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Old 06-03-2020, 06:25 PM   #496
the beast
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I reinstalled your wonderful mod, Fifi, and now it works perfectly compared to my last issue. Sank the BB Rodney in my last session. I sank well over 50,000 tons and was awarded the Iron Cross 1st Class, apparently skipping over the Iron Cross Second Class.
Cannot wait to test your mod out further!

Well done, kaluen!
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Old 06-04-2020, 04:32 PM   #497
HK_01
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Okay, so, um, weird bug. On my second patrol, the day/night-cycle got messed up. The sun sets in the morning and rises in the evening now, so nights are bright while days are dark. I restarted the patrol and the same thing happens. I'm still in the North Sea, so it's not a time zone thing. The cycle is correct upon starting the patrol, but once I load a save it gets messed up.
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Old 06-04-2020, 07:12 PM   #498
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Quote:
Originally Posted by HK_01 View Post
Okay, so, um, weird bug. On my second patrol, the day/night-cycle got messed up. The sun sets in the morning and rises in the evening now, so nights are bright while days are dark. I restarted the patrol and the same thing happens. I'm still in the North Sea, so it's not a time zone thing. The cycle is correct upon starting the patrol, but once I load a save it gets messed up.
how high on the Time Compression (TC) scale do you go?
anything higher than 1024 will definitely mess with the solar day.
it is an unexpected feature of Ubi's design of SH4. what can i say?
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Old 06-05-2020, 12:21 AM   #499
Fifi
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Quote:
Originally Posted by the beast View Post
I reinstalled your wonderful mod, Fifi, and now it works perfectly compared to my last issue. Sank the BB Rodney in my last session. I sank well over 50,000 tons and was awarded the Iron Cross 1st Class, apparently skipping over the Iron Cross Second Class.
Cannot wait to test your mod out further!

Well done, kaluen!
Glad you like it mate!

Quote:
Originally Posted by HK_01 View Post
Okay, so, um, weird bug. On my second patrol, the day/night-cycle got messed up. The sun sets in the morning and rises in the evening now, so nights are bright while days are dark. I restarted the patrol and the same thing happens. I'm still in the North Sea, so it's not a time zone thing. The cycle is correct upon starting the patrol, but once I load a save it gets messed up.
Marco is right with time compression.
TC has always been a problem in any silent hunter by the way.
Great maximum should be no more than X1024.
But have to say it’s first time i hear about days and night beeing reversed!
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Old 06-05-2020, 12:54 AM   #500
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Front Runner in the Pacific side of things was running into similar issues, but without the use of TC. He plays at 1x usually, while he piddles about the house, with the game sound turned up. He was noticing a "drift" in the day / night cycle. He discovered some issues with FotRSU for us along the way, but also discovered that the game is "tied" to the old 30fps paradigm of a DirectX v9 game, and runs closest to "real" time when that is achieved. However, it was discovered that the devs apparently made it to where they expected an "average" of about 128x worth of time compression in the game, so 1x is a little slow, while 2048 is way too fast. The more TC you use, the worse it gets. Plus, high TC will mess with the audio and video stream, and introduce errors into the Save info, compounding the day / night sequence. Throw in the usual user's penchant for shelling out to Windows with the game running, and next thing you know, the sun is rising when the moon should... check-out Base Time 2018
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Old 06-05-2020, 02:09 AM   #501
Levyathan89
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Quote:
Originally Posted by KaleunMarco View Post
how high on the Time Compression (TC) scale do you go?
anything higher than 1024 will definitely mess with the solar day.
it is an unexpected feature of Ubi's design of SH4. what can i say?

Really? Ok, that explains why at the east coast suddenly the sun was shining at midnight...I thought it was due to the different time zones and the clock showing base time instead of local time. Does it show local time btw?
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