SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SHIII Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 10-13-07, 03:49 PM   #16
coronas
Ace of the Deep
 
Join Date: May 2005
Location: Asturias, España
Posts: 1,168
Downloads: 39
Uploads: 0
Default

Quote:
Originally Posted by Hitman
It's currently only for stock SH3 1.4

In the near future there will be a GWX compatible version, and also a NYGM (Joe is finishing it and we need also to request permission to Teddy Bear and Stiebler)
Gracias, compatriota! Y a todo el equipo, por la respuesta y por un excelente trabajo.
coronas is offline   Reply With Quote
Old 10-13-07, 04:17 PM   #17
Oldhat
Swabbie
 
Join Date: Dec 2005
Location: Denmark
Posts: 13
Downloads: 33
Uploads: 0
Default

Thank you Hitman,Joe and OLC. Its make SH3 even better -great job.







Oldhat
Oldhat is offline   Reply With Quote
Old 10-13-07, 04:32 PM   #18
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Nice set of tools!
TarJak is offline   Reply With Quote
Old 10-13-07, 05:08 PM   #19
Klaus_Doldinger
Planesman
 
Join Date: Apr 2006
Location: Madrid, España
Posts: 198
Downloads: 13
Uploads: 0
Default

Quote:
Originally Posted by Hitman
It's currently only for stock SH3 1.4

In the near future there will be a GWX compatible version, and also a NYGM (Joe is finishing it and we need also to request permission to Teddy Bear and Stiebler)
Waiting for it...

Thank you!
__________________
OL zS. Siegfried Rollmann, U 108 in WaW IV, 6th war patrol with GWX 3.0 Gold (111.829 BRT)
Lt zS Klaus Doldinger (U 36), 4th war patrol with GWX 3.0 Gold (50.713 BRT)
SH3 Cmdr 3.1
GWX 3.0
GWX 16 Km atmosphere
GWX no medals on crew
GWX open hatch
GWX Saint Nazaire, Schleuse and units
OLC GUI 1.2.7
Thomsen´s sound
Torpedo damage final
Rubini´s lifeboats and debris
D.i.D.
Klaus_Doldinger is offline   Reply With Quote
Old 10-13-07, 09:01 PM   #20
CapitanPiluso
Forum Captain
 
Join Date: Apr 2007
Location: Buenos Aires
Posts: 273
Downloads: 22
Uploads: 0
Default

Excellent Job !!!
Thanks A Lot
__________________
(Yo no fui )

My DW pics :https://goo.gl/photos/5gBN7WFntLBSAsc17

My SSM2007 pics :https://goo.gl/photos/1Fa6GaEom28AZuc57
CapitanPiluso is offline   Reply With Quote
Old 10-13-07, 09:05 PM   #21
Venatore
Admiral
 
Join Date: Apr 2005
Location: Australia:- Sydney
Posts: 2,049
Downloads: 68
Uploads: 0
Default

Very impressive mod
Venatore is offline   Reply With Quote
Old 10-14-07, 08:55 AM   #22
u.Prestige
Loader
 
Join Date: Apr 2007
Posts: 85
Downloads: 30
Uploads: 0
Default

Quote:
Originally Posted by joegrundman
@u.Prestige

thanks for your questions!

The first question tells me that the manual is not adequately clear.

The answer is that reticule markings are there to help you measure the length of the target. You can either just count the horizontal markings that the target covers, or else you can lock the target and using the up/down cursor keys move the target until one end of it just touches the diagonal line. At this point read off the number.

The number on the diagonal line is basically a repeat of the horizontal markings, but doubled. This is because when you lock onto a target, the lock is focused on the center, therefore you just need to measure out from one side and double it to get a length reading. The diagonal scale is already doubled so you can just read off the correct optical length.

The second issue is more complicated.

I am not familiar with this mod, but I am guessing taht the 6-dials have been replaced with larger slideout dials.

The reason it slides out with the rudder is that i attached it to the rudder page in order to avoid slideouts. Such a large object sliding out can become a nuisance, so attaching it to the rudder page felt to be a better approach. I wasn't really thinking about the consequences of attaching it to a slideout rudder dial when i did it.

So the best solution is to ask you where you would like it to be. If you are happy for it to slide out with the rudder, then the issue is one of repositioning. If you can post a screenshot I can advise the necessary edit to have it in a usable positioni

Good luck

joe
Thank you very much joegrundman!
I have understood the usage of the 45 degree line last night when I read the documentation carefully.
I just wanted to see and keep the attack disk in the center of the screen with no slide out when click the rudder toggle button
I have studied the menu_1024_768.ini, here is my config of the attack disk:
;;;;;;;;;;;;;;;;Angriffsscheibe

[G3F I369]
Name=KM whizwheel
Type=1026; Menu Group
ItemID=0x3F4E1000
ParentID=0x3F1C0000;3F000000
Pos=-550,600,800,600
Color=0xFFFFFFFF

[G3F I370]
Name=indicator
Type=1031;Stat bmp array
ItemID=0x3F4E1005
ParentID=0x3F4E1000
Pos=267,-47,68,507
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/layout/indicator.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I371]
Name=KursRad
Type=1031;Stat bmp array
ItemID=0x3F4E1001
ParentID=0x3F4E1000
Pos=69,-69,462,462
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/layout/Kursrad.tga
Crop 0=0,0,1,1
MatFlags=0x29;21
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I372]
Name=PeilungRad
Type=1031;Stat bmp array
ItemID=0x3F4E10FE
ParentID=0x3F4E1000
Pos=0,0,600,600
Materials=1
Display=0;no stretch;2;linear
Mat 0=data/menu/gui/layout/peilungrad.tga
Crop 0=0,0,1,1
MatFlags=0x29;21
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I373]
Name=PeilungRad
Type=1031;Stat bmp array
ItemID=0x3F4E10FF
ParentID=0x3F4E1000
Pos=0,0,600,600
Materials=1
Display=2;Linear
Mat 0=data/menu/gui/layout/peilungrad.tga
Crop 0=0,0,1,1
MatFlags=0x21
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I374]
Name=LageRad
Type=1031;Stat bmp array
ItemID=0x3F4E1002
ParentID=0x3F4E1000
Pos=140,-140,320,320
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/layout/lagerad.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I375]
Name=LageRad
Type=1031;Stat bmp array
ItemID=0x3F4E1003
ParentID=0x3F4E1000
Pos=140,-140,320,320
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/layout/lagerad.tga
Crop 0=0,0,1,1
MatFlags=0x29
TexFmt=0x9
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I376]
Name=bearingcontroller
Type=1031;Stat bmp array
ItemID=0x3F4E1006
ParentID=0x3F4E1000
Pos=640,-175,30,98
Materials=1
Display=5;Linear&Rotation
Mat 0=data/menu/gui/tdc/tdc.tga
Crop 0=0.830078,0.185547,0.0585938,0.189453
MatFlags=0x9
TexFmt=0x9
BmpState=0
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

[G3F I377]
Name=background
Type=1031;Stat bmp array
ItemID=0x3F4E10FD
ParentID=0x3F4E1000
Pos=439,-139,350,180;610,-180,221,156;100,100
Materials=1
Display=0;no stretch
Mat 0=data/menu/gui/layout/bearingcontrollerbackground.tga;/tdc/tdc.tga
Crop 0=0,0,1,1;0.822266,0.00195313,0.175781,0.175781
MatFlags=0x29;0x9
TexFmt=0x9
Drag=false
BmpState=1
NeedFocus=true
SelOne=false
IDGroup=0
StatesColors=0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF

;;;;;;;;;Angriffsscheibe
u.Prestige is offline   Reply With Quote
Old 10-14-07, 12:43 PM   #23
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 181,120
Downloads: 63
Uploads: 13


Default

Looking very promising
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is offline   Reply With Quote
Old 10-14-07, 08:00 PM   #24
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default GWX

GWX version now available.
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 10-14-07, 08:19 PM   #25
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

@u.Prestige

OK I d/l'ed and looked at the HUD for Milkman to get a look at the problem, and yes the problem is because of the slideout dials.

I'll have a play around and see if i can come up with a fix. I don't think getting it exactly how you want it will be very easy and i'm going away for a couple of weeks soon.

If you can pm me a screenshot of the problem i'll send you a quick work around for the meantime

joe
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill

Last edited by joegrundman; 10-14-07 at 08:35 PM.
joegrundman is offline   Reply With Quote
Old 10-15-07, 12:12 AM   #26
EZeemering
Mate
 
Join Date: Aug 2007
Location: Willemshaven
Posts: 52
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by joegrundman
GWX version now available.
Wheeh!! Downing now. I will try it out tommorow. It will come in handy; Im chasing a very large convoy and i need to shoot down alot before it reaches Rijkjavik
EZeemering is offline   Reply With Quote
Old 10-15-07, 01:03 AM   #27
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

The tools are very accurate, but if I were you I'd practice a few times first. It can be a bit tricky before you are used to what you need to do. I\d try the Happy times mission just to get the hang of it.

Gute Jagd
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Old 10-15-07, 01:07 AM   #28
TarJak
Fleet Admiral
 
TarJak's Avatar
 
Join Date: Jul 2006
Location: Sydney, Australia
Posts: 17,052
Downloads: 150
Uploads: 8


Default

Thanks Joe. DL the GWX version now. Looks like it will be quite useful.
TarJak is offline   Reply With Quote
Old 10-15-07, 09:09 AM   #29
abel29a
Helmsman
 
Join Date: Sep 2006
Location: Trondheim, Norway
Posts: 101
Downloads: 2
Uploads: 0
Default

This mod looks really promising (not to mention good) - however, I'm using the 6 slide out dial mod and I was wondering if this mod will be compatible if I merge the relevant files from the two mods?
__________________

"Sieben Tankern schlug die letze Stund,
die U-Falle sank träger.
Zwei Frachter liegen mit auf Grund,
Versenkt vom Paukenschläger."
- Reinhard Hardegen, U-123
GWX 1.03 and loving it....
abel29a is offline   Reply With Quote
Old 10-15-07, 09:40 AM   #30
joegrundman
Ocean Warrior
 
Join Date: May 2007
Posts: 2,689
Downloads: 34
Uploads: 0
Default

To be honest there are problems with the 6 slideout dials (the other aspects of FLB Sale's work, such as the periscope TDC and torpedo settings do not cause a problem)..

I'll try to come up with a fix for this but it probably won't be for a few weeks as I'm going to be away for a while.

Why don't you try using this mod instead of the 6-dials for a little while to see how you like it
__________________
"Enemy submarines are to be called U-Boats. The term submarine is to be reserved for Allied under water vessels. U-Boats are those dastardly villains who sink our ships, while submarines are those gallant and noble craft which sink theirs." Winston Churchill
joegrundman is offline   Reply With Quote
Reply


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:50 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.