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Old 10-13-09, 12:59 AM   #76
miner1436
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Quote:
Originally Posted by Chinese U-47 View Post
Unfortunate.....That's one of sits shield by our great gov
Could you please show the pictures hereI mean,upload the pictures to http://photobucket.com/
and then show them here.Thank you
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Old 10-13-09, 02:43 AM   #77
Von Talon
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Chinese U-47, thank you for this mod! I reinstalled my SH3 and all sounds are working fine. But should I now get GWX? 1.4 is pretty lame.

EDIT: OK, I upgraded to GWX. And in my first patrol, I hit the JACKPOT! My Bismarck decimated a large convoy and Rodney battleship! (weird to have a battleship in the middle of a convoy) AND, I SURVIVED with 100% Hull interegity (I didn't spell right I quess)

And first bugs:
- My radar took few hits, and my radar guy started to cry: "Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed! Radar destroyed..."

He screamed that all the way back to Brest. The radar wasn't even severely damaged, and it worked fine.

- During the battle, I my guns were acting weird. They fired, and then they turned back to their "normal position" to reload. Then they turned back towards enemy to fire, and then returned back again to their "normal position" to reload. Why's this?

- This isn't actually a bug, but can't the guns "track" two diffirent targets at time? There are enemy destroyers around me. When my port cannons are shooting the destroyers on my port side, my starboard cannons wont shoot the starboard side destroyers. When I order the stb side cannons to shoot the stb side destroyers, the port side cannons stop firing. Did I do something wrong? I pressed the "Fire at will" -button. Should I press something else?

Btw, are there anyone else playing WSM3.0 multiplayer? Im tired of getting kicked from servers becouse "Bismarck not allowed dang it"
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Last edited by Von Talon; 10-13-09 at 12:26 PM.
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Old 10-13-09, 12:35 PM   #78
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Quote:
Originally Posted by Von Talon View Post

- This isn't actually a bug, but can't the guns "track" two diffirent targets at time? There are enemy destroyers around me. When my port cannons are shooting the destroyers on my port side, my starboard cannons wont shoot the starboard side destroyers. When I order the stb side cannons to shoot the stb side destroyers, the port side cannons stop firing. Did I do something wrong? I pressed the "Fire at will" -button. Should I press something else?
This is, because the main game is a submarine sim. It is supposed to track ONE target.
The opportunity to target AND engage multiple targets was not part of U-boat warfare. In addition, most ships (D-Land class for example could NOT) cap ships were able to engage different targets with bow and stern turrets. This would make up to 4 targets at a time (1 bow, 1 aft, 1 port and 1 starboard)
I'm not sure if even Chinese can change that.


#edit: @Chinese: Hope this works http://s1002.photobucket.com/albums/af145/RedeagleGER/
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Old 10-13-09, 01:33 PM   #79
Von Talon
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Seriously, WTF is this?



This guy seems to be in every boat. Is this somekind of joke or just a mistake?
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Old 10-13-09, 02:00 PM   #80
Nippelspanner
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Wow, the chinese!

First, you dont see them at all. And suddenly they rule or change the whole Planet!
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Old 10-13-09, 02:00 PM   #81
Lipud U-107
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Quote:
Originally Posted by Von Talon View Post
Seriously, WTF is this?



This guy seems to be in every boat. Is this somekind of joke or just a mistake?
this men a swiming and need freash air but english more like water if asked for on mian Gun
p.s. sorry my bad english
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Old 10-13-09, 04:30 PM   #82
Redeagle
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Now i had time to test. It's not working....

Here is what i did:
- copied the SH3-with-GWX-Folder
- unzipped wsm3 in that folder
- moved the MODS folder from the new directory (after unzipping) to the root-MODS
- started JSGM and selected the 16km mod and WSM
- restarted JSGM and selected geI
- startet SH, selected a mission (i.e. Malta) with IXD2 (1942)
- it loads till the last one or two cm of the bar. then stucks there

Can anyone help? Did i made a mistake?

#edit: i did so with WSM2, GWX and WSM2-for-GWX and it worked (despite the stuff to do to get WSM2 run with GWX)

Last edited by Redeagle; 10-13-09 at 04:42 PM.
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Old 10-13-09, 05:26 PM   #83
Lipud U-107
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Quote:
Originally Posted by Redeagle View Post
Now i had time to test. It's not working....

Here is what i did:
- copied the SH3-with-GWX-Folder
- unzipped wsm3 in that folder
- moved the MODS folder from the new directory (after unzipping) to the root-MODS
- started JSGM and selected the 16km mod and WSM
- restarted JSGM and selected geI
- startet SH, selected a mission (i.e. Malta) with IXD2 (1942)
- it loads till the last one or two cm of the bar. then stucks there

Can anyone help? Did i made a mistake?

#edit: i did so with WSM2, GWX and WSM2-for-GWX and it worked (despite the stuff to do to get WSM2 run with GWX)
in total I did a little differently:
Silent hunter 3

GWX 3.0 gold

jsmg

16 km the atmosphere (do not use because my computer is too weak to pull it), but to devote today

War ship mod 3.0

everything should be OK
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Old 10-13-09, 05:28 PM   #84
Redeagle
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i just tried with deactivated 16km-Mod and it loaded. Tried Bismarck-mission this time.
Maybe that or the atmosphere-mod...i'll check that later. Time for some sleep
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Old 10-13-09, 07:10 PM   #85
Lipud U-107
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Quote:
Originally Posted by Redeagle View Post
i just tried with deactivated 16km-Mod and it loaded. Tried Bismarck-mission this time.
Maybe that or the atmosphere-mod...i'll check that later. Time for some sleep
I tested and everything is cool (not to mention that the lag was masakryczne)

as evidence a few jpg



as play sh3


Otherwise it would gel

next foto map Look A FpS!!!!



next foto damage control & crew



next foto Ju 88A attack enemy ship







next foto after battel



next foto Bismarck after battle and hit from H.M.S. Nelson


next foto Bismarck and look a sea 1 fps if i'am look up it be 0 fps

next foto new english transport trop



next foto mission results



16 km atmos... and WSM 3.0 + GWX = full fan if you got good PC if you don't you in my sytuacions
P.S. My PC : Laptop ACER Travel mate 2492, Xp PRO, 1,60 Ghz, 2 GB ram, cart grafic 64 mb virtual tuning too 224 mb but it stil 64 .

if you say you got problems .... read again my post^^ (cant wate the new laptop)
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Old 10-13-09, 07:19 PM   #86
Lipud U-107
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Quote:
Originally Posted by Redeagle View Post
i just tried with deactivated 16km-Mod and it loaded. Tried Bismarck-mission this time.
Maybe that or the atmosphere-mod...i'll check that later. Time for some sleep

and now am go sleep
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Old 10-13-09, 10:46 PM   #87
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Hi it's amazing!

I made some test, I had "radar destroyed" messages too on Bismarck, even if the radar never got destroyed.


I just have a question.. is it possible modify the periscope station (that it's disabled now) to have an other watch station? maybe could be nice the higher and opened on the ship!


thanks!
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Old 10-14-09, 12:40 AM   #88
Dekessey
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One word: WOW

Impressive work guys.

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Old 10-14-09, 03:05 AM   #89
Von Talon
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HEY! THIS AWESOME AWESOME AWESOME WITH EXTENDED FREE CAMERA MOD! http://www.subsim.com/radioroom/showthread.php?t=154643
You can walk around your ship! AWESOME!
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Old 10-14-09, 05:34 AM   #90
Lipud U-107
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Quote:
Originally Posted by Sag75 View Post
Hi it's amazing!

I made some test, I had "radar destroyed" messages too on Bismarck, even if the radar never got destroyed.


I just have a question.. is it possible modify the periscope station (that it's disabled now) to have an other watch station? maybe could be nice the higher and opened on the ship!


thanks!
radar and radio can be destroyed once I made it happen because the PBY Catalina hit the newsstand and the radar antenna and radio stories have been radio silent for a radar operated on a much smaller distance stadart 25km after damage to 5-7km
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