SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 03-07-10, 02:45 PM   #1
raymond6751
Admirable Mike
 
raymond6751's Avatar
 
Join Date: Mar 2004
Location: Canada
Posts: 1,313
Downloads: 421
Uploads: 0
Default [REQ]CO2 problem and crew reaction fix

Twice I have had it happen that the crew does not come on the bridge at all when I surfaced. Morale was apparently fine, and I was using the mod to correct morale issues.

On the second event I noticed my CO2 was around 50%, even after being surfaced for at least a half hour. No crew.

I'm thinking that perhaps the crew won't function if the CO2 is high, and the game doesn't reset/restore it properly.

I don't know how to work on this, but thought someone might.
__________________
My stuff:
https://www.authorsden.com/mikeraymond
raymond6751 is offline   Reply With Quote
Old 04-29-16, 10:52 AM   #2
KaleuJona
Mate
 
Join Date: Apr 2016
Location: Germany
Posts: 52
Downloads: 21
Uploads: 0
Default

I have the same Problem sometimes. the Game just thinks that youre still submerged.....and theres no fix, so far i know
KaleuJona is offline   Reply With Quote
Old 04-29-16, 02:47 PM   #3
THE_MASK
Ace of the deep .
 
THE_MASK's Avatar
 
Join Date: Jan 2006
Posts: 9,226
Downloads: 901
Uploads: 73


Default

The warning sign flashes at 10% . The CO2 gauge in the command room is red at 10% . It doesn't matter what anyone says . The game wants you to surface at 10% . Played for 6 years with no problems surfacing at 10% . You can increase time submerged by using the abilities (depending on mods) . If using the exe patcher there is a patch that makes CO2 increase when crew at battle stations .
THE_MASK is offline   Reply With Quote
Old 04-29-16, 04:38 PM   #4
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Hm, not in my case though...I can not reproduce any of mentioned crew/co2 issues with my modlist/twos and I can stay submerged for 30 to 40 h, depending on crew states used. Once surfaced, the sub is vented and crew is back on the bridge...
But, once again, I always use GUI commands (not key commands) for submerging/surfacing and rarely alttab the game.

@sober
10% in game is more like 1% in real world...
vdr1981 is offline   Reply With Quote
Old 04-29-16, 04:47 PM   #5
HW3
Navy Seal
 
Join Date: Apr 2005
Location: Gresham Oregon
Posts: 6,438
Downloads: 453
Uploads: 0


Default

The only time I have had the CO2/watch crew problem is when I have Alt/Tab out of the game and come back in. If I save, exit, and then reload, everything is back working as normal. I am using TWoS mod.
__________________


"Some ships are designed to sink...others require our assistance." Nathan Zelk
HW3 is offline   Reply With Quote
Old 04-29-16, 05:40 PM   #6
vdr1981
Navy Seal
 
Join Date: May 2010
Location: Србија
Posts: 6,078
Downloads: 581
Uploads: 13


Default

Quote:
Originally Posted by HW3 View Post
The only time I have had the CO2/watch crew problem is when I have Alt/Tab out of the game and come back in. If I save, exit, and then reload, everything is back working as normal. I am using TWoS mod.
That could explain few things then...
I'm aware for some time that sh games don't like alt-tabbing.
vdr1981 is offline   Reply With Quote
Reply

Tags
bridge, co2, crew


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 09:19 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.