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SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997 |
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#2701 |
Watch
![]() Join Date: Jun 2021
Location: Baile Átha Cliath, Éire (Dublin, Ireland)
Posts: 28
Downloads: 110
Uploads: 0
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Hey, brickvapie here, will there be US Naval ships beyond Troop Transports and Merchant Vessels? and what about countries like Norway and Sweden? I would also like to add that there was Uboot Naval Squadrons in Germany-targeted towards Russian Trade and ships in the Baltic, will those be represneted?
thanks, brickvapie "We die in the dark so you can live in the light." |
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#2702 | |
Silent Hunter
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Stock SH4 has US battleships from WWI but it would take too much work to bring them up to standard. Turkey will have the battlecruiser Goeben, because I have already modeled her sister ship Moltke. Currently we will have Baltic missions. The U-9 Class has been modeled, and that class saw a good deal of service there. High priority nations for later warship releases are: Austria-Hungary France Italy Russia United States In other news, great strides are being made with WOTK aviation! The mod's aircraft will be the subject of upcoming posts, along with U-9 sub class (have been working on her exhaust) .... Don't want to spoil the surprise yet. Furthermore, in a major behind the scenes success, war-related radio broadcasts are nearly complete! I plan to have messages from June 1914 to December 1918 (thus covering a little time before and after the war) - As of today, I have completed literally THOUSANDS of unique news items from 06/01/1914 to 04/10/1917. So a little more than a year and a half left; this seemed like an almost endless task. The late Sailor Steve deserves credit for this achievement....without his epic World War I daily news thread on subsim, I never would have been able to do this. Rest in peace, buddy - when I join you we will be blasting merchants at the Pearly Gates together. ![]() I also want to give a shoutout to Tonnage King and the other volunteers from WOTK's facebook team. Thanks to them I am looking into some very special "reach goals" for the sim that will also improve SH4 as a whole. Again, I don't want to spoil the surprise, but big things are coming. |
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#2703 |
Watch
![]() Join Date: Jun 2021
Location: Baile Átha Cliath, Éire (Dublin, Ireland)
Posts: 28
Downloads: 110
Uploads: 0
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Thanks for the response, hope you have a good day, Looking forward towards the mod
"We die in the dark so you can live in the light." |
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#2704 |
Frogman
![]() Join Date: Feb 2023
Location: Indonesia-Jakarta
Posts: 296
Downloads: 96
Uploads: 0
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well the mod was like 10+ years but still WIP Idk How much Devoloper there probally 1?
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Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt |
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#2705 |
Watch
![]() Join Date: Jun 2021
Location: Baile Átha Cliath, Éire (Dublin, Ireland)
Posts: 28
Downloads: 110
Uploads: 0
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yeah, I did notice that, but, I'm pretty sure this one guy is probably the only guy, which is too bad, because if we had more, I'm sure we would have it by next year
We die in the dark so you can live in the light |
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#2706 |
中国水兵
![]() Join Date: Apr 2015
Location: Trieste/Siena Italy
Posts: 275
Downloads: 153
Uploads: 0
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Any news out there ?
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ALFA TAU!!! Rapidi Ed Invisibili-the campaign (an italian mod for SH4) |
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#2707 |
Village Idiot
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iambecomelife
I have perfected the tools to rip animations from SH5 and convert to SH4 format. You will need 010 Editor. I'll not waste time explaining here as I just don't need the head aches from others asking questions. Take it or leave it as is. Don't care one way or the other.
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I don't do Stupid. So don't ask. |
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#2708 |
Gefallen Engel U-666
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Jeff-Groves!
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"Only two things are infinite; The Universe and human stupidity; And I'm not too sure about the Universe" ![]() |
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#2709 | |
Silent Hunter
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![]() ![]() That would be most helpful because IMO the figure animation for SH5 has held up quite well; torpedo loading and watch crew behavior is pretty nice. You can PM me at your convenience. And Kapt. Oliver, very good stuff is in the pipeline! I have been studying for my real life job but WOTK soldiers on. Lots of work on battlecruisers and some work on animated player sub parts....one nice bit with aviation is that some units will have close aerial escort! That is, planes distinct from those spawned in game-these planes will have a semi-random flight path around the parent unit and can take off, land, suffer damage, or be destroyed. This was tested with the Sopwith Camel for the King George V battleship and went off without a hitch. More later... |
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#2710 |
Silent Hunter
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Forgot to mention that Jeff Groves's advice was a big help! Thanks to him I have much better crew models available for use - well detailed but not poly killers! The alternative would have been purchasing expensive payware figures, something I don't like to do (my human modeling skills aren't great). Here's a small preview of fire/smoke damage effects, firefighting on board ship with hoses, crew running/grabbing life vests, and lifeboats with working davits! Although the lifeboat is a bit hard to see due to smoke. Animations will be improved before release; I am learning as I go along!!
Last edited by iambecomelife; 06-04-23 at 12:36 AM. |
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#2711 |
Watch
![]() Join Date: Mar 2005
Posts: 30
Downloads: 364
Uploads: 0
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so good
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#2712 |
Lieutenant Commander
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Very nice!
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Heading to AM49.(U-553) |
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#2713 |
Village Idiot
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Damn! There's a lot of work to do on some animations.
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I don't do Stupid. So don't ask. |
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#2714 | |
Frogman
![]() Join Date: Feb 2023
Location: Indonesia-Jakarta
Posts: 296
Downloads: 96
Uploads: 0
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![]() Whut The Hell Man that Alot Of Work Yes it was great for freeware Mod And Yep wings 3d Kinda hard but Man its masterpiece wings 3d Was Another level than Blender ![]() ![]()
__________________
Rasulullah SAW. said: “A Syaheed will be forgiven for all his sins, except Debt |
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#2715 |
Silent Hunter
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lol! Yeah Jeff, the joint movements are not the best unfortunately ... what I do is, I use rotation controllers to represent arm/leg motion so that the crew walks, turns heads, moves the fire hose, and so on.....another thing I want to improve...ideally the final product will look less jerky and puppet like...was very impressed with your post of that SH5 figure walking with the rifle!
![]() In other news, the roster of ships gets larger and larger! More updates/screenshots coming here and on the FB group...Plus, I am investigating one of the big "reach" goals in re: player sub interiors. ![]() |
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