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Old 09-28-20, 01:47 PM   #571
silentmichal
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I see!
Well, if you copy just "Textures" directory from "Rusted Glory Mod" to my mod folder (for eg interior mod 1.2.4b), it should still work nicely! Give it a shot

EDIT

as I can see, the author of Rusty Glory mod has stated that his mod is compatible with mine:
https://www.subsim.com/radioroom/dow...o=file&id=5311
"THIS MOD IS COMPATIBLE AND RECOMMENDED TO BE USED WITH SILENTMICHEL'S INTERIOR MOD 1.2.4, STEELVIKINGS INTERIOR MOD V1.2 AND XENOMERV'S DARK_INTERIOR _V1."


Are you sure they are not compatible?
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Last edited by silentmichal; 09-28-20 at 02:01 PM.
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Old 10-01-20, 12:37 AM   #572
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Thank you Mike for that link. I will try it out. Good chance I use an older, pre 2018 version of his mod.


OLtzS Ashikaga
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Old 10-05-20, 03:59 AM   #573
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Sadly his lighting mod only is not compatible with the silentmichal interior. Only the rusty interior is.
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Old 10-05-20, 04:06 PM   #574
silentmichal
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Ouh, I see. So it seems overall his mod is partially compatible with my mod. Anyway - that's a valuable information for anyone coming across this thread. Thanks for letting us know!
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Old 02-15-21, 04:31 AM   #575
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Quote:
Originally Posted by silentmichal View Post
Hi everyone!

This is my 2nd mod. This mod adds for eg. dining place, food and toilets to U-boot. It just makes imho SH5 game more real...

Features:

  • In quarter room (there are Hidro and Sonar) there's a dining place - like in "Das Boot" with swinging lamp
  • New, with great textures ENIGMA
  • In back quarter room great toilet ( )
  • There's new toilet in forward quarter room (you can go there...)
  • new captain's bed (texture & mesh)
  • new collisions in quarter room [forward & back] (you can sit in captain's dinning place and go to toilet)
  • new crates with food in CR
  • improved beds for crew in QR [forward]
  • Swinging salami in forward quarter room
  • There are 2 crew's bags


There's a small movie [not updated yet]:





And there are some screenshots:
































Known bugs:
  • bulb in dining place doesn't work
  • Textures of fruits near the toilet in quater room aren't the best...





Change log:

//1.0//
  • Initial release
//1.1//
  • Some important fixes
  • Added Karl Dönitz's picture in dinning place
//1.2//
  • Added new notepad to radio room
  • Added new radio, realistic (in radio room)
  • Deleted bug with white toilet & ladder in quater room
  • Hydrophonist has a flower
  • New bags' textures (special thanks for gap - he made it)
  • Repaired crates with food
  • Repaired other small bugs
  • Grandfather's picture moved (to better place)
  • Grandfather's texture made gap (again thank you )
//1.2.1//
  • a lot of food in quater room and in command room in high quality
//1.2.2//
  • improved beds for crew in quater room
  • deleted "Runtime 650" bug
//1.2.3//
  • added swinging salami in forward quarter room
  • lamp in forward QR is swinging (like real)
  • Now You can go to toilet in forward QR
  • I repaired bug with no-wall in toilet in back QR
  • Reworked collisions of QR rooms
  • Some important fixes and optimalization
//1.2.4//
  • food in QR1 is now vanishing (I linked it to fuel)
  • I deleted all food in Command Room (it caused problems with performance)
//1.2.4b//
  • deleted ladder which was in opposition to the cook

Download [v1.2.4]:

Dropbox:
https://www.dropbox.com/s/62tt95cspj...1.2.4.rar?dl=0
Google Drive:
https://drive.google.com/open?id=1BH...zHPvGwWbM5BUo0
Mediafire:
http://www.mediafire.com/download/c2..._mod_1.2.4.rar

v 1.2.4b HotFIX download:


https://www.dropbox.com/s/kyefdcosvw....2.4b.rar?dl=0



https://drive.google.com/open?id=1SG...dsoESyilOFAqi_




Authors:

- me (of course) - Michael
- FlakMonkey (I used his files)
- SteelViking (------- || --------)
- BIGREG (he explaines me everything)
- Gap (informations & textures)
- DivingDuck (I used his method for vanishing food)


Special thanks to:

- Gap
- Fifi (tester)
- TheDarkWraith
- BIGREG
- TheBeast
I have installed the latest version, but I still have the ladder in the kitchen and the doors of the 2 toilets are still in open position - very annoying!
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Old 02-15-21, 05:47 PM   #576
silentmichal
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Are you sure that the main mod and the hotfix are turned on in the right order? 1.2.4b hotfix removes the ladder, so if you still have it, you somehow activated these 2 files (1.2.4 and 1.2.4b) in wrong order (most probably).
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Old 02-16-21, 06:42 AM   #577
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Quote:
Originally Posted by silentmichal View Post
Are you sure that the main mod and the hotfix are turned on in the right order? 1.2.4b hotfix removes the ladder, so if you still have it, you somehow activated these 2 files (1.2.4 and 1.2.4b) in wrong order (most probably).
Thanks for your message - I didn't see this second file available - Nice work.
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Old 03-14-21, 10:25 AM   #578
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Default Toilet door always open

I installed the "Room_QR1_1" Mod which offers interesting variations, but I still have the toilet door on the front torpedo room side open!
Please tell me how to close this damn door.
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Old 03-14-21, 12:36 PM   #579
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That would require exporting the mesh, adjusting the position then re-importing.
I didn't look close enough to see if there is a bone that can be adjusted.
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Old 03-14-21, 12:52 PM   #580
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Quote:
Originally Posted by Pascal View Post
I installed the "Room_QR1_1" Mod which offers interesting variations, but I still have the toilet door on the front torpedo room side open!
Please tell me how to close this damn door.
Come on Pascal, should we release a mod only for closing that toilet door?
On the boat we are all comrades, can't you pee with the door open?
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Old 03-14-21, 01:22 PM   #581
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Quote:
Originally Posted by gap View Post
Come on Pascal, should we release a mod only for closing that toilet door?
On the boat we are all comrades, can't you pee with the door open?

To tell the truth, if I knew how to do it, I would make it so that with a click you could close this door that spoils the view... But I don't, and I admire those who do this work in 3D

Concerning the textures - field where I am more comfortable, I have just modified the bags of the sailors of this "silentmichal's new interior mod", using military pictures - if you wish it I will put the 4 files concerned online:
https://www.germanmilitaria.com/Kriegsmarine/01KM5.html
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Old 03-14-21, 01:29 PM   #582
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IF that door is blocking access to another compartment?
I'd toss anyone that left it open over board!
In combat did not the Crew run forward or back to assist in dive or surface emergency's?
As I don't play SH5. Can you walk through that door? That would seem a bit odd also.
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Old 03-14-21, 01:30 PM   #583
gap
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Quote:
Originally Posted by Pascal View Post
To tell the truth, if I knew how to do it, I would make it so that with a click you could close this door that spoils the view... But I don't, and I admire those who do this work in 3D
I was just kidding mate. Yes, being able to open/close that door with one click of the mouse would be cool. Unfortunately I don't know how to do it. Rotating the door mesh, as suggested by Jeff, is what personally would do.

Quote:
Originally Posted by Pascal View Post
Concerning the textures - field where I am more comfortable, I have just modified the bags of the sailors of this "silentmichal's new interior mod", using military pictures - if you wish it I will put the 4 files concerned online:
https://www.germanmilitaria.com/Kriegsmarine/01KM5.html
Those textures were created by me lol. I am glad that someone found better pictures and is improving them
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Old 03-14-21, 02:40 PM   #584
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Quote:
Originally Posted by gap View Post
I was just kidding mate. Yes, being able to open/close that door with one click of the mouse would be cool. Unfortunately I don't know how to do it. Rotating the door mesh, as suggested by Jeff, is what personally would do.



Those textures were created by me lol. I am glad that someone found better pictures and is improving them
Let's say modestly retextured (as well as the captain's bed cover) - if you want to give me the pleasure of testing them :

http://www.mediafire.com/file/wss2qg...r_mod.zip/file
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Old 03-14-21, 04:28 PM   #585
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Small problem with the very white table base: What is the file?

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