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Old 02-02-21, 09:09 AM   #556
ceh
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Originally Posted by reedca82 View Post
We're heading into feature creep, while the core gameplay remains stale and unplayable.
Interesting view. Would you pleasae elaborate a bit on which features you deem unnecessary, and what makes the game at its current state unplayable?
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Old 02-02-21, 09:13 AM   #557
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Thanks for squaring me away!
No problem, pleased to be of service
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Old 02-03-21, 04:12 PM   #558
iambecomelife
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Hi Usurpator, FYI I have replied to your merchant guy and sent various merchant ship pictures & plans; please let him know! I will be sending more in the coming days.
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Old 02-05-21, 04:59 PM   #559
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Originally Posted by iambecomelife View Post
Hi Usurpator, FYI I have replied to your merchant guy and sent various merchant ship pictures & plans; please let him know! I will be sending more in the coming days.
Thank you! Really appreciate it
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Old 02-05-21, 05:00 PM   #560
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Hello everyone! Don't miss the Q&A on Discord February 7:th 17-22 GMT.
If you have questions regarding the project we'll be there to answer them.
This week I've continued modeling the U-boat's new compartments.
Koji is working on the new merchant ships and Axel is working on expanding the net code.

Oscar is working on the new water asset. Here is a video showing some work in progress.

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Old 02-07-21, 02:55 PM   #561
iambecomelife
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The waves look much improved.

Was going to say that the scale looked a bit off but the latest images are excellent. They have a realistic, "ripply" look that truly imitates actual wave structure - instead of the basic ripples in older games like Silent Hunter 3.

A few flecks of foam maybe would be icing on the cake! I've noticed that you can get whitecaps/foam on the water even in relatively light winds, IMO it would be a nice touch.

It would be interesting if sea-state played a role in ship damage; in WWII when a ship was hit, high seas would often progressively worsen damage. Bulkheads would collapse and damage control was more difficult ... I read of one case where a tanker (MV Sitala) snapped completely in half when she got caught in a gale after being torpedoed.
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Old 02-08-21, 08:21 AM   #562
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Looks glorious !
Will the sea state have an impact on the sub's visibility -- as seen from a convoy / DD perspective ?
The heavy seas are clearly going to bring realism to the hunt. Tracking and ID'ing a target will be much more of a challenge but can we expect the enemy to also "suffer" in rough seas ?

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Old 02-11-21, 10:40 PM   #563
iambecomelife
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Tell Koji thank you for his comments and that I have submitted replies, including another batch of merchant pictures! Sorry for not noticing he had responded. Fascinating to see this project take shape.
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Old 02-12-21, 02:12 PM   #564
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Hello everyone!
This week I've continued modeling the U-boat's new compartments.
Koji is working on the new merchant ships.
Axel is working on expanding the net code.
Oscar upgraded the game engine to the latest version of Unity,
and is continuing work on integrating the new water asset.





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Old 02-12-21, 03:16 PM   #565
blackswan40
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Wow I need my topp man Eric fix right now


Keep up the Great work guys

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Old 02-12-21, 03:19 PM   #566
bracer
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It's looking very nice!!
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Old 02-13-21, 04:00 AM   #567
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Looks gorgeous... but expected a little foam about ship.
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Old 02-14-21, 04:25 AM   #568
esben
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So, it does look pretty good but it also looks positively impossible to gauge the height and distance to ships with these waves. Im sure it looks better, but do the waves actually make it a better game ?
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Old 02-14-21, 04:54 PM   #569
Captain_AJ
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Quote:
Originally Posted by Usurpator View Post
Hello everyone!
This week I've continued modeling the U-boat's new compartments.
Koji is working on the new merchant ships.
Axel is working on expanding the net code.
Oscar upgraded the game engine to the latest version of Unity,
and is continuing work on integrating the new water asset.





this kind of sea is the very reason i joined the us navy
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Old 02-15-21, 06:58 PM   #570
reedca82
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Quote:
Originally Posted by esben View Post
So, it does look pretty good but it also looks positively impossible to gauge the height and distance to ships with these waves. Im sure it looks better, but do the waves actually make it a better game ?
Hey now, don't ask if these kind of seas would be either a) engageable in, or b) enjoyable for the player. I haven't played this game in 7 months.
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