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Old 10-05-2019, 01:39 PM   #1606
Randomizer
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Copied the values from the GWX3 Zones.cfg for the PumpsXXI entry into the same paragraph in the NYGM-6F Zones.cfg file and the problem went away. The only exception was no change was made to the line:

father=32

The value in GWX3 is father=30 but since I have no idea what the entry is in reference to, it seemed prudent not to arbitrarily change it. The other values like armor or flooding provide some clues as to what the values represent and so it was easier to edit them.

Am going to continue the career to see if any unintended consequences of the changes show up.

-C
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Old 10-13-2019, 02:59 PM   #1607
Stiebler
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@Randomizer:
"For the first time I decided to try a Type XXI career in NYGM-6F. When starting got an error message that the Main Pump was destroyed and the command room showed red although no pump is listed in that compartment."

Your basic.cfg file is at fault, probably by addition of non-NYGM mods. The basic NYGM set-up does not show the problem you mention above.
Search in basic.cfg for '[submarine3]' - this is the type XXI U-boat. Search for the line '117=7', which is a reference to zones.cfg. Comment out this line, eg place a ';;' in front of it.

The following lines in basic.cfg should also be commented out:
;;subs410=Main Pump
;;Main pump=7
;;TimeRecovery410=1

In zones.cfg, we have line '117=PumpsXXI', but there is no need to alter zones.cfg at all.

I hope that helps,
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Old 10-13-2019, 06:34 PM   #1608
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Thanks for this; made the suggested edits, restored the zone.cfg to its NYGM stock and all works as advertised in a new Type-XXI career. The issue was the necessary edits were not in the Basic.cfg file found in the FuMB37 mod but are present in the FuMB37XXIIINYGM mod, the latter being incompatible with a Type-XXI career and not activated.

You have done great service to the SH3 community with your mods for the game so a public thanks from here is overdue. That and I appreciate your taking the time to offer a fix.

Last question concerns Allied air cover in NYGM3_6F. My last Type-VII career in June 1944 ended badly but not before I managed to sail on the surface from Bergen to Rockall without once having to dive to avoid an air attack and in generally good weather. This new XXI career and 48-hours in with Lerwick bearing NNE about 300km and not a single aircraft has appeared to disturb my surface transit. This despite wonderfully clear late summer conditions on the Norwegian Sea. It's almost like one might expect in September 1939 and not 1944! Should I not be seeing more planes?

PS - I understand that SH3 may have a glitch where TC > x516 causes aircraft to disappear so at no time does TC exceed x256 when I play the game.

PPS - The last mod that overwrites the files in the Campaign folder is NYGM3_6F and I have edited none of those files.

Thanks again for your work and thanks in advance for any insights on where Coastal Command might be hiding.

-C
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Old 10-13-2019, 10:17 PM   #1609
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Quote:
Originally Posted by Randomizer View Post
Thanks for this; made the suggested edits, restored the zone.cfg to its NYGM stock and all works as advertised in a new Type-XXI career. The issue was the necessary edits were not in the Basic.cfg file found in the FuMB37 mod but are present in the FuMB37XXIIINYGM mod, the latter being incompatible with a Type-XXI career and not activated.

You have done great service to the SH3 community with your mods for the game so a public thanks from here is overdue. That and I appreciate your taking the time to offer a fix.

Last question concerns Allied air cover in NYGM3_6F. My last Type-VII career in June 1944 ended badly but not before I managed to sail on the surface from Bergen to Rockall without once having to dive to avoid an air attack and in generally good weather. This new XXI career and 48-hours in with Lerwick bearing NNE about 300km and not a single aircraft has appeared to disturb my surface transit. This despite wonderfully clear late summer conditions on the Norwegian Sea. It's almost like one might expect in September 1939 and not 1944! Should I not be seeing more planes?

PS - I understand that SH3 may have a glitch where TC > x516 causes aircraft to disappear so at no time does TC exceed x256 when I play the game.

PPS - The last mod that overwrites the files in the Campaign folder is NYGM3_6F and I have edited none of those files.

Thanks again for your work and thanks in advance for any insights on where Coastal Command might be hiding.

-C



Randomizer, fwiw, I get plenty of aircraft in NYGM. But I never go above 128x tc.


From what I've read 256 shouldn't be a problem either, but anyway.
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Old 10-14-2019, 01:59 AM   #1610
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I do as well, in one early 1943 career it took over five game-days just to get out of the Bay of Biscay because of the frequency of the air attacks but not, it seems, during 1944 in NORLANT or the Norwegian Sea...

-C
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Old 10-14-2019, 09:54 AM   #1611
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Quote:
Originally Posted by Randomizer View Post
I do as well, in one early 1943 career it took over five game-days just to get out of the Bay of Biscay because of the frequency of the air attacks but not, it seems, during 1944 in NORLANT or the Norwegian Sea...

-C



That is strange. Sometimes I think the developers of the game tried to make things to complex and/or tried to do to much.
Not a bad idea, if it can be done and work correctly.



So much left undone in the stock game, that was started. The things that were finished have so many game variables that can affect them each time, especially the AI.


Might have been better to have kept things simpler.
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Old 10-14-2019, 05:09 PM   #1612
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@Randomizer:
"This new XXI career and 48-hours in with Lerwick bearing NNE about 300km and not a single aircraft has appeared to disturb my surface transit. This despite wonderfully clear late summer conditions on the Norwegian Sea. It's almost like one might expect in September 1939 and not 1944! Should I not be seeing more planes?
"PS - I understand that SH3 may have a glitch where TC > x516 causes aircraft to disappear so at no time does TC exceed x256 when I play the game.
"PPS - The last mod that overwrites the files in the Campaign folder is NYGM3_6F and I have edited none of those files."

I've checked the NYGM files, and all the basic mods that have a separate basic.cfg include the change to eliminate the Type XXI U-boat problem that results in the problem of the Main Pump being destroyed as soon as the player begins a patrol. So the problem may lie elsewhere, perhaps with a corrupted zones.cfg file. My set-up runs with no problems with the type XXI.

Concerning the problem of lack of aircraft - there should be a lot of them in the western half of the North Sea and around Iceland. This may be due to another corrupted file. This issue can be easily checked - just reinstall the main NYGM mods in the correct order and then play with a Type XXI U-boat.

Concerning the issue of aircraft availability at different time compressions. I've covered this issue somewhere in the distant pass, but I can't find the link. But the central point is that you get a sighting of an aircraft when you are within visual range of it. If you play at high TC, the aircraft makes large jumps from place to place at each time point, while your U-boat is also moving in large jumps.

So the higher the TC, the more likely an aircraft is to jump over your U-boat without ever being visible, and equally the greater the chance of your U-boat jumping under the aircraft without seeing it. The aircraft are not invisible, they just keep jumping around you in large leaps at high TC, so most of the time they are out of visual distance. Even so, you will sometimes, by the law of averages, see aircraft at even very high TC - just less often than at (say) 256 TC.

Good luck!
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Old 10-15-2019, 01:26 AM   #1613
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Well I tried to figure out why no aircraft in 1944 and somehow borked my NYGM installation. Self inflicted PEBCAK* but it did force me back to basics. Removed NYGM entirely and checked the stock installation - no problems.

Did a complete NYGM install from scratch and once everything was restored started a July 1944 career with the 7th Flotilla in St. Nazaire and for my sins they had my boat leave in broad daylight. Less than two-hours out every B-24 Liberator in coastal command showed up and after shooting down three, was sunk attempting to race back to base.

So I said to myself, "Self", and knew it was me since the Cat was still asleep on my lap, "Self, this is now working as intended so let's try again in Norway".

Started a new Type VII/C41 career July 1944 with 11th Flotilla and depart Bergen and lo and behold, the skies remained void of aircraft for 48-game hours while crossing the Norwegian Sea and entering NORLANT. Same deal as before...

Will treat this as the new normal and move on. Thanks anyway.

-C

*PEBCAK = Problem Encountered Between Chair And Keyboard for those who might be unaware.
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Old 10-31-2019, 06:52 AM   #1614
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Default Returning to SH3

Hello I am returning to SH3 after a few years and I want to mod it to the latest version of NYGM also I would like to have all the open compartments included so I can walk the length of the sub and see the crew at work plus the latest manual periscope graphic mod and some graphic improvements for the immersion factor and what is the state of any Wolfpack mod
Also I will be using the steam version because I have no cd drive attached as I have a win 10 laptop with decent specs will this be possible any help gratefully accepted. I also donate to the websight so I have respect to the modders who have made the game what it has become
I posted this in the main SH3 forum when I think I should have posted in this NYGM post sorry for posting twice
Thanks and regards.
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Old 10-31-2019, 08:09 AM   #1615
John Pancoast
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Quote:
Originally Posted by toolsey2 View Post
Hello I am returning to SH3 after a few years and I want to mod it to the latest version of NYGM also I would like to have all the open compartments included so I can walk the length of the sub and see the crew at work plus the latest manual periscope graphic mod and some graphic improvements for the immersion factor and what is the state of any Wolfpack mod
Also I will be using the steam version because I have no cd drive attached as I have a win 10 laptop with decent specs will this be possible any help gratefully accepted. I also donate to the websight so I have respect to the modders who have made the game what it has become
I posted this in the main SH3 forum when I think I should have posted in this NYGM post sorry for posting twice
Thanks and regards.
Walking the length of the sub is possible with at least two mods I know of.

-https://www.subsim.com/radioroom/sho...d.php?t=201502

and

-https://subsim.com/radioroom/showthread.php?t=214215

Some of the supermods have these or a version of them already in them. Can't recall which maybe someone else can.

Re wolf packs they are available and work well via Hsie's patch mod.

-https://www.subsim.com/radioroom/sho...d.php?t=174225
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Old 11-01-2019, 07:03 AM   #1616
Anvar1061
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Quote:
Originally Posted by toolsey2 View Post
so that all open compartments are turned on

CCoM_8.x_Bug_Hecktorpedoraum_v1.0
http://www.mediafire.com/file/snli8y...doraum_v1.0.7z
From Aces Try This
http://www.mediafire.com/file/jhe5bx...s_Try_This.rar
Torpedoraum Typ II for Postalbyke
https://www.subsim.com/radioroom/sho...16&postcount=1
WAC5.0 Full_Interior
https://www.mediafire.com/file/jlrds...ll_Interior.7z
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Old 11-01-2019, 12:35 PM   #1617
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Originally Posted by Anvar1061 View Post
I've always like Aces interior, especially the helmsmen only appearing when the sub is submerged as it should be.

I just wish the command room camera view was closer to the observation scope vs. under the conning tower hatch.
Looked in the cr.dat file, but not sure what to change.
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Old 11-16-2019, 10:45 PM   #1618
Leoz
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Default Just FYI for Steam Users

Hey all. Had to get a new PC.

The following below is the mod list I am using with my Steam/Win10 setup including SH3 Commander.

1. Runs well.
2. Stock resolution on a 34 inch monitor looks good enough. Actually not bad.
3. Nothing flashy but still good fun and enjoyment.
4. As you can see, not running any HSIE et al setups. I am fine with that.
5. Of interest with this Mod list you get Lifeboat debris, SHIFT V and CNTRL V for the RDF antenna, SHIFT F and CNTRL F for the flag.
6. Incredibly nice ship buoyancy.
7. I prefer MEPS for the way it does night time and overall look.
8. Again, lots of fun.

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
3rd Flotilla Mod
Enhanced Nav Map Plotting Tools
Harbor Traffic Add-In
Single Merchant Contact Mod
NYGM_HiRes_Submarines_3_6F
Hitman Optics NYGM 3.6 (Fixed)
CaptainAmericaOfficerIcons
Johnfb's Red Light Crew Management
RadioMessage - MorseCodeOnly
M.E.P v5 with GREEN Water
Optional - FSF for MEP v5 with GREEN Water
Optional - ShipVanishingHull for MEP v5 with GREEN Water
M.E.P v5 - VisualSensors for NYGM 3.6D

---Forgot to mention
If you are looking for amazing flash and Rolls Royce Wide Screen, experience in NYGM.... Makman has this:
https://www.subsim.com/radioroom/sho...d.php?t=242420

I traditionally use the older Hitman for older VIIs and IXs and the Hitman GUI for everything else. Amazing how the 1.5x and 6x zoom in the periscope gives good visual references with range on the mils scale... scary even when you run all your numbers and the stopwatch isn't far off on target impact.
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SHIII via Steam, NYGM

Last edited by Leoz; 11-16-2019 at 11:05 PM.
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Old 11-17-2019, 12:24 AM   #1619
John Pancoast
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Quote:
Originally Posted by Leoz View Post
Hey all. Had to get a new PC.

The following below is the mod list I am using with my Steam/Win10 setup including SH3 Commander.

1. Runs well.
2. Stock resolution on a 34 inch monitor looks good enough. Actually not bad.
3. Nothing flashy but still good fun and enjoyment.
4. As you can see, not running any HSIE et al setups. I am fine with that.
5. Of interest with this Mod list you get Lifeboat debris, SHIFT V and CNTRL V for the RDF antenna, SHIFT F and CNTRL F for the flag.
6. Incredibly nice ship buoyancy.
7. I prefer MEPS for the way it does night time and overall look.
8. Again, lots of fun.

NYGM Tonnage War V2.5 – Stand Alone Version
NYGM3_New
NYGM3_6F
NYGM_2017A
IABLShipsforNYGM_New_Thomsen
3rd Flotilla Mod
Enhanced Nav Map Plotting Tools
Harbor Traffic Add-In
Single Merchant Contact Mod
NYGM_HiRes_Submarines_3_6F
Hitman Optics NYGM 3.6 (Fixed)
CaptainAmericaOfficerIcons
Johnfb's Red Light Crew Management
RadioMessage - MorseCodeOnly
M.E.P v5 with GREEN Water
Optional - FSF for MEP v5 with GREEN Water
Optional - ShipVanishingHull for MEP v5 with GREEN Water
M.E.P v5 - VisualSensors for NYGM 3.6D

---Forgot to mention
If you are looking for amazing flash and Rolls Royce Wide Screen, experience in NYGM.... Makman has this:
https://www.subsim.com/radioroom/sho...d.php?t=242420

I traditionally use the older Hitman for older VIIs and IXs and the Hitman GUI for everything else. Amazing how the 1.5x and 6x zoom in the periscope gives good visual references with range on the mils scale... scary even when you run all your numbers and the stopwatch isn't far off on target impact.

Hitman's stuff is the best. Why aren't you running Hsie/Stiebler's patches ?
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- Clay Blair
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Old 11-17-2019, 02:22 AM   #1620
hauangua
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Quote:
Originally Posted by Leoz View Post
Hey all. Had to get a new PC.

The following below is the mod list I am using with my Steam/Win10 setup including SH3 Commander.

1. Runs well.
2. Stock resolution on a 34 inch monitor looks good enough. Actually not bad.
3. Nothing flashy but still good fun and enjoyment.
4. As you can see, not running any HSIE et al setups. I am fine with that
Quote:
Originally Posted by John Pancoast View Post
Hitman's stuff is the best. Why aren't you running Hsie/Stiebler's patches ?
Hi Leoz
Given that everyone plays as they like, I agree with @jonn_Pancoast, hsie patch adds much more realism ... but as I said it's a personal opinion
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