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Old 02-16-21, 02:57 AM   #571
Fanders
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Well,

for those who doesnt want the challenge the high seas has to offer, I bet they will be able to choose the weather conditions in the game lobby.

Keept up the good work! The water looks amazing!
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Old 02-19-21, 03:04 PM   #572
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Default Weekly update

Hello everyone!
This week I've continued modeling the U-boat's new compartments.
Koji is working on the new merchant ships.
Axel is working on expanding the net code.
Oscar is working on the new water asset.
Here are some screenshots of the work in progress galley.



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Old 02-19-21, 03:13 PM   #573
PL_Andrev
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Hahaha

I hope this "feature" well known form DN will be implemented.


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Old 02-19-21, 03:40 PM   #574
Konrad Friedrich
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Removed my last comment because it doesn't really fit the topic of updates.

Last edited by Konrad Friedrich; 02-20-21 at 03:38 PM.
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Old 02-20-21, 05:13 PM   #575
PickRelated
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If I turn TDC tracking off - it still changes AOB when I change my course. Is that how it's supposed to work?
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Old 02-26-21, 12:49 PM   #576
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Default Weekly update

Hello everyone!
This week I've continued modeling the U-boat's new compartments.
Koji is working on the new merchant ships.
Oscar is working on the new water asset.
Axel is working on the netcode. Underlying netcode functionality is complete and internal testing will begin as soon as crew (names, roles) and server functionality (browsing, hosting, etc) is ready.
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Old 02-27-21, 03:24 AM   #577
jgsky
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Icon1 Navigation Chart and Recg M. Lights at night - Suggestion

Hi all,
A update suggestion very important to hunt at night

Playing at night with the red lights on, we get our eyes used to the low light. so when we need to open the map screen or see the distance table we have our pupils contracted quickly and when we return the view to the periscope (at night) .... we can barely see the details and shadows.
Would an update be possible by changing the color of these screens to red light also when we are in a dark environment?
Congratulations for the excellent work. Thank you very much.
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Old 02-27-21, 03:31 AM   #578
Aktungbby
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Default welcome aboard!

jgsky!
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Old 02-27-21, 06:13 AM   #579
Konrad Friedrich
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Quote:
Originally Posted by jgsky View Post
Hi all,
A update suggestion very important to hunt at night

Playing at night with the red lights on, we get our eyes used to the low light. so when we need to open the map screen or see the distance table we have our pupils contracted quickly and when we return the view to the periscope (at night) .... we can barely see the details and shadows.
Would an update be possible by changing the color of these screens to red light also when we are in a dark environment?
Congratulations for the excellent work. Thank you very much.

As a workaround, I recommend matching the colors of the map.

To do this, start Wolfpack and go to Options/Game.

Under "Map foreground color" and "Map background color" you can adjust the RGB color sliders.

Simply move them all to the left by roughly the same amount, depending on the foreground or background.


The map is always darker now, but at least you don't have this alternating effect from light to dark.
In daylight it doesn't matter that much if the nautical map is a little darker.
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Old 02-27-21, 11:19 AM   #580
jgsky
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Quote:
Originally Posted by Konrad Friedrich View Post
As a workaround, I recommend matching the colors of the map.

To do this, start Wolfpack and go to Options/Game.

Under "Map foreground color" and "Map background color" you can adjust the RGB color sliders.

Simply move them all to the left by roughly the same amount, depending on the foreground or background.


The map is always darker now, but at least you don't have this alternating effect from light to dark.
In daylight it doesn't matter that much if the nautical map is a little darker.

Tnks..works well.
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Old 02-27-21, 11:21 AM   #581
jgsky
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Quote:
Originally Posted by Aktungbby View Post
jgsky!
My Pleasure
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Old 03-05-21, 01:52 PM   #582
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Default Weekly update

Hello everyone!
This week I've continued working on the U-boat's new compartments, mainly UV unwrapping and preparing for texturing. Koji is working on the new merchant ships. Axel is working on the netcode. Oscar just became a father so he's on parental leave for the rest of the month. When he gets back he will continue working on the water asset.
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Old 03-05-21, 10:51 PM   #583
Lost At Sea
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Thx Devs, and congrats to Oscar !

Lost
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Old 03-08-21, 09:49 PM   #584
VDraculaV
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My congratulations to Oscar and all the best for the baby!
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Old 03-12-21, 08:55 PM   #585
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Default Weekly update

Hello everyone!
This week I've continued working on the U-boat's new compartments, still UV unwrapping and preparing for texturing. Koji is working on the new merchant ships. Axel is working on the netcode.
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