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Old 05-31-2020, 10:10 AM   #436
Aquelarrefox
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Quote:
Originally Posted by Anvar1061 View Post
@aquelarrefox
I can do it with any turm.
I would like to have the game selected emblem in viia turn with out exiting the external file in textures.
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Old 05-31-2020, 10:24 AM   #437
Anvar1061
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What kind of VIIA is it?
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Old 05-31-2020, 01:03 PM   #438
Aquelarrefox
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Originally Posted by Anvar1061 View Post
What kind of VIIA is it?
the urns using "emblems_side_7B_1.tga"
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Old 05-31-2020, 04:13 PM   #439
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Default One thing I would like to see

Would love to see the Turm navigation lights working on all the turms while leaving and returning to port, not sure if this can be done or not. Preferably with the ability to turn them on and off.

Rick
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Old 06-02-2020, 07:00 PM   #440
Meldric
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... nevermind

Reading the thread helped.
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Old 06-03-2020, 04:43 AM   #441
Anvar1061
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Quote:
Originally Posted by Aquelarrefox View Post
the urns using "emblems_side_7B_1.tga"
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Old 06-03-2020, 09:27 AM   #442
Meldric
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Hi!

I would love to combine this waterspray mod with the German U-Boats Compilation:



Would that be possible? It looks amazing with these streams and the spray is much finer than the vanilla version. Looks much more realistic...

Any chance?`

Meldric
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Old 06-03-2020, 09:49 AM   #443
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Maik serios archive,folder izgud


Otherwise, using S3d, to insert values in nss uboat.dat file
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Old 06-03-2020, 09:57 AM   #444
Meldric
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I found that one. I may be mistaken, but the stream and splash in the video looks different to that from this mod... especially the spray looks amazing in the video...

I have checked S3D and I have found the relevant files. But frankly, I do not really understand what exactly needs to be changed. There are so many particle system creators and nodes in that file related to water, spray and streams,... I am kind of lost.
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Last edited by Meldric; 06-03-2020 at 10:10 AM.
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Old 06-03-2020, 10:26 AM   #445
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Not that easy at all, Meldric
I know it, i have done it for all Dark Water U-Boats, it’s huge work.
Not only adding water spray nodes all along each hull sides, but you have to make corresponding effects in particules.dat and materials.dat!
Can tell you it’s not just few things to add here and there...and after that, you have to test it in all situations
If i remember correctly, was more than a month work each day on it from morning to evening (to me at least)
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Old 06-03-2020, 01:55 PM   #446
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To be honest, I had hoped that I could copy textures and settings from the existing files to this mod, but I cannot figure out, what to copy...
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Old 06-03-2020, 02:47 PM   #447
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Quote:
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i will try this change when im back in kiel.
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Old 06-03-2020, 07:09 PM   #448
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Quote:
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Anvar the cfg#E01 is the entry that call the emblem (ingame) for the turrents if i undertand well, its the same entry in every turn (different id i see)?

thanks tomorow i will test it.
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