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Old 03-17-10, 11:52 AM   #46
lurker_hlb3
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Quote:
Originally Posted by HerrKaleun View Post
Does this work with campaign.
Yes, see first post for details
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Old 03-18-10, 10:32 PM   #47
FightingSteel1
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First off, I want to say I love OM for SH4. It's excellent work, and I was even happier to see the Admiral Scheer version that is compatible with OM. I want to do the campaign with the Scheer, but first I have been playing some quick missions with it. I played the mission in the Mediterranean where the objective is to sink the HMS Barham (3 QE class Battleships in the mission), and thought I was going to be in an unfair fight. The problem is that the Battleships did not start firing on me until they were within 6000 yards of me. This gave me 10 minutes of unopposed broadsides against them.

Is there any way to get the enemy surface ships to engage at a longer/correct distance? It's virtually impossible to engage larger warships if they don't fire on you until they get real close.
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Old 03-27-10, 09:25 AM   #48
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bump

Last edited by lurker_hlb3; 04-23-10 at 06:48 PM.
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Old 04-23-10, 06:49 PM   #49
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Default AS v102 patch 2

New Patch up to support OM v720 Patch 4.

Download link

http://www.filefront.com/16224791/AS...02_Patch2.rar/
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Old 05-02-10, 03:01 PM   #50
lancerr
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Default Shells passing through ships

Hi,

First off - great job.

I'm having some trouble getting this mod to work for me.

I have the following installed

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch4
OMEGU_300
OMEGU_v300_Patch6
AS_for_OMv102
AS_for_OMv102_Patch2

When I take Admiral Scheer out and start firing on merchants, the shells pass right through them and land on the other side. Needless to say, that's no fun - they fire back and cause damage but my shells don't.

Any suggestions or ideas?
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Old 05-02-10, 10:19 PM   #51
lurker_hlb3
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Quote:
Originally Posted by lancerr View Post
Hi,

First off - great job.

I'm having some trouble getting this mod to work for me.

I have the following installed

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch4
OMEGU_300
OMEGU_v300_Patch6
AS_for_OMv102
AS_for_OMv102_Patch2

When I take Admiral Scheer out and start firing on merchants, the shells pass right through them and land on the other side. Needless to say, that's no fun - they fire back and cause damage but my shells don't.

Any suggestions or ideas?

http://www.subsim.com/radioroom/show...77&postcount=1
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Old 05-08-10, 12:00 PM   #52
lancerr
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Default Admiral scheer mod - shells passing right through merchants.

Date / Either Group West or Group North deployment dates
Location / Mid Atlantic or Off the coast of Norway
Type of Sub / Admiral Scheer
Flotilla / Group West or Group Nord
Mods (in install order) in my previous email
other relevant facts None
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Old 05-08-10, 02:24 PM   #53
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Quote:
Originally Posted by lancerr View Post
Date / Either Group West or Group North deployment dates
Location / Mid Atlantic or Off the coast of Norway
Type of Sub / Admiral Scheer
Flotilla / Group West or Group Nord
Mods (in install order) in my previous email
other relevant facts None

Unable to recreate your problem based on the data provided
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Old 07-09-10, 11:55 PM   #54
ivank
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bump
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Old 08-03-10, 07:27 PM   #55
lurker_hlb3
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Quote:
Originally Posted by Frigus View Post
crash game after the load save

OM v705
OM v720
OM v720 Patch 5
OMEGU v300
OMEGU v300 Patch 7
AOBF 16-9 Res
OM_Harder_Escort_L2
OM_Med_Env
OMEGU_English Mod
AS for OM v102
AS for OM v102 Patch2

From the first post of this thread

Install Instructions:

Installation Order:
SH4 v1.5
OMv705
OMv705 to v720
OMv720 Patch 5
OMEGU V300
OMEGU V300 Patch7
AS for OM v102
AS for OM v102 Patch2

“WARNING”

Do not install any other mods other than what is listed above

“WARNING”

also




http://www.subsim.com/radioroom/show...77&postcount=1
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Old 08-04-10, 04:53 AM   #56
Frigus
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Date / September 1940 (start game september 9, 1940)
Location / Mid Atlantic or Off the coast of Norway
Type of Sub / Admiral Scheer
Flotilla / Group West
Mods (in install order)
(reinstall)
OM v705
OM v720
OM v720 Patch 5
OMEGU v300
OMEGU v300 Patch 7
AS for OM v102
AS for OM v102 Patch2

(Campaigns\CampaignGE\PatrolObjectives\MIDLANT-13\MIDLANT-13.mis)

after load save - game crash

Last edited by Frigus; 08-04-10 at 06:10 AM.
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Old 08-04-10, 06:48 AM   #57
lurker_hlb3
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Quote:
Originally Posted by Frigus View Post
Date / September 1940 (start game september 9, 1940)
Location / Mid Atlantic or Off the coast of Norway
Type of Sub / Admiral Scheer
Flotilla / Group West
Mods (in install order)
(reinstall)
OM v705
OM v720
OM v720 Patch 5
OMEGU v300
OMEGU v300 Patch 7
AS for OM v102
AS for OM v102 Patch2

(Campaigns\CampaignGE\PatrolObjectives\MIDLANT-13\MIDLANT-13.mis)

after load save - game crash
Is this the same save game from the "invalid" install ? If yes there nothing to do other than restart at your last in port save.
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Old 08-04-10, 02:36 PM   #58
Frigus
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I reinstall this mod, open game, start Campaign, save game, exit, start game, load new save -- crash game
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Old 08-04-10, 05:05 PM   #59
ivank
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have the same problem with loading crash, but I just restart the game and reload and it works

Today I attacked a task force, I thought it was only of those 2 escort 1 merchant things, and it was 2 close escorts, 2 far off escorts, and 1 Renown Class BC. Well I sunk the 1 escort, saw the Renown, and started to get the hell out of there. But!! My 1st salvos on the Renown started fires, so I decided while running I would keep firing, and I send 1 torpedo. Well the Renown fired 1 salvo and stopped firing!! She sank soon after my 50th or so salvo, and 1 extra torpedo. The 2nd escorted tried to ram me and I sank her. As I turned away I sank the 2 flank escorts.

2 x G&H
2 x A&B(i think)
1 x Renown

Great night attack!
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Old 08-04-10, 05:30 PM   #60
lurker_hlb3
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Quote:
Originally Posted by Frigus View Post
I reinstall this mod, open game, start Campaign, save game, exit, start game, load new save -- crash game

I have recreated you problem and investigating
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