SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
01-17-12, 04:56 PM | #466 | |
Samurai Navy
Join Date: Jun 2009
Location: Germany, 50 Kilometers away from Kiel
Posts: 576
Downloads: 341
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Quote:
Thank you very much.... Best Regards DrJones |
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01-17-12, 06:03 PM | #467 |
Lieutenant
Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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may i also congradulate you on some outstanding and ground breaking work.
fantastic.
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it came fromhell |
01-17-12, 06:47 PM | #468 |
Black Magic
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01-17-12, 07:46 PM | #469 |
Seasoned Skipper
Join Date: Apr 2007
Location: Huelva, Spain
Posts: 664
Downloads: 301
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!! Congratulations !!Keep up the good and hard work . Perhaps now you can go tofor a while.
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01-17-12, 09:28 PM | #470 | |
Mate
Join Date: Nov 2011
Posts: 53
Downloads: 4
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cool! here it is: http://www.megaupload.com/?d=WF9GNSBQ |
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01-17-12, 09:40 PM | #471 |
Grey Wolf
Join Date: Oct 2011
Location: Washington State
Posts: 977
Downloads: 126
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Could this be used to make a playable Type II?
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01-17-12, 10:16 PM | #472 |
The Old Man
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I think that will be possible at some point.
It will take a lot of work to import the Type-II interior that will fit inside the Type-II Model. Unlike SHIII/IV, in SHV the interior is actually inside the Hull of the boat. Once that Interior is Imported, I am sure that a playable Type-II and Type-XXIII will follow. |
01-17-12, 11:01 PM | #473 |
Lieutenant
Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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what about a IX boat skin but keeping the interior the same
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it came fromhell |
01-18-12, 12:53 AM | #474 |
The Old Man
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I think using the current Type-VII Interior in a Type-IX boat is very doable right now.
Maybe a IXC/40 If what I am seeing and reading about is leading to what I am hoping for. When I say import into SHV, I am talking about complete conversion to GR2 format. Because the Type-VII Interior may be used in the Type-IX boat. I think this would be the first new playable class added. I have a Type-XIV MilkCow model (Less Interior) made by a few members of the GWX team in 2010 that could possibley be added right now as AI unit for resupply missions. The reason this model was never released is they did not feel the model was at 100%. This boat renders in Museum, Submerges and is mobile. From what I understand, when they tried to use it as playable unit they lost diving control and boat would just keep going down until crush. Why anyone would want to Play a Type-XIV is beyond me, it has not torpedo tubes. You are nothing but a stealthy supply ship that can submerge. |
01-18-12, 03:05 AM | #475 |
Black Magic
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I'm getting the app to the point that you will be able to replace geometry with whatever you want So theortically you could take a sub and replace it's whole geometry with a new one
Just finished recoding the app to use pointers for everything, even my classes, even extended data (what a freakin nightmare that was!). Have some bugs to work out in the models class but that's expected when Visual Studio said I started with 897 errors when I started making the changes I needed to shift to pointers for everything so that I can dynamically move anything, at anytime, in the GR2 file. This is what will make it possible to replace anything with anything |
01-18-12, 04:03 AM | #476 |
Lieutenant
Join Date: Mar 2008
Location: the deep
Posts: 251
Downloads: 217
Uploads: 7
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i am so looking forward to this, i am on the edge of my seat.
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it came fromhell |
01-18-12, 04:37 AM | #477 |
Serial Port Protector
Join Date: Sep 2002
Posts: 1,424
Downloads: 366
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OMG playable ship`s on horizon
THANK YOU TDW !
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Stormy...... |
01-18-12, 09:41 AM | #478 | |
Grey Wolf
Join Date: Apr 2005
Location: Bucharest, Romania
Posts: 845
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Just my 2 cents... |
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01-18-12, 01:56 PM | #479 |
Helmsman
Join Date: Mar 2010
Location: spain
Posts: 105
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impressive work, you're a genius.
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courage and wisdom
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01-18-12, 04:34 PM | #480 | |
Mate
Join Date: Nov 2011
Posts: 53
Downloads: 4
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Quote:
sorry bump to tell what it is - here are the blender import/export scripts for obj and nif files |
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