SUBSIM Radio Room Forums


SUBSIM: The Web's #1 BBS for all submarine and naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Wolfpack: the new multiplayer co-op U-boat simulation > Wolfpack
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 12-08-2019, 11:21 AM   #31
KDN77RUS
Swabbie
 
Join Date: Apr 2018
Posts: 14
Downloads: 2
Uploads: 0
Default

the question is, what do developers want from their project ?
teach players or make an arcade "simulator"?
KDN77RUS is offline   Reply With Quote
Old 12-08-2019, 11:37 AM   #32
derstosstrupp
Officer
 
derstosstrupp's Avatar
 
Join Date: Aug 2008
Posts: 583
Downloads: 416
Uploads: 0


Default

What is long overdue I feel is a Realism panel where people can turn on and off what they want and make it as hard or easy as they want.
__________________
Wolfpack BdU Campaign - Join Us!
https://www.subsim.com/radioroom/forumdisplay.php?f=297

Determining Shooting Data:
https://drive.google.com/file/d/1isf...w?usp=drivesdk

My Retranslation of the U-boat Commander’s Handbook:
https://drive.google.com/file/d/1u_W...w?usp=drivesdk
derstosstrupp is online   Reply With Quote
Old 12-08-2019, 11:44 AM   #33
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,583
Downloads: 242
Uploads: 0


Default

Quote:
Originally Posted by KDN77RUS View Post
the question is, what do developers want from their project ?
teach players or make an arcade "simulator"?
I think WP is already way past an "arcade simulator". But I think it is smart to not make this an uber hardcore simulator. If people are put off by the steepness of the learning curve then sales will plummet. And it won't see the end of days. They need to strike a balance between realism and playability. And leave the rest open for modders to tweak it in.
Pisces is online   Reply With Quote
Old 12-08-2019, 04:01 PM   #34
Fidd
Helmsman
 
Join Date: Apr 2005
Posts: 104
Downloads: 10
Uploads: 0
Default

The trick, imho, is to achieve both: The basics of operating, aiming and firing the sub/torps made an achievable learning curve, but adding complexities to improve all the preceding to retain players. If the game is too easy to master, and has no room for players to grow into, you won't be short of new players, but one might struggle to retain old ones....
Fidd is online   Reply With Quote
Old 12-08-2019, 04:22 PM   #35
Superesse
Watch
 
Join Date: May 2019
Posts: 25
Downloads: 1
Uploads: 0
Default

Quote:
Originally Posted by Pisces View Post
Asking the devs to disable the update of the uboat icon position is the easiest for them to do. Maybe only leave the starting position as a reference. Then it is the total responsibility of the crew to keep track of their movement in a log as they go away of the reference point. Because, if you enter the game in total overcast then you will be completely lost without any way to fix your position in that session.
I agree. The starting point must be given. Which is still realistic.
Superesse is offline   Reply With Quote
Old 12-08-2019, 07:14 PM   #36
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 18,356
Downloads: 417
Uploads: 205


Default

Quote:
Originally Posted by Pisces View Post
I think WP is already way past an "arcade simulator". But I think it is smart to not make this an uber hardcore simulator. If people are put off by the steepness of the learning curve then sales will plummet. And it won't see the end of days. They need to strike a balance between realism and playability. And leave the rest open for modders to tweak it in.
Well said.
__________________
There have been a lot of U-boat games in the past but nothing like Wolfpack.
Good hunting and don't forget to close the hatch!

Onkel Neal is online   Reply With Quote
Old 12-09-2019, 10:01 AM   #37
KDN77RUS
Swabbie
 
Join Date: Apr 2018
Posts: 14
Downloads: 2
Uploads: 0
Default

and here the developers show up ? who are they ?
KDN77RUS is offline   Reply With Quote
Old 12-09-2019, 12:08 PM   #38
Pisces
Silent Hunter
 
Join Date: Dec 2004
Location: AN9771
Posts: 4,583
Downloads: 242
Uploads: 0


Default

Onkel Neal is the publisher/liason for the developers/piggy-bank that got this project going from HMS Marulken to Wolfpack as it is now.

Oscar and Einar respond sometimes in here. Usualyy as their company account Usurpator. But they show themselves a bit more in Discord when they feel the need.
Pisces is online   Reply With Quote
Old 12-09-2019, 12:43 PM   #39
KDN77RUS
Swabbie
 
Join Date: Apr 2018
Posts: 14
Downloads: 2
Uploads: 0
Default

Quote:
Originally Posted by Pisces View Post
Onkel Neal is the publisher/liason for the developers/piggy-bank that got this project going from HMS Marulken to Wolfpack as it is now.

Oscar and Einar respond sometimes in here. Usualyy as their company account Usurpator. But they show themselves a bit more in Discord when they feel the need.
thanks
KDN77RUS is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 03:57 PM.


Powered by vBulletin® Version 3.8.4
Copyright ©2000 - 2020, Jelsoft Enterprises Ltd.
Copyright © 1995- 2020 Subsim