SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 06-03-20, 06:25 PM   #496
Texas Red
Fastest Gun Around
 
Texas Red's Avatar
 
Join Date: Aug 2019
Location: Agua Fira, New Mexico
Posts: 2,376
Downloads: 527
Uploads: 5
Default

I reinstalled your wonderful mod, Fifi, and now it works perfectly compared to my last issue. Sank the BB Rodney in my last session. I sank well over 50,000 tons and was awarded the Iron Cross 1st Class, apparently skipping over the Iron Cross Second Class.
Cannot wait to test your mod out further!

Well done, kaluen!
__________________
There are no secrets to success. It is the result of preparation, hard work, and learning from failure.
— Colin Powell


I'm not very active on the forums anymore. If you have a question, please DM me and I'll respond ASAP!
Texas Red is offline   Reply With Quote
Old 06-04-20, 04:32 PM   #497
HK_01
Swabbie
 
Join Date: Oct 2013
Posts: 8
Downloads: 20
Uploads: 0
Default

Okay, so, um, weird bug. On my second patrol, the day/night-cycle got messed up. The sun sets in the morning and rises in the evening now, so nights are bright while days are dark. I restarted the patrol and the same thing happens. I'm still in the North Sea, so it's not a time zone thing. The cycle is correct upon starting the patrol, but once I load a save it gets messed up.
HK_01 is offline   Reply With Quote
Old 06-04-20, 07:12 PM   #498
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,907
Downloads: 433
Uploads: 27


Default

Quote:
Originally Posted by HK_01 View Post
Okay, so, um, weird bug. On my second patrol, the day/night-cycle got messed up. The sun sets in the morning and rises in the evening now, so nights are bright while days are dark. I restarted the patrol and the same thing happens. I'm still in the North Sea, so it's not a time zone thing. The cycle is correct upon starting the patrol, but once I load a save it gets messed up.
how high on the Time Compression (TC) scale do you go?
anything higher than 1024 will definitely mess with the solar day.
it is an unexpected feature of Ubi's design of SH4. what can i say?
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is online   Reply With Quote
Old 06-05-20, 12:21 AM   #499
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by the beast View Post
I reinstalled your wonderful mod, Fifi, and now it works perfectly compared to my last issue. Sank the BB Rodney in my last session. I sank well over 50,000 tons and was awarded the Iron Cross 1st Class, apparently skipping over the Iron Cross Second Class.
Cannot wait to test your mod out further!

Well done, kaluen!
Glad you like it mate!

Quote:
Originally Posted by HK_01 View Post
Okay, so, um, weird bug. On my second patrol, the day/night-cycle got messed up. The sun sets in the morning and rises in the evening now, so nights are bright while days are dark. I restarted the patrol and the same thing happens. I'm still in the North Sea, so it's not a time zone thing. The cycle is correct upon starting the patrol, but once I load a save it gets messed up.
Marco is right with time compression.
TC has always been a problem in any silent hunter by the way.
Great maximum should be no more than X1024.
But have to say it’s first time i hear about days and night beeing reversed!
Fifi is online   Reply With Quote
Old 06-05-20, 12:54 AM   #500
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,734
Downloads: 439
Uploads: 2


Default

Front Runner in the Pacific side of things was running into similar issues, but without the use of TC. He plays at 1x usually, while he piddles about the house, with the game sound turned up. He was noticing a "drift" in the day / night cycle. He discovered some issues with FotRSU for us along the way, but also discovered that the game is "tied" to the old 30fps paradigm of a DirectX v9 game, and runs closest to "real" time when that is achieved. However, it was discovered that the devs apparently made it to where they expected an "average" of about 128x worth of time compression in the game, so 1x is a little slow, while 2048 is way too fast. The more TC you use, the worse it gets. Plus, high TC will mess with the audio and video stream, and introduce errors into the Save info, compounding the day / night sequence. Throw in the usual user's penchant for shelling out to Windows with the game running, and next thing you know, the sun is rising when the moon should... check-out Base Time 2018
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 06-05-20, 02:09 AM   #501
Levyathan89
Soundman
 
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
how high on the Time Compression (TC) scale do you go?
anything higher than 1024 will definitely mess with the solar day.
it is an unexpected feature of Ubi's design of SH4. what can i say?

Really? Ok, that explains why at the east coast suddenly the sun was shining at midnight...I thought it was due to the different time zones and the clock showing base time instead of local time. Does it show local time btw?
Levyathan89 is offline   Reply With Quote
Old 06-05-20, 10:47 AM   #502
HK_01
Swabbie
 
Join Date: Oct 2013
Posts: 8
Downloads: 20
Uploads: 0
Default

Quote:
Originally Posted by KaleunMarco View Post
how high on the Time Compression (TC) scale do you go?
anything higher than 1024 will definitely mess with the solar day.
it is an unexpected feature of Ubi's design of SH4. what can i say?
I definitely went higher than that during my first patrol, but the day night cycle was still accurate upon ending the patrol and remains accurate in the second patrol until I load a save. So, in theory, if I went through the entire second patrol in one sitting it would presumably not be an issue, but I don't usually play that long uninterrupted. Is there any possibility that the game somehow applies either the time or the day/night cycle as it would be in Hawaii (or another place in the Pacific theater) upon loading a save? The time difference would roughly fit and knowing nothing about how the game actually works beneath the surface, that intuitively would make sense to me as to why it just suddenly inverts day and night.


Edit: Okay, nevermind. I turned on VSync (had it off because my 5700 XT didn't play nice with VSync in some titles) and the issue seems to be gone. Thanks for posting the link to that Base Time post, otherwise I probably wouldn't have considered that as a solution!


Edit 2: Never mind again. After a while of normal playing, the issue is back. It also wipes my map markings and plotted course btw. I guess maybe restarting the computer helps. I'll get back to you guys if I figure out more.


Edit 3: Restarts seem to do nothing. I am extremely confused now.




Edit 4: So restarting the game if the save breaks seems to fix it most of the time. Guess I can play like this.

Last edited by HK_01; 06-05-20 at 03:04 PM.
HK_01 is offline   Reply With Quote
Old 06-05-20, 05:18 PM   #503
WH4K
Frogman
 
Join Date: Dec 2010
Posts: 291
Downloads: 56
Uploads: 0
Default

I see that "plotted course cleared upon loading save" thing with DW sometimes too. Not sure what pattern there is, if any.
__________________
Windows 10 Pro (x64)
WH4K is offline   Reply With Quote
Old 06-06-20, 03:21 PM   #504
Levyathan89
Soundman
 
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
Default

I have a question regarding that crew berthing section in the boat. What is it for? Do have to place the topside crew in there while being submerged like in RFB?
Levyathan89 is offline   Reply With Quote
Old 06-06-20, 03:56 PM   #505
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Levyathan89 View Post
I have a question regarding that crew berthing section in the boat. What is it for? Do have to place the topside crew in there while being submerged like in RFB?
Absolutely
Just to avoid your deck crew to be hurt by depth charges.
(Because SH4 leave the crew on deck, even you don’t see them! - known issue of SH4)
Fifi is online   Reply With Quote
Old 06-07-20, 05:17 AM   #506
Levyathan89
Soundman
 
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
Default

Quote:
Originally Posted by Fifi View Post
Absolutely
Just to avoid your deck crew to be hurt by depth charges.
(Because SH4 leave the crew on deck, even you don’t see them! - known issue of SH4)
But there's only 9 slots for 12 people Guess I have to place the other three inside the conning tower. Poor them, it's probably not very cozy in there
Levyathan89 is offline   Reply With Quote
Old 06-07-20, 05:22 AM   #507
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Quote:
Originally Posted by Levyathan89 View Post
But there's only 9 slots for 12 people Guess I have to place the other three inside the conning tower. Poor them, it's probably not very cozy in there
Yes they all fit inside using conning tower slots (they are made for it also)
In fact i only move them in case of depth charges. Most of time i leave them where they are.
Fifi is online   Reply With Quote
Old 06-07-20, 07:12 AM   #508
lederhosen
Planesman
 
Join Date: Apr 2011
Location: Trier, Germany
Posts: 182
Downloads: 422
Uploads: 0
Default

holy cow, I didn't know this !!
__________________
lederhosen is offline   Reply With Quote
Old 06-07-20, 12:31 PM   #509
Levyathan89
Soundman
 
Join Date: Feb 2015
Location: Dresden, Germany
Posts: 147
Downloads: 49
Uploads: 0
Default

Got my first convoy! 80% or so of it were neutrals, unfortunately. I hope it's not always like that^^

Also made a new video.

Levyathan89 is offline   Reply With Quote
Old 06-07-20, 12:48 PM   #510
Fifi
Navy Seal
 
Fifi's Avatar
 
Join Date: Dec 2012
Location: France
Posts: 5,717
Downloads: 452
Uploads: 0


Default

Great
There are always some neutrals among...sometimes less...
Fifi is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 10:24 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.