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Old 10-16-19, 05:28 PM   #811
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Quote:
Originally Posted by Sniper450 View Post
June 42 and I am sneaking into Newport to have a look-see. It appears the ships in the harbor are all double-spawned into themselves?
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SH4 ships spawning issue in harbors as in SH3 WAC...
You should avoid hunting in harbors. Sometime it’s spawning ok sometime not...
Maybe reload previous save and try again. Or stay in high seas...
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Will do and thanks!
I have been working on making a little applet that can let me more easily split a Harbor file into yearly layers, such as what we did in FotRSU. The main issue in Harbors in OM (as in Stock SH4 & SH3) is the fact that one file runs the duration, and a ship might be set to attempt its spawn percentage every 1200-2400 hours, which is "only" every 50-100 days. If a ship is set to a 40% chance of spawning (rough average), then there will be a new ship spawned approximately every 70 to 140 days, which might come out to 5 to 10 ships each year... If you are going into a harbor that started on 1939-01-01, and it is now 1945-05-01, with the ship set to the duration, you might see dozens of ships spawned into each other. As the wind blows, a ship will 'move', and you can 'see' the next one spawned inside the first. Sometimes, the "collision avoidance" kicks in, and you will see explosions, smoke and fire as the ships destroy each other, like there was a harbor raider, but its only the unlimited spawning... More later - we hope.
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Old 10-21-19, 01:59 AM   #812
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Discovered a nice set of videos about stock OM + OMEGU by Effing Controller:
https://www.google.com/url?sa=t&rct=...SMqCpjDDMKT47J

In the video #6 there is a good explanation of the letters identification in OM ID book.

Last edited by Fifi; 10-21-19 at 02:31 AM.
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Old 10-26-19, 02:53 AM   #813
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forgot to say a tip:

- Once you have made identification with your weapon officer (ID order bar button) call up your ID book to show and click on the ship name at bottom of periscope view ——> it will open automatically the ID book at the right page (avoiding tons of clicking to find it)

- If you plan to use the AOBF wheel with your 1920X1080 install, don’t forget to get the AOBF for 16/9 mod in main OMEGU mod!

- Calculating distance is much more accurate using zoom X6 and the top black line of AOBF, rather than zoom X1,5 and bottom right black line ...

- For target speed, U-Jagd chrono seems more accurate than AOBF wheel.



Last edited by Fifi; 10-26-19 at 03:43 AM.
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Old 10-26-19, 01:39 PM   #814
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Old 10-26-19, 02:06 PM   #815
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Nice shot lederhosen!

For me, perfect conditions are same place as you, same hour time (sunset) but not this calm sea!
It makes a huge difference in detection when sea is at least 7 m/s...
Each time i wait all stopped periscope depth ahead of convoy with same sea as your screen shot, I’m always detected by escorts and have to run away

Now i shadow the convoy until weather change for bad sea
With latest update, the weather change very fast here.
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Old 10-28-19, 06:32 AM   #816
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Any upcoming features? Like maybe more Plane and destroyer models?
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Old 10-28-19, 07:15 AM   #817
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Yes few more things, but not in an immediate time...
I’m currently tracking down those nasty CTDs, and our friend s7rikeback is re-working the whole sea folder.
So that will take some time but it is still going on!

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Old 10-29-19, 03:13 AM   #818
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Head up:
Quite good news...i think i have found the culprit who gives all those random CTDs...
Quite bad news...it’s probably what gives OMEGU such nice eye candy...

To be continued
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Old 11-05-19, 08:03 AM   #819
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Still don’t know where those CTD come from exactly
So far no solution found, but high hopes on s7rikeback ‘s work still going on
Could be so many things...it’s like finding a needle in the sea
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Old 11-13-19, 06:45 AM   #820
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Head up: new version of Fifi Compilation is in tests...much more stable on my system, no more random CTD
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Old 11-14-19, 04:53 PM   #821
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Hey guys. I've got an issue and im hoping you can help. After some time of trying i finally got OpsMon/OMEGU working on my computer (this was difficult). As you guys seem to enjoy this mod, i downloaded it and the latest update. And it hasnt gone well.

Right away i was confused. The mod was divided into folders "Data" "MODS" "support". I was confused. Installing with JSGME, everything should go in the mods folder. I thought "Well they must know what they are doing" and just dumped the data folder on top of my own, as well as support, and installed what was in MODS traditionally with JSGME. After being greeted with an interesting new loading movie, the game now crashes to desktop the moment it should load the main menu. Clearly i have not installed it correctly. Can my game be saved without a complete re-install? Thanks.
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Old 11-14-19, 06:57 PM   #822
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No, no saving that... re-do your SH4 install and run JSGME so that it creates a MODS folder, then put the OM zip files in that MODS folder. Use 7zip or your favorite archive program to extract the OM mod. The OM 705 mod is straight-forward, so just directly activate with JSGME after unzipping the archive file. The update to OM 720 is similar, in that after extracting, just activate the mod with JSGME. The 720Patch5 is similarly constructed, so just activate with JSGME after extracting it in the MODS folder. When you do OMEGU, it is done similarly to the "regular" mods. The OMEGU Patch 7 is different. It has mods inside the "package" folder that you'll have to copy and / or drag out to the JSGME MODS folder in your game's folder, and then activated with JSGME. For Fifi's work, the folders are constructed correctly. You extract his 7zip file inside of the game's MODS folder, and then just activate that. The "MODS" folder inside of the mod package will end up putting optional mods inside the MODS folder. In all cases, use JSGME to activate the MODS. Anymore issues, just post back.
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Old 11-17-19, 10:46 PM   #823
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Quote:
Originally Posted by propbeanie View Post
No, no saving that... re-do your SH4 install and run JSGME so that it creates a MODS folder, then put the OM zip files in that MODS folder. Use 7zip or your favorite archive program to extract the OM mod. The OM 705 mod is straight-forward, so just directly activate with JSGME after unzipping the archive file. The update to OM 720 is similar, in that after extracting, just activate the mod with JSGME. The 720Patch5 is similarly constructed, so just activate with JSGME after extracting it in the MODS folder. When you do OMEGU, it is done similarly to the "regular" mods. The OMEGU Patch 7 is different. It has mods inside the "package" folder that you'll have to copy and / or drag out to the JSGME MODS folder in your game's folder, and then activated with JSGME. For Fifi's work, the folders are constructed correctly. You extract his 7zip file inside of the game's MODS folder, and then just activate that. The "MODS" folder inside of the mod package will end up putting optional mods inside the MODS folder. In all cases, use JSGME to activate the MODS. Anymore issues, just post back.
Ok, there are download links in the original post for both update 2 and update 11. Do i install them both?
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Old 11-18-19, 02:32 AM   #824
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Ok, there are download links in the original post for both update 2 and update 11. Do i install them both?
Install after the 3 OM mods and the 2 OMEGU mods my Fifi Compilation for OM+OMEGU and then the last Update 11

Like this:

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
KiUB_English (can be find inside OMEGU_v300)
Magnified Hud Dials for OM+OMEGU_Medium
Fifi Compilation for OM+OMEGU
Fifi Compilation_Update_11

Or wait for next version still in tests, it will have only 1 mod to activate!
No more OM, no more OMEGU, all will be compiled.
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Old 11-18-19, 01:19 PM   #825
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I dont know if its me but it seems like the more i add the more unstable it gets. Currently i have

OpsMonsun_V705
OMv705_to_V720
OMv720_Patch5
OMEGU_v300
OMEGU_v300_Patch7
Fifi Compilation for OM+OMEGU
Fifi Compilation_Update_11

And the game is constantly crashing to desktop after loading the world, usually when trying to change station (from the interior to the bridge, or the map). I got it working without Kiub_English (it prevented me from doing any kind of manual targeting unless in the torpedo map room, clicking the purple button in the UZO or periscope did not unlock the controls) before eventually crashing after a good amount of time, but adding Update_11 totally messes it up, many graphical glitches and impossible to play more than 30 seconds without a CTD

Are there any logs i can provide to see what the issue might be? I dont want to sound ungrateful or annoying im sure tons of hard work went into the mod but until i can figure it out ill have to roll back to stock OM/OMEGU

edit: Nope, even rolling back to FiFi complation without update 11 didnt fix the CTD. This may have screwed my game haha.
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