SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Modern-Era Subsims > SEA POWER
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 04-03-21, 07:18 AM   #76
Xaron
Ensign
 
Join Date: Sep 2009
Location: Germany
Posts: 222
Downloads: 0
Uploads: 0
Default

Some new screenshots. This time the Ticonderoga guided missile cruiser and Sa'ar class missile boats:











Xaron is offline   Reply With Quote
Old 09-28-22, 03:00 PM   #77
red_scope
Dive to drown.
 
red_scope's Avatar
 
Join Date: Oct 2009
Location: N/A
Posts: 14
Downloads: 139
Uploads: 0
Default

Quote:
Originally Posted by Xaron View Post
Some new screenshots. This time the Ticonderoga guided missile cruiser and Sa'ar class missile boats:











This is looking absolutely gorgeous.
__________________
Blood and Iron
red_scope is offline   Reply With Quote
Old 09-30-22, 01:47 PM   #78
SpeedyPC
Officer
 
SpeedyPC's Avatar
 
Join Date: Jul 2007
Location: Sydney, Australia
Posts: 241
Downloads: 67
Uploads: 0
Default


MOAR!!.. MOAR!!.. DAMMIT!! .. MOAR!!
SpeedyPC is offline   Reply With Quote
Old 12-30-22, 10:38 AM   #79
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 770
Downloads: 9
Uploads: 0


Default

Dev Diary #7 - Sensors and Plotting in Sea Power




https://store.steampowered.com/news/...47650661478535
UglyMowgli is offline   Reply With Quote
Old 01-14-23, 07:09 PM   #80
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 770
Downloads: 9
Uploads: 0


Default

UglyMowgli is offline   Reply With Quote
Old 02-06-23, 08:11 AM   #81
Andreas86
Engineer
 
Join Date: Jan 2019
Posts: 213
Downloads: 44
Uploads: 1


Default

I wonder if this will release soon.
Andreas86 is offline   Reply With Quote
Old 02-06-23, 12:38 PM   #82
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 770
Downloads: 9
Uploads: 0


Default

Mid January Martin wrote on MP Discord channel:

"Ah all good. We're getting closer and we have quite a good pace now. The reason why we cannot give an exact date yet is because we're working on the AI now and there are quite some other little tasks to do while the game on a modular level (weapons, sensors, units) is in a pretty good shape. When the AI is more or less done I think we can give a better estimate. Don't expect any release date estimation within the next 3 months. That doesn't mean it will be released in 4 months then but at that point we might know more and if not, well you know. "
UglyMowgli is offline   Reply With Quote
Old 02-07-23, 06:11 AM   #83
Andreas86
Engineer
 
Join Date: Jan 2019
Posts: 213
Downloads: 44
Uploads: 1


Default

Holy hell... While I am happy that they want the game to be good, and that AI is now the main focus, I am also worried that much time is spent on detailing every little hull rivet. Games like these should play good, the GPU hogging eye candy should come a definate second imo. I just hope this will run good at all on a mid level laptop. Cold Waters was not the best optimized game around, so I expect this to be better. Cautiously optimistic here.
Andreas86 is offline   Reply With Quote
Old 02-07-23, 11:59 AM   #84
UglyMowgli
Grey Wolf
 
Join Date: Aug 2003
Location: Canada
Posts: 770
Downloads: 9
Uploads: 0


Default

Come to the Discord channel and ask questions to the devs:


https://discord.com/channels/6815233...86508067405844
UglyMowgli is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:09 PM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.