SUBSIM Radio Room Forums
Glue, paint, razors...what could go wrong?


SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Wolfpack: the new multiplayer co-op U-boat simulation > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-25-2020, 10:34 AM   #31
Fidd
Sparky
 
Join Date: Apr 2005
Posts: 150
Downloads: 10
Uploads: 0
Default

Quote:
Originally Posted by Caseck View Post
I'm hoping SEA POWER goes multiplayer, but they're still mulling the idea around. Since DW and before that HARPOON the pickings are slim.
This is my number 1 hope for the game, simply because the behaviour, "intelligence" if you will, of players operating according to orders from a convoy commander, is going to be far far less predictable and dangerous to U-boat players than an AI will ever be. I can forsee some very prolonged DC attacks for a start, where marshalling the u-boat's battery power, dealing with damage (a hopefully more nuanced and detailed damage model) will provide some really memorable games.
Fidd is offline   Reply With Quote
Old 07-26-2020, 05:39 PM   #32
AKD
Watch
 
Join Date: Mar 2019
Posts: 22
Downloads: 3
Uploads: 0
Default

There is a bit of technical information on Hedgehog (and ASDIC / SONAR use generally) in this post-war USN sonarman training manual (mind you some aspects only concern tech that was deployed at the very end or after the war):

https://play.google.com/books/reader...en&pg=GBS.PA44
AKD is offline   Reply With Quote
Old 07-26-2020, 06:03 PM   #33
skipjack578
Watch
 
Join Date: Feb 2018
Posts: 30
Downloads: 110
Uploads: 0
Default

Nice find ...i also found this on waky page
https://en.wikipedia.org/wiki/Hedgehog
skipjack578 is offline   Reply With Quote
Old 08-13-2020, 05:54 AM   #34
Fearless
Ace of the Deep
 
Join Date: Feb 2007
Location: Adelaide, Australia
Posts: 1,018
Downloads: 315
Uploads: 1
Default

Awesome stuff. Looking forward to commanding the escort.
__________________
Fearless

System Specs: AMD Ryzen 7 5800X 8 Core 16 Thread CPU, 3.8GHz Base Clock, 4.7GHz Boost, 105W TDP, 32MB L3 cache | MSI GeForce RTX3060Ti 8Gb Graphics | Corsair Vengeance RGB Pro 32Gb (2x16Gb) 3200 MHz CL16 DDR4 Ram | Samsung 970 Evo Plus NVMe SSD 1TB | Seagate Barracuda 2.5in 2TB HDD | AOC QHD 165 Hz FreeSync HDR curved 31.5in Monitor | ASUS ROG Strix LC 240 ARGB AIO Liquid CPU Cooler White Edition | ASUS ROG Strix Gold 750W Modular Power Supply | Corsair iCUE 5000X RGB Tempered Glass Mid Tower Case White.
Fearless is offline   Reply With Quote
Old 02-10-2021, 06:19 PM   #35
Captain_AJ
Commodore
 
Join Date: Jun 2005
Location: USA
Posts: 645
Downloads: 324
Uploads: 0
Default getting back in my boat

Id Say a good way to not be in public and out of the way of the damm mask commies .. Great Work
__________________
Captain AJ

Captain_AJ is offline   Reply With Quote
Old 07-17-2021, 05:28 AM   #36
Fidd
Sparky
 
Join Date: Apr 2005
Posts: 150
Downloads: 10
Uploads: 0
Default

any movement on playable escorts?
Fidd is offline   Reply With Quote
Old 02-26-2022, 02:08 PM   #37
Fidd
Sparky
 
Join Date: Apr 2005
Posts: 150
Downloads: 10
Uploads: 0
Default

This is by way of a bump. I cannot over-emphasise how much I'd enjoy playing wolf-pack in battles were all, or some, of various escorts are playable, with crew-positions for the Bridge, gunnery turrets or positions, Asdic, Helmsman etc. The game experience of being hunted after an attack, knowing that's it's a real human player trying to out-wit you would be utterly different to that of being briefly hunted by an AI ship.

We'd need the Corvettes obviously, but also a small range of destroyers, ideally with a "convoy commander" playable position who can cause the convoy to make course/speed changes and attach escorts to an Asdic hunt or detach them to take up positions around the convoy.

There's a tremendous amount of extra interest that could be added to the game in this way, from various usable weapons such as hedge-hogs, to use of star-shells, and actual human observation rather than simple range-driven visual ranges.
Fidd is offline   Reply With Quote
Reply

Tags
escorts , expansion , mod , project , wolfpack

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 05:47 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2022, Jelsoft Enterprises Ltd.
Copyright © 1995- 2022 Subsim®
"Subsim" is a registered trademark, all rights reserved.