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Old 11-03-17, 08:10 PM   #16
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Exciting news.
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Old 11-03-17, 08:33 PM   #17
Bungo_Pete
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Why don't you start by fixing the skipjack FIRST! that boat is totally porked
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Old 11-03-17, 09:16 PM   #18
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Quote:
Originally Posted by pccl View Post
HOLY **** THAT IS AWESOME

On steam you guys said this will be free? How are you guys releasing this for free? Is the game still selling? Are you guys staying afloat just fine?

Seriously, this is so generous I'm worried about you guys
I too had this question. It might be an idea to drop the cost of the steam game say $10 and then make this a $10 add on. That way it entices newcomers and still generates a profit from DLC. I understand the simplicity of a single game to maintain, but other companies manage DLCs just fine.

I want companies like KFG to make good money on these games because it is a niche market and it's good for us for companies to want to make these games.

Just my $0.02.
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Old 11-04-17, 12:07 AM   #19
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Awesome news! Thanks. Love the game so far.
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Old 11-04-17, 03:01 AM   #20
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Will we see Soviet/Russian warships in the SCS campaign? Seems a bit unfair to be rampaging around in the SCS in a Seawolf with only the fairly obsolescent PLA navy to contend with.
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Old 11-04-17, 11:38 AM   #21
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"On steam you guys said this will be free? How are you guys releasing this for free?"

There is a difference between "free" and no additional charge.
As has been proven many times over the years, new features and refinements to an existing game generates new sales. DLC is not the only way or always the best way to generate income.

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Old 11-04-17, 04:01 PM   #22
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Fantastic! And free too! Wonderful.
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Old 11-04-17, 04:37 PM   #23
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Excellent news. Glad to have bought the game!
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Old 11-04-17, 05:31 PM   #24
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Just noticing a willingness to keep KFG financially going with CW. Apparently, it is a good sim game and it is/could be a long-term hit for KFC. I hope KFC goes that way. I really enjoy it.

Maybe I got an Army Commendation Medal for stopping a Spec Ops Team from landing somewhere. I never really put the two things together. I will have to watch for that.
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Old 11-04-17, 11:21 PM   #25
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make sure to smoothen that submarine body, round and sleek.
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Old 11-05-17, 05:51 AM   #26
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Excellent news on the updates. Great to have a viable and modern subsim these days. Thank you Devs.
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Old 11-05-17, 05:43 PM   #27
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i just hope resupply at sea becomes a thing (or at least in other habours) and the mission generator takes the location of your submarine into account ... some missions have a super unfair time limit when you just resupplied.
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Old 11-05-17, 06:42 PM   #28
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Going for critical ships/subs saves ammo. I have taken out the supply ship and left the escorts. I still got credit.

Yes, a random notice that ammo resupply is available for a three day period would be nice. But, I don't know that any old smuggler can toss a torpedo over their shoulder, plop it into a black rubber boat and meet you in the harbor at midnight.

But, then again, Norway is a friendly country. Don't the U.S. Marines train in Norway? They have hefty shoulders.

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Old 11-05-17, 09:34 PM   #29
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New stuff!
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Old 11-06-17, 01:08 AM   #30
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I think adding neutral ships is a great move adding realism to an already great game. Can't wait to try it. No more torpedo spamming LOL

Thank you Killerfish
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