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Old 11-17-21, 07:38 AM   #1
2pfspiff
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Default Help, Trouble hitting targets

Good day My name is Brian and I am new to Uboat and Sub games in general. I am having issues with targeting solutions. I have watched several videos and even made a note book for quick reference, but in the training mission for torpedo targeting I keep missing the target by a lot.
Some things that I am doing are taking over in manual. I am not perfectly horizontal with the target and the Uboat is moving. Should I make myself perfectly Horizontal and stop moving when I fire? Also what is the best distance to be when firing? Last when using the tool to measure distance with the ghost image in the periscope does it mater if it is magnified or does it need to be a standard Zoom?
These are some of the issues that I feel may be the issue. Your help is greatly appreciated. Thank you
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Old 11-17-21, 10:11 AM   #2
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Old 11-17-21, 10:28 AM   #3
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Thank you . Enjoy the sim just need to learn how to kill things.
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Old 11-17-21, 12:07 PM   #4
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Originally Posted by 2pfspiff View Post
Good day My name is Brian and I am new to Uboat and Sub games in general. I am having issues with targeting solutions. I have watched several videos and even made a note book for quick reference, but in the training mission for torpedo targeting I keep missing the target by a lot.
Some things that I am doing are taking over in manual. I am not perfectly horizontal with the target and the Uboat is moving. Should I make myself perfectly Horizontal and stop moving when I fire? Also what is the best distance to be when firing? Last when using the tool to measure distance with the ghost image in the periscope does it mater if it is magnified or does it need to be a standard Zoom?
These are some of the issues that I feel may be the issue. Your help is greatly appreciated. Thank you



OK lets see if I can help with some tips.


1) Get close. A good range is 500-1000 meters. You can shoot from further but this range is the ideal.

2) If you are using the tools from the scope to set the solution, do your best to be accurate.

3) Try to be perpendicular to your target as much as possible.

4) Be patient and wait for things to line up. You want your torpedoes to be going nearly straight out the front of the boat as much as possible. The more they have to turn the harder it is to hit targets.


That should be enough to start. It takes experience after this.


You don't need to know the following but if your are curious the thinking for these tips are as follows.


1) A target that is twice as far away is twice as hard to hit. This may be obvious but it helps to but quantify the relationship. So a ship at 1.5 km is twice as hard as at 750 and 3 times harder then at 500. If you get much closer then you have to worry about being spotted. Also your torpedoes have a 300 meter arming range.

2) Should be self explanatory. However I will observe that once you get this down, you will find that actually you can be surprisingly sloppy and still hit targets.

3 & 4) If you have a 0 degree solution, your torpedoes go straight out the tube and don't turn at all, then you can be even more sloppy with your target. For example, range has the least effect on your solution at 0 degrees. If the ship is twice as far out as you thought, it will take twice as long for the torpedo to get there, it will also take twice as long for the ship to get in front of the torpedo and it all cancels out. (Almost.) If you shoot off to the right at 90 degrees, the solution has to take into effect the fact that that torpedo is being shot from well to the side of the aiming point. A bad range here means the torpedo will turn more or less than needed and is more likely to miss.

Last edited by lecek; 11-17-21 at 12:35 PM.
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Old 11-17-21, 12:15 PM   #5
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/\There is a line in one of the U boat veteran-written books that has influenced my play in SH II, SHV and Aces of the Deep..."TDC? What TDC! Just aim the boat!" IE: Get 1000 (best distance imho!)yards or closer perpendicular 90⁰ to the target, mindful of the eel's arming distance of 300 yards; zero the scope, and setting the angle 1 degree in the direction of the vessel's heading; fire the eel as the target's bow crosses your verticle crosshair. Continue on into the convoy and, again mindful of the arming distance, rezero the scope, and fire-as-you-bear from within the convoy always being careful not to get rammed. If possible when entering the convoy past the first ship column, fire the stern tube at whatever is passing behind you, and simultaneously a front tube at a convenient inner column vessel. Wreak as much damage from within as possible before escorts respond; dive deep and reload(reloading stops if on silent runninng). Steam eels set on high work best at this tactic. Return to finish off cripples as necessary preferably with the deck gun to conserve eels then seek new convoys....Also consider attacks from dead ahead front allowing the convoy to pass over you till you are within the convoy; rise to 'scope depth and fire as you bear within the convoy. A zero'd scope "down the throat" dead-ahead shot at approx 600 yards(the enemy is closing at 8-10 knots on you at 2-4 knots submerged?) with a steam eel set on high speed on the lead escort or the middle column lead cargo vessel(mind the eel depth if passing it under the escort to strike the cargo vessel)as you close in can be attempted. Do not use more than one eel per target. Silent Otto K. will be proud of you! You can refine your advanced TDC technique as needed later on.
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Old 11-17-21, 01:14 PM   #6
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Originally Posted by lecek View Post
OK lets see if I can help with some tips.


1) Get close. A good range is 500-1000 meters. You can shoot from further but this range is the ideal.

2) If you are using the tools from the scope to set the solution, do your best to be accurate.

3) Try to be perpendicular to your target as much as possible.

4) Be patient and wait for things to line up. You want your torpedoes to be going nearly straight out the front of the boat as much as possible. The more they have to turn the harder it is to hit targets.


That should be enough to start. It takes experience after this.


You don't need to know the following but if your are curious the thinking for these tips are as follows.


1) A target that is twice as far away is twice as hard to hit. This may be obvious but it helps to but quantify the relationship. So a ship at 1.5 km is twice as hard as at 750 and 3 times harder then at 500. If you get much closer then you have to worry about being spotted. Also your torpedoes have a 300 meter arming range.

2) Should be self explanatory. However I will observe that once you get this down, you will find that actually you can be surprisingly sloppy and still hit targets.

3 & 4) If you have a 0 degree solution, your torpedoes go straight out the tube and don't turn at all, then you can be even more sloppy with your target. For example, range has the least effect on your solution at 0 degrees. If the ship is twice as far out as you thought, it will take twice as long for the torpedo to get there, it will also take twice as long for the ship to get in front of the torpedo and it all cancels out. (Almost.) If you shoot off to the right at 90 degrees, the solution has to take into effect the fact that that torpedo is being shot from well to the side of the aiming point. A bad range here means the torpedo will turn more or less than needed and is more likely to miss.
Thanks for the advice. I figured that being perpendicular and within 1k is the key, I have been shooting off of an angle so the torpedo's have to turn coming out of the tube. Will give this a try tonight to see how I do.
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Old 11-17-21, 01:15 PM   #7
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Originally Posted by Aktungbby View Post
/\There is a line in one of the U boat veteran-written books that has influenced my play in SH II, SHV and Aces of the Deep..."TDC? What TDC! Just aim the boat!" IE: Get 1000 (best distance imho!)yards or closer perpendicular 90⁰ to the target, mindful of the eel's arming distance of 300 yards; zero the scope, and setting the angle 1 degree in the direction of the vessel's heading; fire the eel as the target's bow crosses your verticle crosshair. Continue on into the convoy and, again mindful of the arming distance, rezero the scope, and fire-as-you-bear from within the convoy always being careful not to get rammed. If possible when entering the convoy past the first ship column, fire the stern tube at whatever is passing behind you, and simultaneously a front tube at a convenient inner column vessel. Wreak as much damage from within as possible before escorts respond; dive deep and reload(reloading stops if on silent runninng). Steam eels set on high work best at this tactic. Return to finish off cripples as necessary preferably with the deck gun to conserve eels then seek new convoys....Also consider attacks from dead ahead front allowing the convoy to pass over you till you are within the convoy; rise to 'scope depth and fire as you bear within the convoy. A zero'd scope "down the throat" dead-ahead shot at approx 600 yards(the enemy is closing at 8-10 knots on you at 2-4 knots submerged?) with a steam eel set on high speed on the lead escort or the middle column lead cargo vessel(mind the eel depth if passing it under the escort to strike the cargo vessel)as you close in can be attempted. Do not use more than one eel per target. Silent Otto K. will be proud of you! You can refine your advanced TDC technique as needed later on.
Thanks for the advice. When I get better at the sim I will definitely try this strategy.
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Old 11-21-21, 10:01 AM   #8
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Torpedo tutorial:

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