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Old 12-27-20, 02:07 PM   #91
derstosstrupp
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A change log of what’s different from v2015 would be a great idea.
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Old 12-27-20, 03:32 PM   #92
blueduck
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Quote:
Originally Posted by Anvar1061 View Post
What purpose did you pursue using two VIIA type Ai U-boats?


Replace these blocks in Campaign_SCR.mis
...
and remove NSS_7A_Boot
I only can guess the purpose because Rowi did the clone and the scripting by that time.
The 7A is submerged (by default) and in .RND whereas the VIIA is surfaced and in those three harbours in SCR.

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Old 12-27-20, 03:38 PM   #93
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But you know how to make a U-boat submerged and surfaced.
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Old 12-27-20, 04:08 PM   #94
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Quote:
Originally Posted by derstosstrupp View Post
A change log of what’s different from v2015 would be a great idea.
plus one
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Old 12-27-20, 04:52 PM   #95
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But you know how to make a U-boat submerged and surfaced.
Yes I do.
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Old 12-28-20, 11:25 AM   #96
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Thx for this Supermod. Good Job
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Old 12-28-20, 11:39 AM   #97
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Default Welcome back!

Kpt.Graubart after a long silent run!
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Old 12-28-20, 02:11 PM   #98
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Today I made another fix. It concerns 98 files from 353 .sns in the Sea folder. Typical errors - there are no sensors in the game such as F_Visual, Z_Visua ... etc. StartDate= must be one day later
EndDate= where changes take place. In other cases, they are not relevant. As well as sensors where LinkName=NULL is specified.
Continuation after the holidays. Happy New Years!
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Old 12-28-20, 07:39 PM   #99
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Quote:
Originally Posted by Anvar1061 View Post
Today I made another fix. It concerns 98 files from 353 .sns in the Sea folder. Typical errors - there are no sensors in the game such as F_Visual, Z_Visua ... etc. StartDate= must be one day later
EndDate= where changes take place. In other cases, they are not relevant. As well as sensors where LinkName=NULL is specified.
https://www.mediafire.com/file/2b3xt...H3-2020_Fix.7z
Continuation after the holidays. Happy New Years!
Hello Anvar1061,

I'm afraid your holiday will be shorter than you expected.

Please deactivate your link to the fix, as YOU can never have tested it cleanly with LSH3-2020.

Already the start into the main menu is aborted halfway with a CTD, because you have taken the NCV_Furious.cfg presumably from GWR. There is no Barracuda in LSH3-2020!

Furthermore, you added the NDD_A in the fix, but its class already exists in LSH3-2020 - the next CTD is pre-programmed.
Using a tool like TotalCommander would have saved you this embarrassment.

Please do not continue your work as you have promised, as such quick fixes only cause useless work for the players, our team and especially for me.

Happy New Year
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Old 12-28-20, 08:46 PM   #100
J0313
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I don't know why this guy even bothers with his so called fix's. His own so called reworked GWX mod doesn't even work and has never worked.
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Old 12-28-20, 10:52 PM   #101
derstosstrupp
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Here’s a thought, why are these fixes not being privately suggested to the LSH team via PM? That would seem the more professional thing to do, to be discreet about it versus potentially embarrassing someone.

Also, LSH team, please consider a change log spelling out the differences between v2020 and v2015.
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Old 12-29-20, 02:10 AM   #102
Anvar1061
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Thanks. Thank you for the supermode! I'm really wasting my time.
You heard me. It is human nature to make mistakes.
I saw what mistakes were made.
I need to clean up my mod, too.
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Old 12-29-20, 02:54 AM   #103
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Quote:
Originally Posted by derstosstrupp View Post
Here’s a thought, why are these fixes not being privately suggested to the LSH team via PM? That would seem the more professional thing to do, to be discreet about it versus potentially embarrassing someone.

Also, LSH team, please consider a change log spelling out the differences between v2020 and v2015.
I would have clearly preferred this approach!

PM to me should have been no problem and Anvart1061 at least has Urmel's email address.

The change log will follow shortly.

Regards
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Old 12-29-20, 04:16 AM   #104
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Default Granville Freighter

Let us now finish with the subject of the Granville Freighter.

First of all, I must admit that I had overlooked the information about the ship's dimensions on wrecksite.eu.
Since Lloyds, among others, is given as the source here, I assume these data to be correct.





If you compare the pictures in the photo montage, you can immediately see that some loading cranes are missing (in front of the bridge, amidships and in the aft area).
Furthermore, the raised stern area is missing.

If you look at the 3D model, it has the dimensions 92.0 x 12.6 x 6.0 m while the original was 110.6 x 15.24 x 7.62 m.
Taking over the original dimensions would be a mistake, as then no exact target solution can be determined due to the incorrect length.
Furthermore, a mass of 2325 tons is given in the model.
I would change the information in the museum to 4.071 GRT, as 2325 tons of goods can certainly be transported in 4.071m³ of ship's space. The dimensions of the model will not be corrected in the Museum and the .CFG because they depend on the model.
The .CFG-file will get 2.325 tons

I therefore suggest to leave the ship as it is and rename it Granville Type Freighter.
Other name suggestions are welcome.

Regards
Blueduck

Last edited by blueduck; 12-31-20 at 07:49 AM.
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Old 12-29-20, 07:56 AM   #105
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Thank you for the new version of the modification.


I did not to the steps to change the settings of my graphic card and it works anyhow.


But in generell, why the hell is the resolution of the mod this uncommon one and not 1920x1080p?
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