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Old 05-02-08, 09:04 PM   #121
onelifecrisis
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Quote:
Originally Posted by Yorktown_Class
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wartzay
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wartzay
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling.

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish.
Thanks, I already edited in the lines for Commands_en.cfg.

Can you give me a hint as where to look for the changes you made to en_menu?

Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl:
Thats right... If you don't know who to blaim, blaim GWX!

The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box.

For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week.

Patiently waiting for v3
PT
Just to clear up the confusion over the menu text file... there are a lot of big differences between the OLC GUI v1.2.3 menu text file, and the OLC GUI Special menu text file, because the latter is updated to include all the text changes added to GWX between 1.03 and 2.1. When you release V3, you might want to add your 1 change to the OLC GUI Special menu text file and release your mod with that (it will still work with OLC GUI 1.2.3, and it will include all the GWX 2.1 text changes).
Cheers
OLC
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Old 05-02-08, 09:38 PM   #122
Philipp_Thomsen
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Quote:
Originally Posted by onelifecrisis
Quote:
Originally Posted by Yorktown_Class
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wartzay
Quote:
Originally Posted by Philipp_Thomsen
Quote:
Originally Posted by Wartzay
I want to try this mod, however when I try to enable it in JSGME I get an error about Commands_en.cfg and en_menu.txt are already changed by OLC gui special. I compared the 2 files in your mod to the OLC gui ones and while Commands_en was only 2 lines (adding ctrl-s), en_menu had a ton of differences! I noticed that the were pretty similar, but there was a lot of rephrasing of sentances (and a few misspellings :p) in your mod

example.
your mod
262=Royal Navy’s control of the Mediterranean Sea needs to be challenged. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting ours.

32=Carrer name already used. Overwrite it?

OLC gui special
262=We must challenge the Royal Navy’s control of the Mediterranean Sea. Using the bases of our Italian allies, we must disrupt the flow of supplies to the British forces in North Africa while protecting the flank of the Afrika Korps.

32=Career name already used. Overwrite it?

Now I dont know if JSGME combines files (forgive me being new to SH3 mods!) or if this will break OLC gui special, which I very much do not want to do! How critical is that en_menu.txt file to this mod?
Again being wrongfully accused... I've neved edited that line, maybe OLC did in his file. I've done only ONE change in each of those two files, and I'm pretty confident about my spelling.

You can enable my mod no problem... It was compatible with the previous version of OLC's work, but there are minor changes. You can fix them manually, if you wish.
Thanks, I already edited in the lines for Commands_en.cfg.

Can you give me a hint as where to look for the changes you made to en_menu?

Oh and sorry about blaming you for the spelling. I realized afterwards that I should probably blame either the SH3 dev team or GWX or someone instead.:rotfl:
Thats right... If you don't know who to blaim, blaim GWX!

The en_menu.txt have only a small change. Open the file (mine) with a txt editor and search for (using the search tool) "SYSTEM" or "DIESEL ENGINE"... You'll find the line. That was changed to fit the System check and diesel engine start, for when you are starting the uboat in the mission, the CTRL+S sound. The command_en.cfg controls the CTRL+S command, while the en_menu.txt controls the spelling of the command in the text box.

For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours. Have some good changes, I'm pretty happy with this sound pack and I'm pretty confident that this is going to be the last version of it. It's gonna be compatible with the new LifeBoats mod, that should be ready in a week.

Patiently waiting for v3
PT
Just to clear up the confusion over the menu text file... there are a lot of big differences between the OLC GUI v1.2.3 menu text file, and the OLC GUI Special menu text file, because the latter is updated to include all the text changes added to GWX between 1.03 and 2.1. When you release V3, you might want to add your 1 change to the OLC GUI Special menu text file and release your mod with that (it will still work with OLC GUI 1.2.3, and it will include all the GWX 2.1 text changes).
Cheers
OLC
And why would I support your mod on mine? You mod sucks, nobody uses it...

Just kidding mate... I'm already building my mod to be compatible with all your (masterpieces) mods. Compatibility is everything these days...
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Old 05-03-08, 09:19 AM   #123
Uber Gruber
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Quote:
For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours.
Well I just popped into the future (its a long story) and the V3 still wasn't ready
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Old 05-03-08, 10:21 AM   #124
Philipp_Thomsen
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Quote:
Originally Posted by Uber Gruber
Quote:
For all of those reading this, V3 is under beta-testing (by me and Rubini), and it should be out in a maximum of 48 hours.
Well I just popped into the future (its a long story) and the V3 still wasn't ready
I could upload it right now, but I'll hold on a little bit further, I want to add a very nice new feature, and that will take a little more work...
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Old 05-03-08, 07:47 PM   #125
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always the extra polish eh !!! can't wait

Vader
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Old 05-04-08, 04:27 AM   #126
Tuddley3
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I just installed this, and I am glad I did. Nice work PT. I am extremely glad you got rid of the Herr Kaluen voices, that was about to make me puke to hear that anymore.
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Old 05-04-08, 09:52 AM   #127
Uber Gruber
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Hey PT...have you checked out paul's work in this thread: http://www.subsim.com/radioroom/showthread.php?t=136178

The sounds are very well produced and a couple of us think it would be very cool if you two had a coffee, a bagel and a chat
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Old 05-04-08, 11:03 AM   #128
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Excellent idea
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Old 05-04-08, 01:39 PM   #129
Philipp_Thomsen
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Except that Thomsen here is very very very tired of modding already...

Most of you guys don't know, but Thomsen never had time to play past 1941... Yes he never completed a campaign.

Thomsen is eager to play a little bit, enjoy his mods and other nice mods out there...

Plus, Thomsen is already very busy working hard with Rubini on the elegant version of the Life Boats mod... Almost no time to work on the V3 sound pack, that should be already done some days ago.

Maybe Thomsen can work with Poul in a possible V4 sound pack, but let him enjoy his game for at least 30 days... Thomsen is very eager to finish his first campaign.

Besides, I don't think that you people like my sound pack that much... Look at the rating, only two votes, one guy gave me 5 stars and the other one gave me ONE star... I think that is an indication to stop modding...

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Old 05-04-08, 04:03 PM   #130
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You're quite right.....please stop modding:p
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Old 05-04-08, 09:24 PM   #131
Philipp_Thomsen
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Quote:
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You're quite right.....please stop modding:p
Fine...

RDP, please close this thread for me... thanks!
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Old 05-05-08, 12:50 AM   #132
Tessa
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Quote:
Originally Posted by Philipp_Thomsen
Except that Thomsen here is very very very tired of modding already...

Most of you guys don't know, but Thomsen never had time to play past 1941... Yes he never completed a campaign.

Thomsen is eager to play a little bit, enjoy his mods and other nice mods out there...

Plus, Thomsen is already very busy working hard with Rubini on the elegant version of the Life Boats mod... Almost no time to work on the V3 sound pack, that should be already done some days ago.

Maybe Thomsen can work with Poul in a possible V4 sound pack, but let him enjoy his game for at least 30 days... Thomsen is very eager to finish his first campaign.

Besides, I don't think that you people like my sound pack that much... Look at the rating, only two votes, one guy gave me 5 stars and the other one gave me ONE star... I think that is an indication to stop modding...

I can totally empathize with your plight, modding takes up so much time that I frequently find that the sun is up when I finally take a break So much time burried in books, searching for accurate info on the internet, and the hard part of finding out how to wave the magic wand as you say to make the necessary changes.

Just last week I stumbled across this mod and was in awe of the realism of the sounds, and many of the annoying things that you've removed. I hated how much the other officers made pointless chatting repeating everything and what not. Hopefully after doing some playing you'll get back to finishing V3 which I'd been eagerly looking forward too
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Old 05-05-08, 01:21 AM   #133
Philipp_Thomsen
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Quote:
Originally Posted by Tessa
Quote:
Originally Posted by Philipp_Thomsen
Except that Thomsen here is very very very tired of modding already...

Most of you guys don't know, but Thomsen never had time to play past 1941... Yes he never completed a campaign.

Thomsen is eager to play a little bit, enjoy his mods and other nice mods out there...

Plus, Thomsen is already very busy working hard with Rubini on the elegant version of the Life Boats mod... Almost no time to work on the V3 sound pack, that should be already done some days ago.

Maybe Thomsen can work with Poul in a possible V4 sound pack, but let him enjoy his game for at least 30 days... Thomsen is very eager to finish his first campaign.

Besides, I don't think that you people like my sound pack that much... Look at the rating, only two votes, one guy gave me 5 stars and the other one gave me ONE star... I think that is an indication to stop modding...

I can totally empathize with your plight, modding takes up so much time that I frequently find that the sun is up when I finally take a break So much time burried in books, searching for accurate info on the internet, and the hard part of finding out how to wave the magic wand as you say to make the necessary changes.

Just last week I stumbled across this mod and was in awe of the realism of the sounds, and many of the annoying things that you've removed. I hated how much the other officers made pointless chatting repeating everything and what not. Hopefully after doing some playing you'll get back to finishing V3 which I'd been eagerly looking forward too
Thank you for your kind words...

RDP, I'm cancelling the request...
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Old 05-05-08, 01:38 AM   #134
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Thank god for thatKeep going P_T,your a star
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Old 05-05-08, 06:03 AM   #135
Fubar2Niner
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Avast ye swabs. Did I see mention of abandoning modding ? Do I detect mutinous mutterings here ? Kaleun Thomsen if you need any help keel hauling these scurvy dogs, I'm at your disposal Don't abandon us shipmate. Your mods have always added so much more to SH3 Regarding the rating, not sure how to do it having never tried (mebe I should be the one walking the plank ! ). I shall rate accordingly after looking into the matter. Gauranted 5*'s in my book. Looking forward to v.3, keep up the great work PT.

Best regards

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