SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter 4: Wolves of the Pacific > SH4 ATO Mods
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-22-21, 03:06 PM   #886
RandomSubRat
Swabbie
 
Join Date: Feb 2021
Posts: 7
Downloads: 0
Uploads: 0
Default

Avaliable mods:
OM_Harder_Escort_L1
OM_Harder_Escort_L2
OM_Med_Env
OM_Pac_Env
OM_Stock_RAOFB_UJagd
OM_Strategic_Map_Symbols
OM_SubFlag_When_Snorkel
OM_UJagd
OM_UMark
OM_Warm_Clothes
WIP_U-Flak_Career

No activated mods
RandomSubRat is offline   Reply With Quote
Old 02-22-21, 04:16 PM   #887
Mad Mardigan
Admiral
 
Mad Mardigan's Avatar
 
Join Date: Sep 2016
Location: Grand Rapids, Mi.
Posts: 2,327
Downloads: 491
Uploads: 0


SHO

Quote:
Originally Posted by RandomSubRat View Post
Avaliable mods:
OM_Harder_Escort_L1
OM_Harder_Escort_L2
OM_Med_Env
OM_Pac_Env
OM_Stock_RAOFB_UJagd
OM_Strategic_Map_Symbols
OM_SubFlag_When_Snorkel
OM_UJagd
OM_UMark
OM_Warm_Clothes
WIP_U-Flak_Career

No activated mods
Hmm... the only thing thus far I see.. is only needing to activate either harder escorts 1 or 2.. not both of those. same with the env mods.. 1 or the other, not both...

As for the exact order of activation.. will let others comment about that aspect...

M. M.

__________________
Mad Mardigan is offline   Reply With Quote
Old 02-22-21, 09:41 PM   #888
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

Quote:
Originally Posted by RandomSubRat View Post
Hello commanders! Once again i need your advice. It's 21 april 1941, me and my IID Uboot are stationed in Bergen (1st flotilla). After returning from the patrol i was given new conning tower and now i dont have the radio room (it's displayed above the damage control in crew screen but i can't place any crew there) and hydrophone (literally no hydrophone on upgrades screen). Additionally when i load next patrol i cannot move (i can set speed but my crew say that they "Cannot comply!") At the moment i'm totally stuck just outside Bergen waiting for a Sunderland to send me to the bottom. I'm running basic Dark Waters without any additional mods. Is there any way to fix it?
As has been mentioned countless times, the OM / Dark Waters does not do upgrades, and this does include the turms (boats and turms are basically one in the same, as far as the SH4 game is concerned). Once you get a new turm, you have to do the fancy dance and do a new career, as close to the date and location you are at, with the same boat, then copy the player info from the last Save over, so that you have all of your career stats, but without most of the other recent awards, etc... There is mention of that somewhere in the thread here, and also quite a few in the original OM thread. Someone had the "repair" down to an art form, and could do it lickety split... Myself? I always manage to crash the game with the edits. If I can find the posts, I'll edit / update this, or do a new post here...
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 02-23-21, 03:35 AM   #889
RandomSubRat
Swabbie
 
Join Date: Feb 2021
Posts: 7
Downloads: 0
Uploads: 0
Default

One more question. Is it possible to skip this troublesome upgrade by staying on patrol till i get next boat? If i understand correctly i should be given VIIB in june/july 1941, so its only couple of months away.Will it work if i refit and just keep hunting till july 1941?
RandomSubRat is offline   Reply With Quote
Old 02-23-21, 12:46 PM   #890
rschilla
Seaman
 
Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
Default

So I see that the US Harbor glitch from OM has not been fixed - fully.


For some reason, ships in US ports are duplicated as in this example.







In OM, most of the time, the second ship was superimposed on an angle which made them easier to see but also did not automatically sink the second ship. In the instance above one torpedo gave me credit for sinking both ships which is a) nice, but b) probably not historically accurate.


It is something about the harbor. British ships in US ports have the same problem. It does not seem to matter if they are warships or merchants. But I have looked at the harbor files and I'll be damned if I can find any obvious difference between US and other ports.


Anyone else ever have this issue?
rschilla is offline   Reply With Quote
Old 02-23-21, 01:55 PM   #891
propbeanie
CTD - it's not just a job
 
propbeanie's Avatar
 
Join Date: May 2016
Location: One hour from Music City USA!
Posts: 9,719
Downloads: 439
Uploads: 2


Default

The double-plus "spawns" like that are the nature of the beast, unfortunately. Random Generated Groups (RGG) are used, set to a certain percentage chance of "spawning", such that there is variety in the game. Docked ships are especially susceptible to this self-induced "glitch" that the stock game has also. The problem lies in the handling of the files, in that once spawned, a ship does not disappear until either sunk or "terminated" by reaching its final destination. Neither happens in most harbors, since in order to have a ship "show" in the game as "docked", one has to remove the option to "terminate" at final destination... Therefore, a ship set to spawn at a 50% rate, every 500 hours (20.8333 days) would then generate a "new" ship every 41.666 days, or roughly one every month and a half... The ships pile on top of each other, and the "collision detection" is only good for front-end collisions, so they "merge" together just fine, until a "breeze" comes along to move one or the other, which is when you'll see them "fan" out at the angles you are already familiar with. The only resolution is to do what we did with several files in FotRSU, and that is to separate the HarbourTraffic and other like files into "layers", such as seen with 41a_, 42a_, 42b_ (etc) files. There is a plan to do that for Fifi, and a few other "fixes" for him to incorporate at a later date, but it will be a while before we are able to do that. From the looks of things, the original devs did not mean for a person to give much more than a cursory glance to any given harbor, and certainly they did not intend a person to go harbor raiding, apparently... - though, in my thoughts, if they're there, why not?... lol
__________________

"...and bollocks to the naysayer/s" - Jimbuna
propbeanie is offline   Reply With Quote
Old 02-23-21, 02:54 PM   #892
rschilla
Seaman
 
Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
Default

One of my missions was to sail into Port of Spain harbor and sink some tankers. Those ships - and all the others that were there - were fine but that was not a US harbor.


I'll wait for the fix... not that big a deal.


Thanks for taking the time to reply.
rschilla is offline   Reply With Quote
Old 02-24-21, 02:10 PM   #893
rschilla
Seaman
 
Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
Default

So I made a big mistake.


I decided to try moving the game to a separate folder on my D Drive and that did not work at all.


So I stripped everything out, reinstalled WOTP and Uboat Missions and then redownloaded DW6 and activated it via JSGME and - the mod is ignored.


The game opens Uboat Missions just fine but only for the Indian Ocean campaign.


LAA is activated. Read only is checked. the SH4 documents folder was deleted and re-established but even though DW6 is allegedly enabled, along with the 4 sub mods that I used before, the game simply refuses to recognize the mod.


I don't recall having to use any special launch instructions on Steam before and it worked fine.


I see the campaignGE and UPCGE files in the root folder but it goes straight to the the original intro movie instead of the DW movie.


I re downloaded the file from Fifi's original post and followed the original instructions from JSGME to unzip it to the MODS folder but still, the mod is not registering.


I'm stumped.


Is there another place to try to download the DW-6 zip file?
rschilla is offline   Reply With Quote
Old 02-24-21, 07:26 PM   #894
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,894
Downloads: 431
Uploads: 26


Default

Quote:
Originally Posted by rschilla View Post
So I made a big mistake.


I decided to try moving the game to a separate folder on my D Drive and that did not work at all.


So I stripped everything out, reinstalled WOTP and Uboat Missions and then redownloaded DW6 and activated it via JSGME and - the mod is ignored.


The game opens Uboat Missions just fine but only for the Indian Ocean campaign.


LAA is activated. Read only is checked. the SH4 documents folder was deleted and re-established but even though DW6 is allegedly enabled, along with the 4 sub mods that I used before, the game simply refuses to recognize the mod.


I don't recall having to use any special launch instructions on Steam before and it worked fine.


I see the campaignGE and UPCGE files in the root folder but it goes straight to the the original intro movie instead of the DW movie.


I re downloaded the file from Fifi's original post and followed the original instructions from JSGME to unzip it to the MODS folder but still, the mod is not registering.


I'm stumped.


Is there another place to try to download the DW-6 zip file?
no.
stop.
take a breath.
-----------
your folder structure should look similar to this (below).
C:\Ubisoft\OpMonsun\MODS\OM Dark Waters V6

Please post your JSGME config: Task-Export-To Clipboard.

that post should tell us enough to answer your question.


__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 02-24-21, 08:11 PM   #895
rschilla
Seaman
 
Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
Default

Nothing happens when I select Clipboard. This is what shows on the text file option.






Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\JSGME\MODS]

OM_DarkWaters_V6
OM_Strategic_Map_Symbols
OM_U-Jagd
OM_UMark
OM_Stock_RAOFB_UJagd
rschilla is offline   Reply With Quote
Old 02-24-21, 08:20 PM   #896
rschilla
Seaman
 
Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
Default

I was able to get a screen shot of the JSGME file




rschilla is offline   Reply With Quote
Old 02-24-21, 08:39 PM   #897
rschilla
Seaman
 
Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
Default

Is there any significance to the fact that some of the mods are bolded and some are not?
rschilla is offline   Reply With Quote
Old 02-24-21, 09:52 PM   #898
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,894
Downloads: 431
Uploads: 26


Default

Quote:
Originally Posted by rschilla View Post
Nothing happens when I select Clipboard. This is what shows on the text file option.






Generic Mod Enabler - v2.6.0.157
[C:\Program Files (x86)\Steam\steamapps\common\Silent Hunters Wolves of the Pacific\JSGME\MODS]

OM_DarkWaters_V6
OM_Strategic_Map_Symbols
OM_U-Jagd
OM_UMark
OM_Stock_RAOFB_UJagd
this is exactly what is needed.

what is in the last mod: Stock_RAOFB_Ujagd?
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 02-24-21, 09:53 PM   #899
KaleunMarco
Silent Hunter
 
KaleunMarco's Avatar
 
Join Date: Sep 2007
Location: Chicago area, which is more dangerous than Omaha Beach.
Posts: 3,894
Downloads: 431
Uploads: 26


Default

Quote:
Originally Posted by rschilla View Post
Is there any significance to the fact that some of the mods are bolded and some are not?
yes. i believe it shows which mods have files in previously-applied mods.
__________________
there are only two things in the world: submarines and targets.
Fortis et stabilis et fidelis, semper


------------------------------------------------------------
Silent Hunter 4 1.5 Gold Edition on CDROM
LAA enabled
Dell XPS with 32 GB Ram running Win10
KaleunMarco is offline   Reply With Quote
Old 02-24-21, 09:58 PM   #900
rschilla
Seaman
 
Join Date: Jun 2018
Location: Phoenix, AZ
Posts: 36
Downloads: 22
Uploads: 0
Default

I'm not sure what it does... but I did have these activated before when it was working.




This is what it says when you put the cursor over it.




rschilla is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:29 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.