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Old 11-03-09, 12:38 PM   #121
Russian sailor
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Quote:
Originally Posted by Lipud U-107 View Post
I have the same problem when I was sailing Bismarck is my crew is not able to see Catalina was only when I started to shoot it but when I saw it was a destroyer sailed oki think that this problem tartar that obscures the view of observers of the superstructure on the bridge, unfortunately vessels often do not see
Well, you can play career with the mod, but I have only played the single mission and multiplayer. When you start a career error. =((((
The only thing I dislike about fashion is the problem with textures from Tirpitz.

Sorry of my English.

Last edited by Russian sailor; 11-03-09 at 12:58 PM.
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Old 11-03-09, 04:47 PM   #122
Lipud U-107
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Quote:
Originally Posted by Russian sailor View Post
Well, you can play career with the mod, but I have only played the single mission and multiplayer. When you start a career error. =((((
The only thing I dislike about fashion is the problem with textures from Tirpitz.

Sorry of my English.
hmmm my career everything was fine even when I was GWX 3.0 (a little wine but slow comp)

a problem with the textures of Bismarck, is not seen in the War Ship Mod 3.0 no unless it was in the link SHIP PACK then I can not help because I can not download this pack
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Old 11-04-09, 01:55 AM   #123
Russian sailor
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Quote:
Originally Posted by Lipud U-107 View Post
hmmm my career everything was fine even when I was GWX 3.0 (a little wine but slow comp)

a problem with the textures of Bismarck, is not seen in the War Ship Mod 3.0 no unless it was in the link SHIP PACK then I can not help because I can not download this pack
OK, but where can I download it? Ship Pack?
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Old 11-07-09, 02:07 PM   #124
Von Talon
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Hello! I'm battleship Bismarck and I want MORE AMMUNITION! Few convoys and I'm out of ammo!

Btw my sister Tirpitz is ugly.
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Old 11-08-09, 09:46 AM   #125
Lipud U-107
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Quote:
Originally Posted by Von Talon View Post
Hello! I'm battleship Bismarck and I want MORE AMMUNITION! Few convoys and I'm out of ammo!

Btw my sister Tirpitz is ugly.
am got same problem but a have a soluton this problem
if you want you need back too War ship mod 2.0 v post in subsim and find my post

trochę szukania i gotowe



Last edited by Lipud U-107; 11-08-09 at 04:18 PM.
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Old 11-10-09, 09:42 AM   #126
Von Talon
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Quote:
Originally Posted by Lipud U-107 View Post
am got same problem but a have a soluton this problem
if you want you need back too War ship mod 2.0 v post in subsim and find my post

trochę szukania i gotowe


I didn't find it
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Old 11-10-09, 10:49 AM   #127
Commander Gizmo
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A few issues found:
  • The 1934A destroyer has a search light that appears to be upside down just behind the main exhaust.
  • The light cruiser has a terrible time spotting airplanes. I am getting bombed by planes and my crew can't see them even after being hit. I have to manually find them with the binocs and shoot them myself. They do spot about half of them though.
  • None of the destroyers appear to have enough fuel. They would run out trying to be escorts for anything (their primary role) and seem to use fuel at an even more terrible rate if not at 15-19 knots.
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Old 11-10-09, 12:49 PM   #128
Lipud U-107
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Quote:
Originally Posted by Von Talon View Post
I didn't find it
D:\Program Files\Ubisoft\SilentHunterIII\Data\Cfg

and find file "Basic.cfg"
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Old 11-12-09, 02:51 PM   #129
Patkins1983
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Any ideas on how we can sort the watch out, sick of being bombed by aircraft.

I have seen off 2 BB TF without a single hit on my boat and yet my crew cant spot a hurricane. Wouldnt mind but they caused the loss of 6 PO's and 5 sailors.

IS it possible to fit radar warning to the boats, might give a better chance of detecting the aircraft.
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Old 11-12-09, 04:10 PM   #130
Wreford-Brown
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If you want to add VonDos' ships to your WSM campaign then 'WB's campaign with VonDos' ships v1.9' is compatible with this mod:

1. Use JSGME to disable ALL mods.
2. Enable "St Naz + Scleuse" mod.
3. Extract "WB's campaign with VonDos' ships" into JSGME MODS and install.
4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod.
5. Re-enable WSM.
6. Re-enable the Ge version that you are using.
7. Re-enable any other mods that you want to use.

Enjoy!
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Old 11-13-09, 06:51 PM   #131
Lipud U-107
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Quote:
Originally Posted by Wreford-Brown View Post
If you want to add VonDos' ships to your WSM campaign then 'WB's campaign with VonDos' ships v1.9' is compatible with this mod:

1. Use JSGME to disable ALL mods.
2. Enable "St Naz + Scleuse" mod.
3. Extract "WB's campaign with VonDos' ships" into JSGME MODS and install.
4. You will get warning messages about "GWX 3 - St Naz and Schleuse". Ignore these messages and continue to enable the mod.
5. Re-enable WSM.
6. Re-enable the Ge version that you are using.
7. Re-enable any other mods that you want to use.

Enjoy!

you mod work in stock Silent Hunter 3 and War Ship Mod 3.0??
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Old 11-14-09, 07:02 AM   #132
Wreford-Brown
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Quote:
Originally Posted by Lipud U-107 View Post
you mod work in stock Silent Hunter 3 and War Ship Mod 3.0??
Unfortunately not - you'll have to be using WSM with GWX.
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Old 11-14-09, 11:51 AM   #133
Rothwell white
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Just done a fresh install with GWX 3 and going have go at this (looks awesome) just 1 question is this MOD compatable with SH3 commander
when i save a patrol at sea then exit the game and reload the game crashes only using GWX 3 anyone any ideas why

Last edited by Rothwell white; 11-14-09 at 12:22 PM.
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Old 11-14-09, 01:53 PM   #134
Lipud U-107
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Originally Posted by Wreford-Brown View Post
Unfortunately not - you'll have to be using WSM with GWX.
OKi thx
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Old 11-14-09, 02:03 PM   #135
Lipud U-107
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Quote:
Originally Posted by Rothwell white View Post
Just done a fresh install with GWX 3 and going have go at this (looks awesome) just 1 question is this MOD compatable with SH3 commander
when i save a patrol at sea then exit the game and reload the game crashes only using GWX 3 anyone any ideas why

Unfortunately, such a thing could happen when we activate the mod GWX 3.0 and, for example, "alternative fleets" and can occur such that the sink something in the database because she does not fit into a bunker but is it enough simply SH3 Commader set "Start at sea" I did so and everything was oki.

I greet all of subsim
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