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Old 02-25-11, 02:46 AM   #31
v-i-c-
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New movies (periscope view and a short trailer) on the NEW designed homepage!

http://www.wolves-of-the-atlantic.com


Tinted periscope view:

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Old 02-25-11, 03:06 PM   #32
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Drooling.... I want
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Old 05-11-11, 04:00 AM   #33
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This is really shaping up into something great (in terms of visual anyway)
If it plays well -or anything like SH3 Its a definate buy for me.
Since its due out in 6th months or so I think its time we saw some guns and torpedos in action.

I just hope the iphone battery can last out for one patrol (3d apps murder the battery on the 3GS)
Leave wifi enabled at the same time and you'll be lucky to get 2 hours of juice out of the device.
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Old 05-11-11, 11:14 AM   #34
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Looks to be for ipod,pad,phone only? If so, there is a lot of revenue loss not including other phone based OS.
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Old 05-16-11, 01:33 PM   #35
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Quote:
Originally Posted by AVGWarhawk View Post
Looks to be for ipod,pad,phone only? If so, there is a lot of revenue loss not including other phone based OS.
I'm sure it can always be ported to Android later down the line.
Im guessing he is probably building it in Unity3d, since that seems to be favorite for 3d Mobile games
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Old 05-16-11, 06:27 PM   #36
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Why do Windows phone users always get passed over for games? Is it really that small a market?
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Old 05-19-11, 04:38 AM   #37
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Why do Windows phone users always get passed over for games? Is it really that small a market?

Its certainly one of the smallest,
I belive Android is the most common / popular Smart phone O.S because its free for any manufacturer to use. Googles market share is VERY closley followed by Apple and Symbian in second and third place. (though latter is now firmly on the way out)
I think the MS market share comes in after that.....but it will likley over take symbian in the not to distant future.

That all said Apple tends to be first stop for mobile games development for several of reasons.
1) Apple has the biggest and most well established marketplace with the highest turnover for Apps.
2) It also offers the most developer friendly platform, (not so many different handsets & configurations to worry about)
3) Its the least prone to piracy, The majority of Apple users being the way they are - tend to be somewhat afraid of 'Jail breaking' their preciouse device in fear of messing it up and voiding the warrenty.

I have an Iphone - but its a love / hate relationship
If I wasn't now involved in Iphone games develpment myself, I would quite possibly trade it in for an Android device.
In terms of hardware, flexibilty and Value for money, Android Handsets are clearly superior to the IPhone.

And dont get me started on the Ipad... it maybe the future of netbooks tablet PCs - but all i can say is you wont catch me brandishing one

Last edited by JU_88; 05-19-11 at 05:09 AM.
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Old 05-19-11, 05:12 AM   #38
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Quote:
Originally Posted by JU_88 View Post
Its certainly one of the smallest,

I belive Android is the most common / popular Smart phone O.S because its free for any manufacturer to use. Googles market share is VERY closley followed by Apple and Symbian in second and third place. (though latter is now firmly on the way out)
There are still much more iOS devices out there because of the iPod touch, usually they count only iPhones & Android phones for market share comparisons of smart phones.

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That all said Apple tends to be first stop for mobile games development for a several of reasons.
1) Apple has the biggest and most well established marketplace with the highest turnover for Apps.
In march they sold 10 times more on the (iOS) App Store than on all android stores together.

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2) It also offers the most developer friendly platform, (not so many different handsets & configurations to worry about)
This is the most important point why android will come later.
After iOS and even after Mac/PC because when I finished the iOS version then I can't wait to use all of the power of Mac/PC. Another point is that I first need to make some money with WOTA to buy an Android device & unity android license.

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3) Its the least prone to piracy, The majority of Apple users being the way they are - tend to be somewhat afraid of Jail breaking their preciouse device. (and voiding the warrenty)
Piracy is also a huge problem on iOS, some other developers say 95% of their "home calls" come from illegal installations. Each update of my two Apps got cracked within days. I sell 1-5 copies a day worldwide.
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Old 05-19-11, 05:14 AM   #39
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Quote:
Originally Posted by Falkirion View Post
Why do Windows phone users always get passed over for games? Is it really that small a market?
Good chance to see it also on a Windows Phone when the Unity engine supports these devices one day.
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Old 05-19-11, 05:45 AM   #40
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Quote:
Originally Posted by v-i-c- View Post
There are still much more iOS devices out there because of the iPod touch, usually they count only iPhones & Android phones for market share comparisons of smart phones.
Good point!


Quote:
Originally Posted by v-i-c- View Post
Piracy is also a huge problem on iOS, some other developers say 95% of their "home calls" come from illegal installations. Each update of my two Apps got cracked within days. I sell 1-5 copies a day worldwide.
Sounds bad Still alot worse on Android though -and probably a significant factor in holding the Android market place back somewhat.

If you dont mind me asking what are your other two apps?
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Old 05-19-11, 05:54 AM   #41
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Quote:
Originally Posted by JU_88 View Post
If you dont mind me asking what are your other two apps?
Newton's Dice 3D
http://itunes.apple.com/us/app/newto...369082417?mt=8

Video says more than words:


SunGPS
Real time sun calculation (used in WOTA), sun compass, altimeter (DEM & GPS), some weather features.
http://itunes.apple.com/us/app/sungps/id340135272?mt=8
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Old 06-08-11, 01:01 PM   #42
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Sold! ipad 2 support?
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Old 06-08-11, 04:09 PM   #43
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Sold! ipad 2 support?
Yes, would love to add iPad2 Full HD TV Output too, but first I need to get an iPad 2.
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Old 06-22-11, 04:54 PM   #44
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I have Iphone 4 through verizon and own a ton of games for it but this looks freaking amazing.


I just hope it is more sim than arcade!
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Old 06-22-11, 04:59 PM   #45
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Thank you, still working hard on it

BTW: Any 3D Modellers who like to gift me a 3D Model of a Ship (max 1500-2500 vertices) would speed up development

Non arcade. Comes with section flooding, ballast tanks etc.
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