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Old 11-18-19, 01:55 PM   #826
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Sounds like a lack of memory, have installed the LAA application to allow more RAM to the game? (Your SH4.exe must NOT be on read only property to get effective)
And what are your PC specifications ?
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Old 11-18-19, 02:45 PM   #827
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Hello Fifi!Many thanks your hard work!Absolutely fantastic!
Only two things:
Once AI ordered me make photo reconnaissance mission to Australian west coast.
My port was Kiel and Type II!?
Second answer is:
Can you do something to correct right crew to U-Boat TypeII?
There should be 27 or something like that.

Regards,Paroni
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Old 11-18-19, 04:28 PM   #828
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If you are in European waters, and get an assignment to Australia, then the game is falling through to the "default..." Objective assignment "block" of mission files. I'll look into that for Fifi, but it is an original OM issue. Be certain that the mods are properly activated, and that you don't have double folders, or maybe a bad OMEGU update package installed. Can you post back with a JSGME list of your activated mods please Paroni? Also check your LAA activation as Fifi mentions above.
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Old 11-18-19, 04:44 PM   #829
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Hi Probbeanie!
I can send mod list.
But it is absolutely right.Nothing more than preferred!
This Australia thing came just only time.I made patrol usual way at British coast
and came back.Next mission was normal.
Attached Images
File Type: jpg SH4 Modlist.jpg (10.6 KB, 11 views)

Last edited by Paroni; 11-18-19 at 06:54 PM.
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Old 11-18-19, 07:48 PM   #830
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I did find a bad "ObjectiveCode" in the Flotillas file, which is supposed to match-up to an "AllMatch" in the PatrolObjectives cfg file that does the actual mission assignment. Since the codes did not match, no Objective is assigned, and the game then "falls through" to the "default" assignments, which are off Australia. You did the correct response to the situation, by going out on a patrol of your own, and sinking ships to score renown points. That bad code will stay in there though, until I can hand-off an edit to the file to Fifi for his next update.

We'll have to let Fifi let you know about your mod list.
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Old 11-19-19, 02:38 AM   #831
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Quote:
Originally Posted by Paroni View Post
Hi Probbeanie!
I can send mod list.
But it is absolutely right.Nothing more than preferred!
This Australia thing came just only time.I made patrol usual way at British coast
and came back.Next mission was normal.
Quote:
Originally Posted by propbeanie View Post
I did find a bad "ObjectiveCode" in the Flotillas file, which is supposed to match-up to an "AllMatch" in the PatrolObjectives cfg file that does the actual mission assignment. Since the codes did not match, no Objective is assigned, and the game then "falls through" to the "default" assignments, which are off Australia. You did the correct response to the situation, by going out on a patrol of your own, and sinking ships to score renown points. That bad code will stay in there though, until I can hand-off an edit to the file to Fifi for his next update.

We'll have to let Fifi let you know about your mod list.
Hi Paroni,
As our « doctor » propbeanie said above, you did the right thing when happened the Australian mission
Just ignore it, and keep sinking ships on your own till next patrol assignment is perfect.

About your mod list: i never used RSM 1.2, so don’t know what could be the consequences... but i did use the BBC world and...i had nice CTD when patrolling and listening together
Probably something went wrong and dates offset with the radio mod.
So if i was you i would skip Listening the radio, and would prefer the gramophone !

That’s good news if our « doctor » can fix part of the Australian fall through for next version
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Old 11-19-19, 04:38 AM   #832
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Thanks for your response!

I delete those radio things.Those did not work for me.
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Old 11-19-19, 06:41 PM   #833
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Quote:
Originally Posted by Fifi View Post
Sounds like a lack of memory, have installed the LAA application to allow more RAM to the game? (Your SH4.exe must NOT be on read only property to get effective)
And what are your PC specifications ?
2.9 ghz quad core, 16gb of memory. Nothing special video card wise. A game this old i assume shouldnt be crashing.
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Old 11-19-19, 07:22 PM   #834
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A game this old will crash easier on newer computer hardware / software - there are other "kludges" than just the 4gig RAM barrier and a DirectX component in v9 being left out of the "modern" versions of DirectX and the OS... "Designed Obsolescence" I believe, is the term to use here... Some of the other DirectX v9 games don't do as well as Silent Hunter III onwards thru 5 do...
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Old 11-20-19, 02:00 AM   #835
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Also make sure of all each mod correct path: ModName/Data/...

Next version will avoid any confusion, as there will be only 1 mod to activate
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Old 11-22-19, 10:22 PM   #836
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Links to the various other mods indicated in the OP would be mucho appreciated. I found everything in the DL section here, except these two:


Warm_Clothes_Mod (maybe, but the readme didn't specify which game it was for!)

Weather_Change_Mod (no luck at all)

Any links appreciated.
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Old 11-22-19, 11:25 PM   #837
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They are in the package that Fifi built to put on top of OM / OMEGU. After you activate the mod, look in the MODS folder again, and they should have unpacked there...
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Old 11-23-19, 01:26 AM   #838
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Quote:
Originally Posted by difool2 View Post
Links to the various other mods indicated in the OP would be mucho appreciated. I found everything in the DL section here, except these two:


Warm_Clothes_Mod (maybe, but the readme didn't specify which game it was for!)

Weather_Change_Mod (no luck at all)

Any links appreciated.
Yeah, I’m not good at readme files.
As Prop said, those 2 mods are optional add-on mods coming with the last update.
When opening last update you should find a MODS folder, they are inside. Or when activating last update they should show up automatically in left window of Jsgme.

The warm clothes mod is as it’s saying, bringing warm clothes to all your crew when sailing in cold theaters...you can activate/deactivate it only in bunker to be effective. Otherwise you won’t see it.

The weather change mod is already integrated from memory to last update ... you shouldn’t find it
Anyway playing no more than X1024 the weather is changing quite often.

On side note, i am testing a completely new version of this Compilation, much more stable (so far more than a week of playing without any CTD) with new environment. It is based on OM alone, and should be released in the weeks coming.

Last edited by Fifi; 11-23-19 at 01:35 AM.
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Old 11-24-19, 11:33 AM   #839
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Quote:
Originally Posted by Fifi View Post
Yeah, I’m not good at readme files.
As Prop said, those 2 mods are optional add-on mods coming with the last update.
When opening last update you should find a MODS folder, they are inside. Or when activating last update they should show up automatically in left window of Jsgme.

The warm clothes mod is as it’s saying, bringing warm clothes to all your crew when sailing in cold theaters...you can activate/deactivate it only in bunker to be effective. Otherwise you won’t see it.

The weather change mod is already integrated from memory to last update ... you shouldn’t find it
Anyway playing no more than X1024 the weather is changing quite often.

On side note, i am testing a completely new version of this Compilation, much more stable (so far more than a week of playing without any CTD) with new environment. It is based on OM alone, and should be released in the weeks coming.
New updates coming, just zipping them files..
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Old 11-24-19, 12:07 PM   #840
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Quote:
Originally Posted by Paroni View Post
Hi Probbeanie!
I can send mod list.
But it is absolutely right.Nothing more than preferred!
This Australia thing came just only time.I made patrol usual way at British coast
and came back.Next mission was normal.
Paroni,
while PB and Fifi and S7rikeback are fixing things, here is a bit of advice.
when you ask for help with an issue, always include a list of JSGME mods.
to do that you do NOT need a screenprint of the list. launch JSGME, click on Tasks, then Export Activated Mods List....to Clipboard. Then paste that into your post here at Subsim and...voila.
Pasting is done via several ways however the easiest is clicking wherever you need the text and then press Ctrl+v.
my apologies if you already have the copy-paste thing in your skill set but i was unsure of your skill level. no offense was intended.

good luck and good hunting!
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