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Old 07-05-13, 07:50 AM   #46
gap
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give me the link pls
Check your inbox
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Old 07-05-13, 09:21 AM   #47
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just found 1 problem ....

doesnt not mater witch 1 mod use when u place the ruler will strat to draw your line not from the midle will draw from side
this is only by the ruler other one works great ( compas, protractor )

Last edited by Sjizzle; 07-05-13 at 12:54 PM.
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Old 07-05-13, 01:12 PM   #48
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just found 1 problem ....

doesnt not mater witch 1 mod use when u place the ruler will strat to draw your line not from the midle will draw from side
this is only by the ruler other one works great ( compas, protractor )
I suppose this is happening with the "advanced" ruler (the big one). But is it with Magui? Have you enabled any of my optional mods besides the main mod? From which side the tool starts drawing?
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Old 07-05-13, 01:42 PM   #49
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I suppose this is happening with the "advanced" ruler (the big one). But is it with Magui? Have you enabled any of my optional mods besides the main mod? From which side the tool starts drawing?
the tool strat drawing from left side bottom ... but i just found another thing all your files are .tga and magui have all his file in .dds
that could be a problem ?
.tga i saw only in Sh4 not in sh5 or i'am wrong

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Old 07-05-13, 01:58 PM   #50
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the tool strat drawing from left side bottom ...
Bottom left side you say...Does the tool start drawing right from the corner, or from a point halfway between the center and the corner? What about your mod list?

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but i just found another thing all your files are .tga and magui have all his file in .dds
that could be a problem ?
.tga i saw only in Sh4 not in sh5 or i'am wrong
Is the tool drawn correctly on screen? SH5 can also use tga files, if it finds them in the correct folder. Dds format compression is not really needed for 2D graphics.
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Old 07-05-13, 02:06 PM   #51
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take a look on this screens
with this mod list
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 4.a Camera Filters - Realistic Colors
DynEnv v2.9 - Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 12. Sounds
Better Sea Foam Dynamic Env Compatible
Conus' Graphic Mod 1.1
Small_trees_SH5_V1
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers water splash anim SH5
sobers best ever fog V22 SH5
sobers base sky mechanics V1
sobers better terrain v3 SH5
sobers more trees SH5
sobers see thru wake fix
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
AI_sub_crew_1_0_2_TheDarkWraith
FX_Update_0_0_21_ByTheDarkWraith
New Torpedoes Explosion - FX Update add-on
FX Update torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
Naights Submaine Textures v1.2G (PUV)
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
Stormys DBSM SH5 v1.3 optional -6db damped Sonarguy
DBSM_Music_1_0_4
Parts Magui V 3.01 by DrJones
Parts Magui Patch 3.02
Parts Magui V 3.01 by DrJones - English Menu
Manos Scopes-patch for 5x4
gap - Manos Scopes Reduced Light Transmission Optics (ZEISS)
Optional Binocular 1
Radio_Messages_1_2_0_German_Voices
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith_Patch_1
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M. - hydrophone mute for player fix (TDW compatible)
Depth Charge Fix Reduced Explosion Range
Cerberus62 Corrected Depth Charge Projector 1.0
OPEN HORIZONS II_full v2.2
Sobers Terrain fix for OH2 V2.2
IO_StrategicMap_4_3_for_Parts Magui Patch V 3.02 by DrJones
IO_MapCourseLine_normal pencil_mod
Expanded Navies by Cybermat47 v.1.0.01
Reworked Morale and Abilities v.1.1
sobers NO water drops V1
Grossdeutscher Rundfunk
smaller flags for Warships 1_0b
MadMaxs_SH5_Subdiesel (mono) v2
sobers bad weather deck gun V5 SH5
sobers hud sounds V1 SH5
sobers DOF V6 SH5
gap - Alternative Cursors & KM Map Tools v2 Beta - 1. Base Mod
gap - Alternative Cursors & KM Map Tools v2 Beta - 2.c Alternate Tool Graphics - Wooden Handle, No Markings
gap - Alternative Cursors & KM Map Tools v2 Beta - 4.b Alternate Dialog Cursors, Shadowed
EQuaTool 01.01 by AvM - Large Style
Warfox deck crew always whispering SH5 German Version
Stoianm pitch&roll + Real Battery Lifetime + U-boats.cfg's
stoianm key commands
Change days in bunker

no advanced tools enabled



with advance tools enabled works perfekt without any EQuaTool 1.1 patch when i enable EQuaTool 1.1 doesnt worl corectly

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Old 07-05-13, 02:14 PM   #52
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with this order
gap - Alternative Cursors & KM Map Tools v2 Beta - 1. Base Mod
gap - Alternative Cursors & KM Map Tools v2 Beta - 2.c Alternate Tool Graphics - Wooden Handle, No Markings
gap - Alternative Cursors & KM Map Tools v2 Beta - 4.b Alternate Dialog Cursors, Shadowed
gap - Alternative Cursors & KM Map Tools v2 Beta - 5.n EQuaTool 1.1 Patch - Large Ruler + Coloured Simple Tools

the other tools work great only the ruler have this problem was my bad from rigth side bottom where is that yellow +

Last edited by Sjizzle; 07-05-13 at 02:33 PM.
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Old 07-05-13, 02:53 PM   #53
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Okay, try with the following mod lists please (irrelevant mods omitted)
  1. Parts Magui V 3.01
    gap - Alternative Cursors & KM Map Tools v2 Beta - 1. Base Mod

  2. Parts Magui V 3.01
    gap - Alternative Cursors & KM Map Tools v2 Beta - 1. Base Mod
    EQuaTool 01.01 by AvM - Large Style
    gap - Alternative Cursors & KM Map Tools v2 Beta - 5.i EQuaTool 1.1 Patch - Large Set
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Old 07-05-13, 03:03 PM   #54
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oky i will try it yet and will report back
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Old 07-05-13, 03:14 PM   #55
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report with both works perfect

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Old 07-05-13, 03:34 PM   #56
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report with both works perfect
Have you tested all of the advanced tools? If yes, next test should be with the following mod list:

Parts Magui V 3.01
gap - Alternative Cursors & KM Map Tools v2 Beta - 1. Base Mod
EQuaTool 01.01 by AvM - add-on - Large Style Ruler
gap - Alternative Cursors & KM Map Tools v2 Beta - 5.l EQuaTool 1.1 Patch - Large Ruler
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Old 07-05-13, 03:35 PM   #57
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i do test now with all of them and ill report back when i am done with full test
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Old 07-05-13, 03:48 PM   #58
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Originally Posted by Sjizzle View Post
i do test now with all of them and ill report back when i am done with full test
Take your time, this mod can wait

I am also curious to listen to your remarks on the quality of the textures used. How good they are matching the rest of the UI, and how intuitive is the meaning of icons used as pointers? Any suggestions to improve them
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Old 07-06-13, 12:00 AM   #59
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aftre a full test all works fine
about the quality of textures they are very good
magui protractorExt could be a bit biger but that it's not a big problem for me
and can u add also for marker a pensil something like select combat units pencil ?

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Old 07-06-13, 10:34 AM   #60
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Thank you for testing!

Quote:
Originally Posted by Sjizzle View Post
aftre a full test all works fine
about the quality of textures they are very good


Quote:
Originally Posted by Sjizzle View Post
magui protractorExt could be a bit biger but that it's not a big problem for me
What is the use of this additional protractor? Currently, all my tools are the same size as EQuaTool medium size style and were calibrated for high precision, with 1 deg apart scale marks. They should be accurate enough for any gaming purpose. I could design bigger tools, but it would take relatively long. Maybe for the next release. In the meanwhile you can make Magui's custom protractor bigger by replacing my texture (Gui/Magui Maptools path) with EquaTool's large style texture

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and can u add also for marker a pensil something like select combat units pencil ?
What do you mean?
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