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Old 01-17-12, 04:56 PM   #466
DrJones
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Originally Posted by TheDarkWraith View Post
As it stands now the current version of the app will allow you to clone a GR2 file and rename anything you want in it (you could also replace the geometry with new geometry). This is great because you can then assign new textures to the clone to make new units (via new names). Aircraft are not be to cloned yet as I have to figure out all this trackgroup crap.

So I will concentrate on implementing this cloning ability and release an updated version so you all can start cloning units
Thanks for your huge effort for this and the hard work. It is something very important for the future of sh5

Thank you very much....

Best Regards DrJones
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Old 01-17-12, 06:03 PM   #467
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may i also congradulate you on some outstanding and ground breaking work.
fantastic.
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Old 01-17-12, 06:47 PM   #468
TheDarkWraith
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Originally Posted by reaper7 View Post
Well Done TDW, Determination is your greatest tool
Yes it is

In the end it's nothing but a piece of software. Any piece of software can be mapped, taken apart, exploited, etc. with enough time, patience, and determination
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Old 01-17-12, 07:46 PM   #469
pedrobas
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!! Congratulations !!Keep up the good and hard work . Perhaps now you can go tofor a while.

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Old 01-17-12, 09:28 PM   #470
Ekmek
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Originally Posted by TheDarkWraith View Post
zip them up and upload to www.megaupload.com Then just send me a link to it

cool! here it is:

http://www.megaupload.com/?d=WF9GNSBQ
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Old 01-17-12, 09:40 PM   #471
USS Drum
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Could this be used to make a playable Type II?
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Old 01-17-12, 10:16 PM   #472
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Originally Posted by USS Drum View Post
Could this be used to make a playable Type II?
I think that will be possible at some point.
It will take a lot of work to import the Type-II interior that will fit inside the Type-II Model. Unlike SHIII/IV, in SHV the interior is actually inside the Hull of the boat.
Once that Interior is Imported, I am sure that a playable Type-II and Type-XXIII will follow.
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Old 01-17-12, 11:01 PM   #473
fromhell
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what about a IX boat skin but keeping the interior the same
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Old 01-18-12, 12:53 AM   #474
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what about a IX boat skin but keeping the interior the same
I think using the current Type-VII Interior in a Type-IX boat is very doable right now.
Maybe a IXC/40


If what I am seeing and reading about is leading to what I am hoping for. When I say import into SHV, I am talking about complete conversion to GR2 format.

Because the Type-VII Interior may be used in the Type-IX boat. I think this would be the first new playable class added.

I have a Type-XIV MilkCow model (Less Interior) made by a few members of the GWX team in 2010 that could possibley be added right now as AI unit for resupply missions. The reason this model was never released is they did not feel the model was at 100%.
This boat renders in Museum, Submerges and is mobile. From what I understand, when they tried to use it as playable unit they lost diving control and boat would just keep going down until crush. Why anyone would want to Play a Type-XIV is beyond me, it has not torpedo tubes. You are nothing but a stealthy supply ship that can submerge.
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Old 01-18-12, 03:05 AM   #475
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I'm getting the app to the point that you will be able to replace geometry with whatever you want So theortically you could take a sub and replace it's whole geometry with a new one

Just finished recoding the app to use pointers for everything, even my classes, even extended data (what a freakin nightmare that was!). Have some bugs to work out in the models class but that's expected when Visual Studio said I started with 897 errors when I started making the changes

I needed to shift to pointers for everything so that I can dynamically move anything, at anytime, in the GR2 file. This is what will make it possible to replace anything with anything
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Old 01-18-12, 04:03 AM   #476
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i am so looking forward to this, i am on the edge of my seat.
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Old 01-18-12, 04:37 AM   #477
Stormfly
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OMG playable ship`s on horizon

THANK YOU TDW !

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Old 01-18-12, 09:41 AM   #478
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Quote:
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Why anyone would want to Play a Type-XIV is beyond me, it has not torpedo tubes. You are nothing but a stealthy supply ship that can submerge.
I, for one, can understand the interest... if a TypeXIV campaign can be simulated as IRL. Rendez-vous with Uboats, being forced to stay surfaced for a looong time, until torps and fuel get transferred, doing this in hostile seas, communications with other Uboats and BdU, and the risk of being intercepted at any moment based on messages decrypted by the enemy might add a very interesting, even strategic dimension to the game.
Just my 2 cents...
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Old 01-18-12, 01:56 PM   #479
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impressive work, you're a genius.
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Old 01-18-12, 04:34 PM   #480
Ekmek
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sorry bump to tell what it is - here are the blender import/export scripts for obj and nif files
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