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12-22-12, 12:52 PM | #16 | |
Chief of the Boat
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Quote:
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Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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12-22-12, 03:20 PM | #17 |
Watch
Join Date: Aug 2005
Posts: 18
Downloads: 99
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12-22-12, 06:20 PM | #18 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
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Good work, many thanks the_frog.
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U-552 Tiger IDF |
12-27-12, 02:50 PM | #19 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
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Maybe I'm blind as a child, but what exactly should I do for enabling this mod?
First of all enable by jsgme, but what next? What should I do with files Ship_names....cfg and where should I paste new entries in EnglishNames.cfg - at the end of all records? Could somebody more clever than me explain it?
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
12-27-12, 03:57 PM | #20 | |
Eternal Patrol
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Copy and paste it into the Ship Names file in the SH3 Commander folder.
Or download the next copy of my Ship Names mod, due on January 1. It will be added there. Quote:
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12-27-12, 04:02 PM | #21 |
Commander
Join Date: Nov 2010
Posts: 456
Downloads: 17
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To enable, use JSME.
Ship_names.cfg needs editing by hand because all super mods plus the many private versions are rather different. So, you are using GWX? Then the Ship_names entries for the J, L, Q, and S class should be already there. If yes, just enter the rest of the class names, e.g., at the end of the list. If not, enter also all missing ones. Edit: sailor steve was faster ... |
12-27-12, 04:38 PM | #22 | ||
Chief of the Boat
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Quote:
Quote:
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
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12-27-12, 05:05 PM | #23 |
The Old Man
Join Date: Mar 2005
Location: Poland
Posts: 1,485
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Thanks mates
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SHIII + GWX 3 Gold + V16B1 hardcode fixes + SH3Commander SHIV + OM + OMEGU SHV + WoS |
12-27-12, 05:12 PM | #24 |
Chief of the Boat
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Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!! GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim) |
12-28-12, 03:31 PM | #25 |
Frogman
Join Date: Jul 2002
Location: U-957: Patrol 05 In Progress...
Posts: 306
Downloads: 105
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Amazing
Amazing ships as always The_Frog, I wish every warship in the game had the detail that you give them!
I found a minor issue in the EnglishNames.cfg file... In the readme you say to add... DDMRiver=DD L&M Class To make the name work correctly, it should be... DDMClass=DD L&M Class Thanks again for the wonderful ships!!! WolfyBrandon
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[Current JSGME Mods Used In My Game] "Dave, you will always be remembered! R.I.P." U-759 |
12-28-12, 06:07 PM | #26 |
Commander
Join Date: Nov 2010
Posts: 456
Downloads: 17
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Ohoh, that's the result of overwriting previous documents ...
I add a comment to the first post in the thread. WolfyBrandon, thanks for the information. |
02-11-13, 02:20 PM | #27 |
Commander
Join Date: Nov 2010
Posts: 456
Downloads: 17
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Hello,
and there's another error. Sensor definition files of all destroyer had the optical sensor set to "AII_Visual", which is only defined in LSH5 and CCoM. So, in all other versions of the game, the destroyers are virtually blind. To fix, - either open the "NDD_XYZ.sns" files in all respective subfolder of the Data/Sea/ folder with a text editor and replace "AII_Visual" by "AI_Visual" - or replace the respective files by enabling the fix (DL below) with JSGME, - or replace the respective files by copy and paste. DL: http://www.mediafire.com/file/9c62ia..._visual_fix.7z Note: users of LSH and CCoM do not need to change anything Cheers P.S.: What did I learn from that? Reduce the number of items in one mod ... |
02-11-13, 03:45 PM | #28 |
Sea Lord
Join Date: Dec 2009
Location: In my U-552 and Tiger
Posts: 1,732
Downloads: 788
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Hmmm, interesting! Thank you very much the frog!
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U-552 Tiger IDF |
04-08-16, 01:59 AM | #29 |
Engineer
Join Date: Jun 2012
Location: St.-Petersburg
Posts: 217
Downloads: 5
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Dear the Frog!
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04-08-16, 12:51 PM | #30 |
Commander
Join Date: Nov 2010
Posts: 456
Downloads: 17
Uploads: 0
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Hello Wise,
nice take on the model model of the J class: http://www.subsim.com/radioroom/show...ostcount=11916 Two questions: 1. Did you do new portholes or did you use those of Bathurst/Skate? 2. The fire and smoke is great. What mod is that? |
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