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Old 10-18-13, 11:33 AM   #106
jaxa
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I wanted to ask about this mod and MEP 4.3 (which is 20km environmental mod). Rubini said that his mod is designed for 16km. What this mod could change or break using it with any 20km mod?
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Old 10-18-13, 02:07 PM   #107
Hitman
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Quote:
Sorry, Hitman.
I said "boor" or "ignoramus" (i think there are equal epithets in this case)... you should not speak (make fun) about things that you don't know... i'm not joking now... You can quip about spanish girls or about lovers to twist eggs spanish bulls or, at last, about the spanish submarines ...
... i'm joking now.
Why don't you make joke about the american sailors, who also have been through the hard way creation of a modern submarine fleet?
Oh yes, it's pointless mos'ke to bark at an elephant... Yes, the pug should remember his place always.
... i'm joking now too.
Anvart,

the joke was told to me by Sergei, a friend and specialzed radiologist from the russian cultural association in Valencia, from which I'm member. His wife was my russian teacher and we all were good friends and joked a lot.

I didn't mean any disrespect to the hard life of russian sailors, which I admire a lot. I thought that, the joke being russian itself it would be received with good humour.

Now let's move on, nobody had bad intentions so everything is OK
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Old 10-18-13, 02:17 PM   #108
Sepp von Ch.
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Quote:
Originally Posted by Rubini View Post
Yes, it is included.
Thank you, relly splendid work!
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Old 10-18-13, 02:41 PM   #109
periunder
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Quote:
Originally Posted by jaxa View Post
I wanted to ask about this mod and MEP 4.3 (which is 20km environmental mod). Rubini said that his mod is designed for 16km. What this mod could change or break using it with any 20km mod?
It's hard to believe its only for 16km since it really doesn't change any other files other than adding new stuff in. I suppose the distance of the fog clouds is adjusted only for 16km.

Could we get a 20km addition, perhaps? In the future?
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Old 10-18-13, 03:15 PM   #110
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To me it looks like water is boiling all around my boat and steam comes up lol
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Old 10-18-13, 04:19 PM   #111
MLF
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Rubini - as always, superb. Thank you.
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Old 10-19-13, 12:07 AM   #112
Anvart
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Originally Posted by Hitman View Post
Anvart,
the joke was told to me by Sergei, ...
Я вижу ты так ничего и не понял...
Это сказал ты здесь! у тебя своя голова на плечах, которая должна хоть немного думать... а ты ссылаешься на какого-то сергея... кретинов в мире достаточно много... кретинов не способных ничего сделать, способных только языком болтать. У тебя было много вариантов пошутить по поводу скриншота... но ты выбрал именно русских моряков... это вполне конкретный симптом... симптом твоего отношения к ...
Всегда помни - "Что позволено Юпитеру, то не позволено быку"... "Quot licet Iovi, non licet bovi".
Русский аналог пословицы: "Куда конь с копытом, туда и рак с клешнёй".

P.S. Тот факт, что ты не убрал свою мерзкую реплику, подтверждает лицемерность твоих оправданий.
************************************************** *****************
OK. All forgotten this incident.
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My apologies to Anvart and Hitman...
Accepted! Captain.
************************************************** *****************
I'm sorry, Rubini.
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Last edited by Anvart; 01-13-14 at 04:26 AM.
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Old 10-19-13, 06:45 AM   #113
Rubini
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Quote:
Originally Posted by sailor_X View Post
To me it looks like water is boiling all around my boat and steam comes up lol
Hi mate,

You are right this is exactly what this mod does in this first , more simple version. Just don´t forget that to have better results it needs to be adapted to your env distances and colors.

By sh3 limitations the particles too far way are showing just as a big flicking ball, so this is not a option. If i´m not wrong this magic distance is limited by the "lod" value on your scene.dat. But big lod values will also brings a severe FPs drops for many users.

In the last weeks I have made hundreds of versions of this mod (try&error) and delayed the release exactly because I was not convinced by the results. In the end , what i achieve here, was, at least, a way to have particles on sh3 sky environment under our control (until certain point).

My last effort was exactly in the direction to make "compact" clouds to avoid this steam effect, but i will give up, because to make good clouds from particles in sh3 is very, very time consuming and needs also a good amount of artistic talent, and i haven´t both, the necessary free time and artistic talent.

Let´s hope that in a near future someone could push this mod ahead achieving better results with it.

If I achieve something good and new i will release here.

As said by our mate Sailor Steve: "One gamer's must-have mod is another gamer's waste of time".
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Old 10-19-13, 08:30 AM   #114
Seeadler
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Quote:
Originally Posted by Rubini View Post
By sh3 limitations the particles too far way are showing just as a big flicking ball, so this is not a option.
I also notice this flickering ball when funnel smoke particles from the ships overlap with the cloud particles.
I'm not into the particle file structure, but perhaps there are any z-values ​​that can control these overlaps.
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Old 10-20-13, 04:16 AM   #115
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Great Mod, thanks a lot
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Old 10-20-13, 05:22 AM   #116
CaliEs
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+ easy to install (no conflicts)
- zoom in: "clouds" disappears = immersion killer
- "clouds" hang on the surface
- most "clouds" look uniform
- only useful/realistic if the weather is foggy

Overall: disappointed
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Old 10-20-13, 08:14 AM   #117
HW3
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It works well with the CCoM 10.0 Mod.
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Old 10-20-13, 09:36 AM   #118
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Quote:
Originally Posted by CaliEs View Post
+ easy to install (no conflicts)
- zoom in: "clouds" disappears = immersion killer
- "clouds" hang on the surface
- most "clouds" look uniform
- only useful/realistic if the weather is foggy

Overall: disappointed

Hey it's more than ok to give feedback but never forget to thank a modder for his effort to improve on the game...this mod may not be for you but your response seems a little "spoiled", improve on it if you can, otherwise, be more respectful.
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Old 10-20-13, 11:14 AM   #119
brett25
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Quote:
Overall: disappointed
also try to remember , as Rubini has said several times, this is a departure point for further exploration. The greatest contribution is the discovery itself of using particles in this way
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Old 10-20-13, 11:25 AM   #120
irish1958
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Quote:
Originally Posted by CaliEs View Post
+ easy to install (no conflicts)
- zoom in: "clouds" disappears = immersion killer
- "clouds" hang on the surface
- most "clouds" look uniform
- only useful/realistic if the weather is foggy

Overall: disappointed
This is the mod workshop forum; If this mod were a completed "gold" mod your observations would be appropriate.
It is a work in progress. In a workshop that means your observation should be informative and helpful, not critical.
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