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Old 06-29-10, 09:29 PM   #136
Faamecanic
Ace of the Deep
 
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Sweet !!! Aside from the commands I can now play my grammaphone again!
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Old 11-23-10, 12:27 PM   #137
Sepp von Ch.
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I have these mods activated before TDW´s FX, UI and IRAI mods:

MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER

and I have many problems with it. Anyone use these MCCD mods? What mod orders do you have?
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Old 11-23-10, 12:30 PM   #138
TheDarkWraith
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Quote:
Originally Posted by Josef von Posorschitz View Post
I have these mods activated before TDW´s FX, UI and IRAI mods:

MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER

and I have many problems with it. Anyone use these MCCD mods? What mod orders do you have?
what problems are you having?
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Old 11-23-10, 01:13 PM   #139
Sepp von Ch.
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Hello TDW, thank you for your interest.

I had these mods and everything was fine.

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix
no torp bubbles - fx mod compatable- wamphyri
NewUIs_TDC_5_2_0_ByTheDarkWraith
NewUIs_TDC_5_2_0_jimimadrids_map_tools
emtguf - Periscope rework V 1.7
NewUIs_TDC_5_2_0_WWIIInterface_by_naights
NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_5_2_0_No_Contact_Colors
NewUIs_TDC_5_2_0_No_Contact_Tails
NewUIs_TDC_5_2_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_5_2_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_5_2_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IO_StrategicMap_2_0_for_TDW_5.1.2
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional always shouting WO in normal mode
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
IRAI_0_0_29_ByTheDarkWraith


I activated in bunker in port these two mods:

MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER

so:

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix
no torp bubbles - fx mod compatable- wamphyri
NewUIs_TDC_5_2_0_ByTheDarkWraith
NewUIs_TDC_5_2_0_jimimadrids_map_tools
emtguf - Periscope rework V 1.7
NewUIs_TDC_5_2_0_WWIIInterface_by_naights
NewUIs_TDC_5_2_0_ERM_Reaper7_NightVision
NewUIs_TDC_5_2_0_No_Contact_Colors
NewUIs_TDC_5_2_0_No_Contact_Tails
NewUIs_TDC_5_2_0_No_Color_Dashed_Contact_Line
NewUIs_TDC_5_2_0_Sub_Warship_Merchant_Same_Shape
NewUIs_TDC_5_2_0_No_Hydrophone_On_Surface_No_Aircr aft_Spotting
IO_StrategicMap_2_0_for_TDW_5.1.2
EQuaTool 01.01 by AvM - Kriegsmarine Woody Regular Style
Stormys DBSM SH5 v1.2 MFCM Basemod
Stormys DBSM SH5 v1.2 MFCM optional always shouting WO in normal mode
Stormys DBSM SH5 v1.2 MFCM optional NavMap babelling
Cerberus62 Historical Ship Equipment 1.3
Cerberus62 Additional Merchant Ships 1.0 (Part 1)
Cerberus62 Additional Merchant Ships 1.0 (Part 2)
IRAI_0_0_29_ByTheDarkWraith


and now diseappeared following explosion effects after torpedo strike:

http://www.subsim.com/radioroom/show...&postcount=183

There are just the olds explosions from vanilla SH5...

The black smoke over sunken ship looks like a unnatural wall...


I can not click to offer awards on captain photo - is gone.

LI appear at the beginning in its original form (black jacket, without a beard) and after 20-30 seconds transforms into "new LI" with checkered shirt and beard...

I tried to disable these two mods, but problems remain
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Old 11-23-10, 02:00 PM   #140
Sepp von Ch.
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I tried these variants only with these mods:

1)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix

2)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER


3)

Conus' Graphic Mod 1.1
SubFlags_0_0_6_byTheDarkWraith
Church's SHV 1.01 Keyboard Commands v1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MFCM 1.2.1 OPTIONAL crash_dive workaround
Sub_Exhaust_1_0_5_byTheDarkWraith
Danevangs PS 1.0 Common VIIC Shadow Maps
Danevangs PS 1.0 VIIC-std U552
MCCD_1.04_MFCM_1.2.1_compatible
MCCD_1.04_GER
FX_Update_0_0_9_ByTheDarkWraith
FX_Update_0_0_9_UHS_Fix
FX_Update_0_0_9_BARF_1_3_Full_Fix




and your FX mod doesn´t work properly.







LI with all activated mods:










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Last edited by Sepp von Ch.; 11-28-10 at 05:29 PM.
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Old 11-23-10, 03:13 PM   #141
Athlonic
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Hi Josef,

Sorry to hear you experience problem with my MCCD mod.

That's indeed a strange problem because I didn't touch any FX or graphics files. But only dialog and command scripts.

I will try to fire up the game tomorrow (it's been a long time, too busy).

By the way what's this FX mod you did TDW ? Torpedo's splash !!!! Woot !
Amazing as usual !
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Old 11-23-10, 04:41 PM   #142
Sepp von Ch.
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Resolved.
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Last edited by Sepp von Ch.; 01-29-11 at 03:47 PM.
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Old 01-29-11, 03:42 PM   #143
Wasu Wasol
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Hi Athlonic, I have the texts in spanish and german voices, Could you please tell me what localization addon should i use? Thanks in advance.
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Old 01-29-11, 04:09 PM   #144
kiwi_2005
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More RPG commands FTW!

Thanks downloading now.
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Old 01-30-11, 01:29 PM   #145
Athlonic
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Quote:
Originally Posted by Wasu Wasol View Post
Hi Athlonic, I have the texts in spanish and german voices, Could you please tell me what localization addon should i use? Thanks in advance.
GO spanish, localisations are for texts.

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Old 06-12-11, 02:39 PM   #146
FallshirmjAEger
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Can I get this to work without the JSGME installer?

I tried overwriting the default files in the game directory, but it does not seem to work???
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Old 06-13-11, 11:17 AM   #147
Athlonic
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Quote:
Originally Posted by FallshirmjAEger View Post
Can I get this to work without the JSGME installer?

I tried overwriting the default files in the game directory, but it does not seem to work???
Of course you can, but ...

You should use JSGME, this way if things goes wrong you can easily undo the changes without having to uninstall and reinstall the whole game again, again and again and why not ... one more time.

If you still want to do this manually take great care of folder structure and you should be fine.

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Old 06-14-11, 06:49 AM   #148
FallshirmjAEger
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Quote:
Originally Posted by Athlonic View Post
Of course you can, but ...

You should use JSGME, this way if things goes wrong you can easily undo the changes without having to uninstall and reinstall the whole game again, again and again and why not ... one more time.

If you still want to do this manually take great care of folder structure and you should be fine.

Ok, I'll give it another try, carefully checking the folder structure.

Should this just work if I add the mod, then load the game?
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Old 01-01-12, 03:38 PM   #149
lesec74
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accurate german flags
MightyFine Crew Mod 1.2.1 Alt w beards
Reboot's Hot Soup 1.1
Reboot's Water Drips 1.1
German U-Boat Crew Language Pack
Grossdeutscher Rundfunk
FX_Update_0_0_19_ByTheDarkWraith
IRAI_0_0_30_ByTheDarkWraith
IRAI_upgrade_to_v_0_0_31
IRAI_0_0_30_No_hydrophone_on_surface
IRAI_0_0_30_No_Aircraft_Spotting_At_Depth
NewUIs_TDC_6_9_0_ByTheDarkWraith
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 optional remaining orig sounds converted to 22Khz
Stormys DBSM SH5 v1.3 additional crew sounds beta6
Stormys DBSM SH5 v1.3 optional scary creaks
Critical hits 1.1 Torpedos
Dark_Interior_V1
Naights Submaine Textures v1.2 (PUV)
Dynamic Environment SH5 Basemod (realistic version)
TheDarkWraith_DC_Water_Disturbances_v2_0_SH5
OPEN HORIZONS II_full v1.5
OHII v1.5 Full Patch3b
Nauticalwolf's Damage and Torpedo UI (g) Mod V1.1
KZS Hull wetness for U-Boats + co tower and deck_revised_by_TheDarkWraith
Sub_Exhaust_1_0_5_byTheDarkWraith
SubFlags_0_0_8_byTheDarkWraith
stoianm pitch&roll for SH5 V1 (low)
Harbour_Addition_Environment_Enhancement MOD v0.5 - Open_Horizons
SH5Lifeboats_by_Rongel_TDW_stoianm_v2.1
A Fistful of Emblems v1.51
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151

Hello, this is my mod soup and can you help me where install more crew command by dialog without conflict?

many thanks for help
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Old 01-01-12, 04:15 PM   #150
flostt
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install MCCD_1.04_MFCM_1.2.1_compatible directly after the Mighty Fine Crew Mod
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40’000 German sailors served on U-boats during World War II – 30’000 never returned home...
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