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Old 08-21-05, 01:00 AM   #16
Gizzmoe
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That aside , is it possible to set the other player as enemy??
As far as I know there is no easy way to do that for multiplayer missions, but...

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that way at least your weapons offive could get a firing solution on your multiplayer opponent.
... it shouldn´t be a problem to target a friendly sub. It´s possible to target German ships and get a fire solution from the weapons officer, so subs should also work.

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i want to know if is possible to have human controlled sub vs. human controlled sub.
Yes. It´s very easy to create such a mission with the Mission Editor.
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Old 08-21-05, 02:02 AM   #17
ghettojr01
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hmm.... i'm playing around with this editor now , just wish there was a mod or something. thankz for you input though. ....i wonder if ther is an sdk kit of some kind for mods to this game?
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Old 08-21-05, 02:09 AM   #18
Gizzmoe
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Ubisoft promised to release a SDK, but they never did... But there are many ways to mod SH3, be it with a simple text editor or a hex editor.
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Old 08-21-05, 02:19 AM   #19
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could point me towards a link plzzz, or any more info on this topic would be helpful
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Old 08-21-05, 02:29 AM   #20
Gizzmoe
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Visit our SH3 Mod forum. There are a billion things you can change with a text editor alone. For example, the entire campaign system (convoys, single ships, aircraft, bases...) are text files. You can change the torpedo loadout of the sub, the crew configuration, the costs of torpedos and upgrades, time compression factors, the crew fatigue system, damage system and many other things.
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Old 08-21-05, 02:36 AM   #21
ghettojr01
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thankz for taking the time to awnser my questions
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Old 08-21-05, 02:41 AM   #22
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You´re welcome!
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Old 09-14-05, 01:38 AM   #23
Krieg-Schwein
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I have made a Sub Vs Sub Mission..8 subs every man for himself..with Swordfish planes over head to maintain air cover

I only played it a few times but every one seemed to like it..

a couple things

First you can launch a torpedo at 49 M but yes it the deepest it will swim is 25 M..

Second because there is such limitation on that one way to fire is by Uhmm * Cough Cough um using the follow ship camera


also looking at the TDC map firing manualy which is a challenge but can be done..

I will post it if any one wants to try it
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Old 06-04-06, 10:10 PM   #24
SurfnSea
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Default Multiplayer Mission Set to 0 Players?

I've created a multiplayer mission and went to try it online and I get a message saying that the mission is set for 0 players. How can that be? I've checked the human control box for the subs. I'm sure it's something simple I'm missing but for the life of me I'm not sure what it is.
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Old 06-08-06, 10:40 AM   #25
TAY999
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Default Mutlti player mission problem

You need to make sure the folder in which your mission is in has exactly the same name as the mission. i.e if mission is called "test.mis" the folder its in must be called "test" then it will work. Had same problem myself when 1st editing. Good Luck
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Old 06-11-06, 05:41 PM   #26
Grim Reaper
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Default MultiPlayer Difficulty Settings

Why When We Host A Multiplayer SHii Mission We Can Not Set Our Own Difficulty Settings Like We Can In Single mission

When I Host Any of The UBISoft IL2 Air Combat Games Like Pacific Fighters ~ Etc I Can Set My Difficulty Settings

So Why Can Not I Set My Own SHIII Difficulty Setting In This Sub Game When I Am Hosting Omline SHIII Multiplayer ~ So It Will Show All Who Logs On The Setting I Have Set For That Mission I Made

Is A Program That Will Let Me Set It Up The Why I Like It

Thx u in advance for any help In This Matter

Remember: UR Orders Are: Pick Up NO Survivors ~ The Grim Reaper
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Old 06-24-06, 05:26 PM   #27
mjr_health
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If i remeber obne you have set up the mission online there is a menu you can go to to change the difficulty. Havnt played for a while so will have a look.
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Old 03-04-07, 08:27 PM   #28
Webster
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how to convert a mp mission into a sp mission

when attempting to convert a mp mission into a sp mission i am experiencing game crash issues. i switch the check boxes in mission editor parameters to convert it over to sp then validated the mission. after 15 minutes of gameplay time it crashed. i revalidated it then opened the mission file itself to delete the other u-boats along with thier waypoints, revalidated , tried mission and crashed again.
i've made simular attempts with other mp missions and they all crash at different points but they all crash. some won't even start so i must be doing something wrong even though they pass validation. i have no successfull mp conversions yet.

i run p4 2.8ghz with 1024mb ram & a 128mb nvidia gforce fx5600 grafics card

if you guys cant help me then i guess my only option is to do an autopsy and recreate the missions i wanted to convert from scratch.
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Old 03-14-07, 04:05 AM   #29
Dietrich
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You should check the "time filter". Sometimes units can be missed, because you limit the time filter to something small, and that units entry/exit date lies outside of this range.

Another idea, would be to give a mission to a friend to try. If it works, then the problem is not the mission, but probably something in your SH3 installation.
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Old 03-15-07, 07:15 PM   #30
Mush Martin
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Default Need Help with 1st MP mission design for Uberboot project.

Hey Dood's!

I know its a little silly after twenty years of subsimming but
i have never played an online game of SH3 and need some
tips and cautions for M/P Mission Design.

In short although proficient completely at single mission design
I dont know the ins and outs of mp.

Q: Do I have to put more than one Player sub into the mission

Q: if yes do I need to put in one for each potential Player

Q: assuming Yes then I Can set them up to spawn in close
formation simultaneously Yes?

Q: Uberboot mod is heavily modified configs and dats.
will we be able to play online?

Q: all players must have same Datafile/mods to work?

Any help would be apprecitated especially tips and
suggestions beyond these questions.

thanks in advance.

MM
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