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Old 06-20-20, 02:56 PM   #1351
Havan_IronOak
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Default Thanks for that s7rikeback

s7rikeback, your answers (and that spreadsheet) helped me answer a number of things I'd been puzzling over.



But as with answers they tend to raise more questions...



In the outdated ShipData.PDF there was an entry for NBB_AH I didn't see a folder for that in the \sea directory and that had me puzzled but then there were a few of those.



Oddly, I do see it in your spreadsheet but it's marked02_FotRSU Beta v0.25...
did that vessel not make the cut for the current version?
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Old 06-20-20, 03:22 PM   #1352
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Quote:
Originally Posted by Havan_IronOak View Post
s7rikeback, your answers (and that spreadsheet) helped me answer a number of things I'd been puzzling over.

But as with answers they tend to raise more questions...

In the outdated ShipData.PDF there was an entry for NBB_AH I didn't see a folder for that in the \sea directory and that had me puzzled but then there were a few of those. real ship names, now, some of these ships may not be exact copies of the original model, but close enough to suite our project.

The NBB_AH was a fictional ship, that was inserted into the original mod by the AOTD mod team, recently we have decided as a team to only use era specific ships only, some of these ships may not be exact copies of the original model, but close enough to suite our project.

Oddly, I do see it in your spreadsheet but it's marked02_FotRSU Beta v0.25...
did that vessel not make the cut for the current version?
As to the document name, its a living breathing element, released with every release, in the support folder, but thanks for the heads up on the typo, this will be fixed.
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Old 06-20-20, 05:04 PM   #1353
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Default FOTRS Version 1.3

hey PB,
do you have a need for version 1.3 for your archives?
i am cleaning up some off-site storage and stumbled upon version 1.3.
if you do not want it then it goes into the bit bucket.
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Old 06-20-20, 08:00 PM   #1354
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If you mean Maddy's original FOTRS v1.3, then "no", we don't have a need for it. It is uploaded to the SubSim site, and I have it in my archive, as well as active on my computer... that and v2.0 in Deutsch!
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Old 06-20-20, 09:19 PM   #1355
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I want to report some issues, I started in January 44, submarine Gato, base Fremantle.

- The surface radar doesn't work properly, not detect when I increase the time compression (x32, x64, x128, x256 ...) only when I am at normal time (x1) sometimes with heavy precipitations I was surprised by destroyers on surface travel and they sank me. When I find a taks force, the radar doesn't detect battleships, only its escorts and cruisers on navigation map.

-Now I´m in battle of Philippine Sea, with submarine Balao, in the middle of the Ozawa´s force ( Shokaku, Zuikaku, Taiho) and the game crash, crash, I tried 6 times and continues crash, often after sinking some carriers or a short time after sinking them when I'm trying to run away from the action.

Sorry if the radar issue has been reported before
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Old 06-20-20, 11:07 PM   #1356
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We have not had any reports of issues with the "normal" radars, only the ST, which is the Observation periscope-mounted variety. The radar does project a beam, and especially in rough weather, might over-shoot the surface, or hit the water in-close to your boat. Being caught unawares in a storm is not at all unusual. Time Compression makes things worse. The SD radar defaults to "Off", the SJ might be on, but it also might be on "focused", so check those...

Now, I am in the middle of the Battle of the Philippine Sea myself right now, using a Single Mission to put my sub right where all of the groups met for a re-fueling rendezvous. I do not have issues. Depending upon where you are - I mean, after all, the Battle of the Philippine Sea covered a rather large area, so where are you in relation to that? Details, details, we need details. We know you're by Ozawa's force, but they traveled a ways to get there...

Also, keep in mind that there are 60 IJN vessels and 62 Allied vessels in the scenario, plus a total of 42 scripted airplanes - but to top it off, the US has 22 ships that can and do spawn additional airplanes, and the IJN has 22 vessels that can and do spawn additional planes. If you are a bit further east, where most of the air battles took place, then you would be in the middle of Ozawa's force as it is being attacked by swarms of airplanes. Plus, there is the rest of the game still running all around you.

Since you are crashing, I would hazard a guess that LAA or a 4 gig patch of some form is not properly applied to your SH4 executable file. Either that, or you did not empty the Save folder before beginning your career, and you have encountered "new" vessels that are confusing your old Save data... Either of these can also lead to symptoms like your radar.
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Old 06-21-20, 06:39 AM   #1357
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Default Two tangential Radar Questions...

1) What's a good rule of thumb for folks using this mod as to how far aircraft can spot you?

Normally when I'm notified of an SD radar contact, I check the aircraft bearing and range and monitor its flight. I'm pretty sure that anything outside a 6000 yard radius of my boat won't change course to attack me.but how far out should I really be worried about?

Follow-up question... Do they spot me and call in more pixies? Do they advise any shipping that I'm in the area and steer it away?

2) I've been using T as the hotkey to toggle my Aircraft radar on and off just fine on my previous missions. I hit T and I either see a message that says "Turning OFF SD Air Search Radar" or one that says "Turning ON SD Air Search Radar"

I just got my first SJ surface set though and I'm a bit confused.

The card says that T CTRL will toggle that On&Off.

I'm assuming that means hold down the left Ctrl key and hit T.


When I do that, I don't get any message from my chief engineer.
Is the radar working as it should?

I did go to the set, turned it on myself and made sure that the scope was showing a display. It now seems to be on whenever I check it and the antenna IS turning.
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Old 06-21-20, 07:25 AM   #1358
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The range they can see you varies of course, on several factors, such as your speed, their speed, and the AOB (how they see you). Since fixing the Loadouts on airplanes, you will get a definite course change from them if they are still armed. They usually will not fail to see you inside of 5 nm, and I have had them see me at roughly 8.2 nm when I was attempting an end-around on a convoy and running at flank, broadside to the plane.

One thing to keep in mind about airplanes is that they do not always change course and come at you. If out of weapons, or not carrying any, they will fly straight-line, and just fone home with your info. Location, course and speed being enough to draw a circle around your potential future location to avoid. The ships dodging around you, or re-routing, can and does happen, but only initially, and if they are close. However, another airplane comes to find you, and they avoid again. A submarine in the Stock game warrants a response of seven airplanes. This is somewhat reduced in FotRSU with closer, smaller airfields (mostly in an attempt to avoid striking the terrain when responding long-distances) that only have a couple of airplanes to spawn. They can and do call in re-inforcements though... Once seen, you will get a continual airplane response, and it goes to all sides of your reported position, your next location being somewhat easy to determine. After all, a submarine can only go so far in a given time period.

The <Ctrl><T> does indeed turn your SJ on and off. You do not get a text-box response, but instead will get a menu button light. The SD cannot change the menu button (it was never meant to be turned-off), hence the text prompts. I thought we had a hot key to toggle the "Rotate / Focus", but I don't see it listed, so I'll do some experimenting later on that. As an aside, all of the radars do seem to attract attention for ASW attacks, and this includes radio transmissions. Now, the IJN IJA did not have radar detectors until mid- to late-war, except in SH4, so be aware that they will focus on your radar array...

The dish rotation does not follow the actual functioning of the radar in FotRSU. Sometimes, it will show rotating, and it is not doing such at the station. Other times, it will not be rotating, and it will show rotation at the station. We are attempting to find where that is controlled...
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Old 06-21-20, 09:35 AM   #1359
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Quote:
Originally Posted by propbeanie View Post
We have not had any reports of issues with the "normal" radars, only the ST, which is the Observation periscope-mounted variety.
Actually my issues with ASW TFs and the escorts of a convoy intercepting me well before I detected them were with the SJ-1, similar to his experience.

The independent issue with the ST was that it simply did not operate.
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Old 06-21-20, 10:39 AM   #1360
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Originally Posted by Mios 4Me View Post
Actually my issues with ASW TFs and the escorts of a convoy intercepting me well before I detected them were with the SJ-1, similar to his experience.

The independent issue with the ST was that it simply did not operate.
this has been documented many times in posts in this thread.
because of the inherent defects of the ST, i would not recommend installing it when it becomes available. stay with the SJ radar set that you have and which works.
good luck.
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Old 06-21-20, 10:47 AM   #1361
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Quote:
Originally Posted by propbeanie View Post
If you mean Maddy's original FOTRS v1.3, then "no", we don't have a need for it. It is uploaded to the SubSim site, and I have it in my archive, as well as active on my computer... that and v2.0 in Deutsch!
it's hard to tell who compiled it.
it is zipped into an RAR compression file.
there is one documentation file that refers questions to acesofthedeep.com. i am not familiar with that fraternity but i suspect you are.
however, after further review, when i browse to acesofthedeep.com, i find an asian porn site. so, while you may be familiar with the aces of the deep, it is possible that you are not familiar with the new-and-improved web page.

i am going to delete the FOTRS v1.3 file and let it rest in the legendary bit bucket.
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Old 06-21-20, 01:08 PM   #1362
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Sorry if this has been reported already, but:


After day 30 or so of my patrol in the campaign, all needles in the sub dials are suddenly stucked at full North (e.g. at depth 90) in the command room or elsewhere (I still must check this 'elsewhere'). Reloading a new save doesn't change it anymore, and giving new commands like diving or changing speed doesn't change it either.
Before you ask: No, I didn't ALT-TAB out of the game or such, also I have only FOTRSU and "FOTRSU - More Campaign Traffic" loaded which should not interfere for this problem. I don't remember having done anything 'special'. Origin unknown for me.


XS
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Old 06-21-20, 01:19 PM   #1363
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Quote:
Originally Posted by Havan_IronOak View Post
1) What's a good rule of thumb for folks using this mod as to how far aircraft can spot you?



2) I've been using T as the hotkey to toggle my Aircraft radar on and off just fine on my previous missions. I hit T and I either see a message that says "Turning OFF SD Air Search Radar" or one that says "Turning ON SD Air Search Radar"
1)
For me this is blattantly simple and easy as long as I have a functionning SD radar which normally you have all the time, even if it shows switched-off in the radar station it will be operational if you have switched it on (see the red text below) and you get icons on the NavMap with 'Very fast' as the speed and this well before the plane is in sight of your watch crew, at 12 miles and less usually.
What I do is simply observing the icon for some seconds, then I draw a line to get its general course and I evaluate if I'm further than about 2-3 miles away, in which case I keep that distance with minimum aspect. Otherwise I crash dive and stay below for 3 minutes, enough time to make it pass over me and disappear. I do this with such a routine that it gets boring
After some time the plane will return from opposite direction, a little position-shifted but still on the same opposite course. So better go in a perpendicular course at full speed for some time after the plane disappears.
I usually never 'slug it out' with a plane using my canons because I know that 1 single bomb can end my patrol and make me KIA. No reason for me to gamble for such a meager target, and also because I know that the above method will work 100%.
However: If the plane has already detected you and is heading towards you, then you are too LATE to dive, man your AA gun, go flank speed, turn broadside to the plane before it gets over you, wait until it has dropped its bomb in the water, and at that precise moment you will crash dive and change your course. Do not stay at periscope depth, go deeper because you are still visible in calm waters and good weather.
I wish this worked so all the time in real life, but radars don't work all the time, planes may fly too low to be spotted, your crew cannot spot everything all the time etc. The game is far too easy in this regard, be happy it is so...


2)
You can switch off the SJ radar and the icon will not be illuminated (lit) anymore. For the SD radar, the icon will never be lit when turned on (can FOTRSU change this please?), you must watch and read the message in the message box to know if it's turned on or off after giving the icon command. Once it is on it will stay on even after reloading game. The SJ radar will turn from Sweep to Focus once you leave the station, but this has no influence on objects being detected or not, once returning on station you must chose to sweep again to see targets.
Important: If you have SJ radar turned off, and SD radar turned on, then the SD radar will show to be off in the station, but it will work anyway (a flaw of the game being unable to correctly show both radars separately). For SD radar, you must rely what you do with the icon commands to know if it's on or off, do not rely by simply looking at the radar station, it may give you false information on its status, and no, there is no mod able to change this.
Up to now I never got detected by enemy ships because I had the SJ and/or SD radar turned on, but this could happen later in the war I guess, I just don't know if this is simulated in the game. Radar waves can be detected and triangulated to determine your position in the worst case for you.


Hope this helps,
XS

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Old 06-21-20, 06:54 PM   #1364
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Quote:
Originally Posted by propbeanie;2679031[QUOTE
]We have not had any reports of issues with the "normal" radars, only the ST, which is the Observation periscope-mounted variety. The radar does project a beam, and especially in rough weather, might over-shoot the surface, or hit the water in-close to your boat. Being caught unawares in a storm is not at all unusual. Time Compression makes things worse. The SD radar defaults to "Off", the SJ might be on, but it also might be on "focused", so check those...
The surface radar issue was in continous search and long range, but not only with heavy precipitations in normal day too, only when the watch crew report visual contact the compression time decelerate a x8 (to travel long distances is necessary accelerate the time)

Quote:
Now, I am in the middle of the Battle of the Philippine Sea myself right now, using a Single Mission to put my sub right where all of the groups met for a re-fueling rendezvous. I do not have issues. Depending upon where you are - I mean, after all, the Battle of the Philippine Sea covered a rather large area, so where are you in relation to that? Details, details, we need details. We know you're by Ozawa's force, but they traveled a ways to get there...

Also, keep in mind that there are 60 IJN vessels and 62 Allied vessels in the scenario, plus a total of 42 scripted airplanes - but to top it off, the US has 22 ships that can and do spawn additional airplanes, and the IJN has 22 vessels that can and do spawn additional planes. If you are a bit further east, where most of the air battles took place, then you would be in the middle of Ozawa's force as it is being attacked by swarms of airplanes. Plus, there is the rest of the game still running all around you.
I´m in the middle of the taks force, between the Taiho and Shokaku carriers, June 17, 1944, 2:52 pm ( no air battles) 548 km north of Palau island, campaing mode, submarine balao. Sorry I don't know how to insert a picture

Quote:
Since you are crashing, I would hazard a guess that LAA or a 4 gig patch of some form is not properly applied to your SH4 executable file. Either that, or you did not empty the Save folder before beginning your career, and you have encountered "new" vessels that are confusing your old Save data... Either of these can also lead to symptoms like your radar.
I delete all save folders of previous versions of FORTS but I didn't reinstall the game
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Old 06-21-20, 07:38 PM   #1365
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Quote:
Originally Posted by propbeanie View Post
Since you are crashing, I would hazard a guess that LAA or a 4 gig patch of some form is not properly applied to your SH4 executable file. Either that, or you did not empty the Save folder before beginning your career, and you have encountered "new" vessels that are confusing your old Save data... Either of these can also lead to symptoms like your radar.
Quote:
Originally Posted by Kresner View Post
I delete all save folders of previous versions of FORTS but I didn't reinstall the game
1 thing of note, was no reply about the LAA (Large Address Aware) status or the 4 GB patch, if either was used as they should before starting off on a career...

It's good that you deleted the save game folder.. but it helps to ensure that you have SH4 & the mega set up properly with either LAA or the 4GB patch.. think I've seen it highly recommended to go with LAA.. though I could have that backwards & the high recommend was for 4GB patching.. Myself, I use LAA & thus far, haven't had issues with crashing.

M. M.
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