_WarSupplies.eqp (1 hits)
Line 142: LinkName=5InchStarShellGun;NULL
D:\INSTALIRANE IGRE-Win7\Silent Hunter 5\data\Sea\NPL_Conte_Verde2\NPL_Conte_Verde2.eqp (1 hits)
Line 148: LinkName=5InchStarShellGun

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Last edited by vdr1981; 07-21-2019 at 10:26 AM.
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Old 07-21-2019, 11:00 AM   #12438
Tonci87
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I thought it might be appropriate for the destroyers to send up starshells when they detect a torpedo attack
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Old 07-21-2019, 11:12 AM   #12439
vdr1981
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Quote:
Originally Posted by Tonci87 View Post
I thought it might be appropriate for the destroyers to send up starshells when they detect a torpedo attack
That's not possible due to several reasons. First, almost all destroyers are gr2 format which is very difficult to edit. Still this can be (maybe) bypassed with few tricks in TDW's gr2 editor. Second, SS guns are just that - guns, and they are used only when your sub is visually spotted. Same goes for ship horns and my solution for harbor air raid sirens...
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Old 07-21-2019, 11:17 AM   #12440
Tonci87
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Quote:
Originally Posted by vdr1981 View Post
That's not possible due to several reasons. First, almost all destroyers are gr2 format which is very difficult to edit. Still this can be (maybe) bypassed with few tricks in TDW's gr2 editor. Second, SS guns are just that - guns, and they are used only when your sub is visually spotted. Same goes for ship horns and my solution for harbor air raid sirens...
Ah OK then
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Old 07-23-2019, 09:18 AM   #12441
vdr1981
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Quote:
Originally Posted by vdr1981 View Post
Currently 13 ship types are equipped with star shell launchers and ship horns as well, so there is a good chance that in every convoy will be at least few ships with these capabilities.
I did some further testing and it seems that many of mentioned 13 ship types are actually missing bones for SS guns and ship horns even though they have been properly set in corresponding eqp files.
I will fix this in the next update which is almost ready. I'm going to rename unused hydrophone and sonar bones for merchants (they don't need them) and use them as new bones for SS and horns dummy guns... I'll also add missing reflector bones for some merchants ect...
Still fixing modder's oversights even after all these years...
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Old 07-23-2019, 12:31 PM   #12442
Tonci87
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Quote:
Originally Posted by vdr1981 View Post
I did some further testing and it seems that many of mentioned 13 ship types are actually missing bones for SS guns and ship horns even though they have been properly set in corresponding eqp files.
I will fix this in the next update which is almost ready. I'm going to rename unused hydrophone and sonar bones for merchants (they don't need them) and use them as new bones for SS and horns dummy guns... I'll also add missing reflector bones for some merchants ect...
Still fixing modder's oversights even after all these years...

That sounds awesome, the next update is promising to be very nice
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