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Old 12-02-09, 01:01 AM   #181
Rothwell white
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Quote:
Originally Posted by Brasi View Post
So what's the process, say if I want to man the Scharnhorst and the HMS Hood comes over the horizon? How do you use all the different gun turrets and range the guns for that matter?
Just click on man the deckgun and all the turrets will take aim at any ship the gunners see
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Old 12-02-09, 10:30 AM   #182
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So no one has the link for the latest version of the Warships mod?
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Old 12-02-09, 11:02 AM   #183
Lipud U-107
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Quote:
Originally Posted by Brasi View Post
Has anyone recorded video of this mod in action? I'm really interested in doing some Jutland style WWI battles. Would love to get my hands on the Scharnhorst and go against the home fleet.
characteristics such Fraps full version videos I did have a link here
http://www.speedyshare.com/554313659.html
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Old 12-02-09, 11:03 AM   #184
Rothwell white
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Quote:
Originally Posted by Brasi View Post
So no one has the link for the latest version of the Warships mod?
Look at post No1 on this thread there's two links there
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Old 12-02-09, 11:06 AM   #185
Lipud U-107
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Quote:
Originally Posted by Brasi View Post
So what's the process, say if I want to man the Scharnhorst and the HMS Hood comes over the horizon? How do you use all the different gun turrets and range the guns for that matter?
Unfortunately, not all of the (maybe not yet)
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Old 12-02-09, 04:13 PM   #186
Gaz2
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Sorry to be a noob, but what do you do with the Rar file once you have downloaded it to make it work?
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Old 12-02-09, 06:11 PM   #187
Tirpitz96
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Default Warship Mod 3.0

Quote:
Originally Posted by Lipud U-107

hmm, unfortunately I could not find what you looking for but I'll tell you why your game has crashes because WSM 3.0 is not an official mod taken with the fans of the game and everything is not predictable and it is possible that in some places will not tightened.
I think the mod is great, and belong to its creators a huge round of applause for the effort and time that spent on this and that game can not save it for me no problem, such as the satisfaction that a U-boat emerged from the depths and got a good antyreligie.
P.S. I wish you successful hunts
Hmm....well I don't mean to be rude or anything but if you can't go through a campaign, load a campaign or single mission file with the Silent Hunter 3 warship mod v3.0 then why even release it? I'm kinda looking for an official warship mod where I can go through a campaign and load saved files with a warship. I have the warship mod 2.0 for SH3 v1.4 but I noticed that the forward most 15" gun turret on the Bismarck is smaller than the others and I don't know how to fix this so if there's a fully-functional, official version of the warship v3.0 mod, that would be nice.

Thanks!
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Old 12-03-09, 03:59 AM   #188
Wreford-Brown
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Quote:
Hmm....well I don't mean to be rude or anything but if you can't go through a campaign, load a campaign or single mission file with the Silent Hunter 3 warship mod v3.0 then why even release it? I'm kinda looking for an official warship mod where I can go through a campaign and load saved files with a warship.
There are plenty of people who are using the WSM successfully with their installs, so we need to work out what your problem is.

Have you installed the correct version of WSM 3.0 - either GWX (if you're using GWX as a base for WSM) or the vanilla SH3 1.4b? If you are using the wrong version, it will cause CTDs.
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Old 12-03-09, 09:39 AM   #189
Tirpitz96
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Quote:
Originally Posted by Wreford-Brown

There are plenty of people who are using the WSM successfully with their installs, so we need to work out what your problem is.

Have you installed the correct version of WSM 3.0 - either GWX (if you're using GWX as a base for WSM) or the vanilla SH3 1.4b? If you are using the wrong version, it will cause CTDs.
Yup! I have the stock version of Silent Hunter 3 installed (without GWX) and I verified to make sure I was using the correct version of WSM 3.0. As for the vanilla version of SH3 v1.4b, well I did install the version 1.4 update but it doesn't indicate that it is version 1.4b so whether or not it is v1.4b, who knows. And might I also add that when I go to activate, for example, GeI, I get a pop up box that tells me that activating GeI (or GeII or GeIII) will alter some files and may have adverse effects on the game but if I hit the "no" button, the mod doesn't work.

Last edited by Tirpitz96; 12-03-09 at 11:39 AM.
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Old 12-04-09, 09:47 AM   #190
Lipud U-107
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Quote:
Originally Posted by Tirpitz96 View Post
Yup! I have the stock version of Silent Hunter 3 installed (without GWX) and I verified to make sure I was using the correct version of WSM 3.0. As for the vanilla version of SH3 v1.4b, well I did install the version 1.4 update but it doesn't indicate that it is version 1.4b so whether or not it is v1.4b, who knows. And might I also add that when I go to activate, for example, GeI, I get a pop up box that tells me that activating GeI (or GeII or GeIII) will alter some files and may have adverse effects on the game but if I hit the "no" button, the mod doesn't work.
1
you have Silent Hunter 3 1.4 v
2
you have to decide whether you'll play on normal or on the SH3 GWX 3.0 is very important.
3
A -
if you simply do not install GWX else will crash
* First you need to have JSMGE and War Ship Mod 3.0 stock version.
* Installing JSMGE in foldeże Silent Hunter 3 elsewhere (located next to the folders powiny be "Date", "Documentation", "Support")
* after installing JSMGE open it and should open a window that asks you whether you want to create a folder "MODS" click "OK."
* to this folder "MODS" paste WSM 3.0 stock 1.4V (unpacked with winrar) and close the folder "MODS".
* JSMGE open and activate the "WSM3.0SH3stock1.4v"
whereupon close JSMGE (always), open and activate again JSMGE "WSM3.0 and close again (I recommend to do it every time) do not worry about messages in August and always click on" YES ".
* Choose one of the parts (post no. 1) you can activate only one! no more because the game will crash.

b -
WSM GWX 3.0 & 3.0
Installation is similar to that which is switched above differs only those that emerge after the installation of SH3 GWX 3.0 and install it so the rest WSM3.0GWX3.0 same.

at a glance

a 3.0-WSM Stock

instal

SH3 1.4V

JSMGE

WSM 3.0 SH3Stock1.4v

b -

instal

SH3 1.4V

GWX 3.0

JSMGE (if you mute)

WSM 3.0 GWX 3.0

I hope that everything was well explained and everything will work beautifully, and I also sincerely hope that no one move this thread installation.

Successful hunts
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Old 12-04-09, 05:29 PM   #191
Wreford-Brown
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Default A small mod for U-47s WSM

WB's mod for U-47s WSM (GWX 3.0) makes the following changes to U-47s WSM mod:

1. Adjusts ship ranges to their historical values. No more running out of fuel.
2. Gives you back the various types of round (AP, HE, SS) taken out by GWX.
3. Adjusts the number of rounds of each type carried to a historical value of 150 rounds per gun, roughly split as 1/3 AP and 2/3 HE with a small number of SS shells.
4. Adds Fuel Economy. If you use the 'Ahead One third' ("2" key) then you will cruise at the most economical speed.
5. Removes all unused commands (e.g. surface, dive etc.).
6. Replaces the names of GWX submarines (e.g. Type VIIC/41)
7. Amends the 'Short Range' firing distance to 2000m - less wastage of shells.

Fully JSGME compatible, full details are contained in the Readme
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Old 12-05-09, 05:59 PM   #192
difool2
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Appreciate it W-B, but what is a "Ge# mod"? [From your readme]

Now, if only someone would mod the rangefinders, both in the guns and high on the tower, and give us control of at least one big gun, I'd be perfectly content.
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Old 12-05-09, 06:46 PM   #193
Wreford-Brown
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It's the number of the Ge mod you're using - either I, II or III.
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Old 12-06-09, 12:56 AM   #194
Rothwell white
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Quote:
Originally Posted by Wreford-Brown View Post
WB's mod for U-47s WSM (GWX 3.0) makes the following changes to U-47s WSM mod:

1. Adjusts ship ranges to their historical values. No more running out of fuel.
2. Gives you back the various types of round (AP, HE, SS) taken out by GWX.
3. Adjusts the number of rounds of each type carried to a historical value of 150 rounds per gun, roughly split as 1/3 AP and 2/3 HE with a small number of SS shells.
4. Adds Fuel Economy. If you use the 'Ahead One third' ("2" key) then you will cruise at the most economical speed.
5. Removes all unused commands (e.g. surface, dive etc.).
6. Replaces the names of GWX submarines (e.g. Type VIIC/41)
7. Amends the 'Short Range' firing distance to 2000m - less wastage of shells.

Fully JSGME compatible, full details are contained in the Readme
Nice thanks WB well done
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Old 12-21-09, 01:54 AM   #195
MaelstromT26
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First off, Chinese U47...your mod shi hen hao!! There have been a couple of very minor glitches but the overall it's excellent.

Pardon me if this a repeat question guys but has anyone had instances where the crew starts shelling friendly vessels despite the presence of enemy vessels? And a possible work around to the problem?

Thanks once again for an excellent addition to SH3 GWX
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