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Old 06-21-08, 06:18 PM   #16
Digital_Trucker
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Default She's moving now!

Got her moving and responding to commands

Now comes the fun part:

Getting wakes to work.
Adding weapons and crew.
Creating animations for new crewmembers positions that aren't covered by the sub animations.
Modeling the bridge and below decks.
Adding clickable objects to interface with the controls and sensors.
Adjusting dials to allow for faster speeds.
Creating bases.
Adding bikini clad babes and new animations for them.

Creating a campaign and or multiplayer missions.


Anything else we can think of (open to suggestions)
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Old 06-21-08, 06:26 PM   #17
sqk7744
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WW Nice work DT!

The rate you are going the PT Boat will be ready for a cruise soon. Keep us posted on the Bikinis'

-Sqk

Quote:
Originally Posted by Digital_Trucker
Got her moving and responding to commands

Now comes the fun part:

Getting wakes to work.
Adding weapons and crew.
Creating animations for new crewmembers positions that aren't covered by the sub animations.
Modeling the bridge and below decks.
Adding clickable objects to interface with the controls and sensors.
Adjusting dials to allow for faster speeds.
Creating bases.
Adding bikini clad babes and new animations for them.

Creating a campaign and or multiplayer missions.


Anything else we can think of (open to suggestions)
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Old 06-21-08, 09:19 PM   #18
Rockin Robbins
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Quote:
Originally Posted by Sailor Steve
A note about "44-knot attack runs": in the Pacific at least, parts were hard to come by, and most boats were lucky to make 40 knots on the best of days. Also, they were very susceptible to weather and wave, and from what I remember of reading They Were Expendable and PT-109 the norm was closer to 30 knots most of the time.
They Were Expendable is just a PR fluff piece full of fictionalized and oversensationalized claims of PT Boat grandeur. The truth, according to The Mosquito Fleet, by Bern Keating, was much more prosaic. He specifically tears They Were Expendable a new anal orfice.

Quote:
On July 24, 1941—four and a half months before America entered the war—the Navy held the Plywood Derby, a test speed run of experimental PTs in the open Atlantic off Long Island... Two PTs of the Elco design finished with the best average speeds— 39.72 and 37.01 knots.

On a second Plywood Derby the Elcos raced against the destroyer Wilkes. Seas were running 8 feet high—in one stretch the destroyer skipper reported 15-foot waves— and the little cockleshells took a terrible beating. Most of the time they were out of sight in the trough of the seas or hidden by flying spray. The destroyer won the race, but the Navy board had been impressed by the seaworthiness of the tough little boats...

In action the PT was usually overloaded, was often running on jury-rig repairs and spare parts held together with adhesive and ingenuity. In tropic waters the hull was soon sporting a long green beard of water plants that could cut the PT's speed in half. Many of the PTs that fought the bloody battles that follow in these pages were doing well to hit 29 or even 27 knots.

The American Navy had learned the hard way that any enemy destroyer could make 35 knots and many of them could do considerably better—plenty fast enough to run down a PT boat.
He then goes about dismantling the flimsy and wishful claims of enemy sinkings in They Were Expendable. Suffice it to say that the PT boats were not glamorous and were basically the armpit of the Navy. If you had a death wish, they were a great place to go. You sure couldn't expect to be sinking any enemy DDs. You prayed not to meet anything larger.

The rest of The Mosquito Fleet is a litany of underperformance after underperformance, not the fault of the great men who served on them, but of ill planned and inappropriate boats.

To succeed, they had to outperform the enemy DDs, which had actual firepower. Instead, they were sitting ducks, waiting to be sunk by the rumor of a single 5" shell.

Last edited by Rockin Robbins; 06-21-08 at 09:32 PM.
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Old 06-23-08, 02:41 PM   #19
spike12
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So what's the latest news?
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Old 06-23-08, 05:12 PM   #20
Digital_Trucker
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Quote:
Originally Posted by spike12
So what's the latest news?
Funny you should ask. Hopefully we'll have a beta for y'all to play around with soon. It won't be totally ready, but it will be something to "wet your whistle"

We now have all the wakes and sounds back in place, 2 functional AA guns (both mannable by "invisible crew" and one mannable by the player), 1 bridge camera view, 4 functional torpedo tubes (they launch from under the bow for now)and we're working on a deck gun (see pics below, it won't be the one that's on there at the moment:rotfl and the TBT and binocular camers and fleshing out the crew assignments and other minor details.





More news, as it happens
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Old 06-23-08, 05:29 PM   #21
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Sweet, An Elcofark!
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Old 06-23-08, 10:01 PM   #22
sqk7744
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SEA TRIALS
Update: June 23rd, 2008
Time: 23:08
Varient: Dv2 and X-1

SITREP X-1 varient:
First attempt: We got her up to 643knts but then she ran outta gas.

Second attempt: Going along fine at 643knts, we turned sharp and barrel rolled 3 times in the air (25 feet agl), nose-dived, and ended-up at a depth of 92 feet. (wait till you see the FRAPs video! )

Will report more tomorrow,
-sqk out!


* The Dv2 varient is looking sharp and doing 38knts on 3 Packard V12 Marine Engines, 4050hp (1350 each) @ 3000rpm.
Was our guess at PT109's specs. ( any help is welcome! ) based on reading from here http://www.pt-boat.com/packard/packard.html

and http://www.history.navy.mil/photos/s...sh-p/pt109.htm

Nice Transome DT!
( Now you folks know where all the Torpedo Fuel has been disappearing too )
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Last edited by sqk7744; 06-23-08 at 10:31 PM.
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Old 06-23-08, 11:45 PM   #23
peabody
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Quote:
Originally Posted by Digital_Trucker
Quote:
Originally Posted by spike12
So what's the latest news?
Funny you should ask. Hopefully we'll have a beta for y'all to play around with soon. It won't be totally ready, but it will be something to "wet your whistle"

We now have all the wakes and sounds back in place, 2 functional AA guns (both mannable by "invisible crew" and one mannable by the player), 1 bridge camera view, 4 functional torpedo tubes (they launch from under the bow for now)and we're working on a deck gun (see pics below, it won't be the one that's on there at the moment:rotfl and the TBT and binocular camers and fleshing out the crew assignments and other minor details.





More news, as it happens
:rotfl::rotfl::rotfl::rotfl::rotfl::rotfl:You guys are a riot.

Peabody
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Old 06-24-08, 06:25 AM   #24
ReallyDedPoet
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RDP
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Old 06-24-08, 03:53 PM   #25
Charlielima
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Quote:
Originally Posted by reallydedpoet





RDP
And I sniveled for a PTGB. CL
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Old 06-25-08, 08:27 AM   #26
Doolan
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That boat is nothing short of awesome
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Old 06-25-08, 10:24 AM   #27
Hitman
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Here are some gems for reading while we wait, courtesy of the hnsa guys :

http://www.hnsa.org/doc/pt/doctrine/index.htm

http://www.hnsa.org/doc/pt/know/index.htm

http://www.hnsa.org/doc/pt/specs/index.htm
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Old 06-25-08, 02:53 PM   #28
sqk7744
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Wonderful Hitman!
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MODS: KillFlags - Elco PT109 - AOB Attack Course Tutorial
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Old 06-27-08, 10:22 PM   #29
Charlielima
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Alot of skins for these boats.
http://www.ptboatworld.com/PT-Camouflage.html
CL
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Old 06-28-08, 07:40 AM   #30
Digital_Trucker
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Thanks for that, Charlielima That'll be a ton of fun, too, trying to skin this thing after we finish building it. So far things are coming along well (excepting a few problems getting functional deck guns working) and we hope to have an early, early, really early, really basic beta to release soon.
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