SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Sub/Naval + Other Games > Sub/Naval & General Games Discussion > Jutland
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 02-13-09, 07:59 PM   #16
AVGWarhawk
Lucky Jack
 
AVGWarhawk's Avatar
 
Join Date: Jun 2005
Location: In a 1954 Buick.
Posts: 27,339
Downloads: 90
Uploads: 0


Default

Just for kicks I disconnected my internet to see if this game would start. It started without issue. So what you are saying in 7 days if I have no connection to the net and have not played the game within the 7 days it potentially could not start, correct? Perhaps it may not accept my e-licence, correct? One could wait for the internet to work on their computer again. no? If my e-license is not accepted I can go to customer support, no? I have never been without internet for 7 days. Customer support is willing to help. I think these are minor issues really. No worse then losing a key code on a jewel case or having your cat do a dance on your disc scratching it up. You have stated that "other' DRM have been known to limit the number of installs. Here, the developer, said you have unlimited downloads. So, again, the quote for the dev is what is clear.
__________________
“You're painfully alive in a drugged and dying culture.”
― Richard Yates, Revolutionary Road
AVGWarhawk is offline   Reply With Quote
Old 02-13-09, 08:33 PM   #17
Bullethead
Storm Eagle Studios
 
Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by AVGWarhawk
Just for kicks I disconnected my internet to see if this game would start. It started without issue. So what you are saying in 7 days if I have no connection to the net and have not played the game within the 7 days it potentially could not start, correct?
Here's the deal with the 7 days....

Every time the game starts, it phones home to SES to make sure it's really your copy. When it makes contact, it remembers the date.

Now suppose you start the game and for whatever reason it can't contact SES. The game compares the date it last made contact to the current date. If it's been less than 7 days, then the game works fines. IOW, you can go for up to 7 days without an internect connection. But note that this is based on the last time the game made contact. IOW, if you haven't played the game for a week already, and the day you do it again you don't have internet, then it treats this as being more than 7 days.

If it's been more than 7 days since the game made contact with SES, 1 of 2 things will happen, depending on whether or not the game can make contact with SES:
  • If it makes contact, then it will ask you to re-enter your license number and password. Once you do that, the game will run normally and this date gets recorded as the time of most-recent contact.
  • If it doesn't make contact, then the game will revert to its demo condition. HOWEVER, this is NOT permanent. Whenever the game regains contact with SES, it will ask you to re-enter your license and password, and resume normal operation.
There are 2 reasons for this, both intended for your convenience:
  1. You can go without an internet connection for up to 7 days without internet. As noted above, this time could be reduced by the number of days beforehand since you last played the game.
  2. If your computer blows up unexpectedly, you only have to wait a maximum of 7 days before the game will run on your new system. This period is also reduced by however long it was beforehand since you last played the game.
So assume it's been 4 days since you last ran the game:
  1. If the game makes contact when you run it today, it works just fine without asking you anything.
  2. If the game can't make contact, then it will run just fine without asking you anything. It will continue to run for another 3 days, but after that it will revert to demo mode if you haven't got the internet back by then, but will only remain in demo mode until it regains contact.
  3. If your computer blows up today (HD crash, MB fried, etc.) before you run the game, then you'll have to wait 3 days before you can run the game on your new system. But it will likely take that long just to get a new system or repair your old one anyway. Once you're up and running again 3 or more days later, you can download the game on your new rig, enter your license and password, and the game will work with full features.
Quote:
You have stated that "other' DRM have been known to limit the number of installs. Here, the developer, said you have unlimited downloads. So, again, the quote for the dev is what is clear.
This is quite true. Each license you buy is associated with 1 computer at a time. However, you can have the game installed on as many computers as you want. Only the one with the license on it at the time will run with full features, the others will run as demos. But you can transfer the license between them as many times as you want with just a few keystrokes.
__________________
-Bullethead
Storm Eagle Studios
In wine there is wisdom, in beer there is strength, in water there are bacteria
Bullethead is offline   Reply With Quote
Old 02-13-09, 09:01 PM   #18
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,276
Downloads: 534
Uploads: 224


Default

Quote:
Originally Posted by em2nought
Quote:
Originally Posted by Lempereur1
If you think about it, should we did go under, why would we not do this?
For one the code would be an asset, so if SES owed anyone money you just couldn't legally turn over your assets to fans. All one has to do is follow "your" postings on the gamesquad forums to date to get a feel for what kinds of actions "you" might take. Benevolence isn't in your DNA from what I've seen. Apologies to Norm Koger.
I don't think SES plans to "turn over the code", they would simply patch the game so that it would not use the DRM.
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is offline   Reply With Quote
Old 02-13-09, 09:02 PM   #19
Lempereur1
Storm Eagle Studios
 
Join Date: Jan 2009
Posts: 55
Downloads: 0
Uploads: 0
Jutland

It's DRM is as clean as it can get.

There are some people who do not DRM. We understand and respect that.

They choose not to buy. Thats ok.

But our solution is the cleanest, easiest DRM on the market.

One other feature that our detraftors never mention is that if you have not connected in 7 days, our server automatically releases the License so it can be installed on antoher PC. If autolog back in, the counter starts over.

This puts control of the License directly in the hands of the gamer. There are a very small number of people who go more than 7 days without connecting to the internet. TO everyone who has purchased our game, our DRM is invisible to them, and they get extremely excited everytime we release and update!

I am sure the developers of Silent Hunter IV would love to release more updates than they are allowed to by the publisher. Thier hands are tied and are at the mercy of the Publisher in most respects.

It also has the built in feature of autoupdating. We are about to release version 1.020 in the next day or two. Thats twenty(20) updates in two months.

It allows us to maintain uniformity in the code by keeping everyone at the same update level.

But if you refuse to purchase because you dont like DRMs, you may find that lack of support of these types of games may result in them vanishing from the market, or, in our case, you miss out on some awesome fun!
Lempereur1 is offline   Reply With Quote
Old 02-13-09, 09:07 PM   #20
Lempereur1
Storm Eagle Studios
 
Join Date: Jan 2009
Posts: 55
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Neal Stevens
Quote:
Originally Posted by em2nought
Quote:
Originally Posted by Lempereur1
If you think about it, should we did go under, why would we not do this?
For one the code would be an asset, so if SES owed anyone money you just couldn't legally turn over your assets to fans. All one has to do is follow "your" postings on the gamesquad forums to date to get a feel for what kinds of actions "you" might take. Benevolence isn't in your DNA from what I've seen. Apologies to Norm Koger.
I don't think SES plans to "turn over the code", they would simply patch the game so that it would not use the DRM.
Leaving gamers hanging would go against everything we have ever done in Gaming.
WE recently tried to count all the PC and board games that we have been involved in over the last 27+ years and we stopped counting at 68!

If we were in this strickly for the money, we would be making first person shooter games.
Lempereur1 is offline   Reply With Quote
Old 02-15-09, 01:52 AM   #21
em2nought
Ocean Warrior
 
Join Date: Mar 2004
Posts: 3,184
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Bullethead
Quote:
Originally Posted by em2nought
The makers of Starforce, we're just mad that you came up with DRM worse than ours.
That's not in any way an accurate statement.
Let me quantify that, to someone still using a dial-up connection SES DRM/patching is worse than a game having starforce. At least with starforce I could still play Enigma Rising Tide, that is until I had to reformat and throw away my cdrw. Steam is just as bad to me. FWIW
__________________
Looks like we need a Lemon Law for Presidents now! DNC sold us a dud, and they knew it.
em2nought is offline   Reply With Quote
Old 02-15-09, 11:03 AM   #22
Bullethead
Storm Eagle Studios
 
Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by em2nought
Let me quantify that, to someone still using a dial-up connection SES DRM/patching is worse than a game having starforce. At least with starforce I could still play Enigma Rising Tide, that is until I had to reformat and throw away my cdrw. Steam is just as bad to me. FWIW
Apart from making the patches take longer to download, how does dial-up make things worse? All you have to do make contact at the start of the game, you don't have to maintain it during the game. And as mentioned above, you don't even need to make contact at all for days at a time, with no ill effects.

Dial-up is perfectly adequate for the game phoning home. Bandwidth matters not a bit for that; all it has to do is make contact. Seriously, doesn't your telephone work just fine for vox?

I myself live way out in the boonies so only have broadband via satellite, and I only got that about a year ago. Thus, much of my work on Jutland, and everything I did with the RJW game, was over dial-up. This never caused me any problems other than the long time required to download files. And because I have a development build, my DRM is WAY harsher than the retail version. In fact, dial-up in my experience is far more reliable at making contact than satellite, it's just way slower when it comes to downloads.

So I'm somewhat at a loss to know why you think our DRM won't work for you because you've got dial-up. That certainly doesn't match my own observations.
__________________
-Bullethead
Storm Eagle Studios
In wine there is wisdom, in beer there is strength, in water there are bacteria
Bullethead is offline   Reply With Quote
Old 02-15-09, 02:32 PM   #23
GlobalExplorer
Admiral
 
Join Date: May 2005
Location: Berlin
Posts: 2,015
Downloads: 165
Uploads: 0
Default

Quote:
Originally Posted by Lempereur1
It also has the built in feature of autoupdating. We are about to release version 1.020 in the next day or two. Thats twenty(20) updates in two months.

It allows us to maintain uniformity in the code by keeping everyone at the same update level.
That autopatching sure is a fine thing.

But your DRM is not.

Selling a product that will disable itself after seven days is not generous. It's just outright dangerous.

Besides, you could offer the autopatching without the kill switch, there is no logic in justifying one with the other.

Quote:
Originally Posted by Lempereur1
But if you refuse to purchase because you dont like DRMs, you may find that lack of support of these types of games may result in them vanishing from the market, or, in our case, you miss out on some awesome fun!
I have no problem with that, there are many other fish in the sea.
__________________

GlobalExplorer is offline   Reply With Quote
Old 02-15-09, 03:37 PM   #24
em2nought
Ocean Warrior
 
Join Date: Mar 2004
Posts: 3,184
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by Bullethead
So I'm somewhat at a loss to know why you think our DRM won't work for you because you've got dial-up. That certainly doesn't match my own observations.
Admittedly my dial-up is really bad, but autopatching is more the concern with dial-up. I usually go someplace else to download anything over 10 MB. If I even leave something like Firefox on auto update it brings my internet experience to a halt. SES type of DRM wouldn't work personally for me even if I had a T-1 internet connection, but then neither would Steam. Maybe, and that's a big maybe, I'd be willing to suffer thru your DRM if I didn't have to have auto patching too, but having BOTH is just too much.
__________________
Looks like we need a Lemon Law for Presidents now! DNC sold us a dud, and they knew it.

Last edited by em2nought; 02-15-09 at 03:41 PM. Reason: messed up html or whatever it is
em2nought is offline   Reply With Quote
Old 02-20-09, 04:13 AM   #25
smithcorp
Bosun
 
Join Date: Feb 2005
Location: Australia
Posts: 68
Downloads: 27
Uploads: 0
Default

Quote:
Originally Posted by Bullethead
Here's the deal with the 7 days....

Plus more.
I just got back from 14 days away from the game (14 days away from my PC, it was switched off and not connected to the internet for this period), started the game up, it updated and started just like normal. No prompting me for licence numbers or anything. Just like I hadn't been away.

So what Bullethead says about the game's DRM is just how it works. I was a little nervous about it when I got back today, having read some others' experiences, and wondered if I would have problems as this was the first time I hadn't started the game for more than a few days, but it was perfectly seamless.

smith
smithcorp is offline   Reply With Quote
Old 02-20-09, 10:08 AM   #26
Bullethead
Storm Eagle Studios
 
Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by em2nought
Admittedly my dial-up is really bad, but autopatching is more the concern with dial-up. I usually go someplace else to download anything over 10 MB.
I know what you're talking about. Back when I had dial-up, I had to go into town periodically to get big downloads off a hotspot.

Our autopatching really isn't that big a deal even for dial-up, however.

First off, it's not really automatic, it's optional. The automatic part is that the game always checks if there's a patch available, but then it asks you if you want to download it. If you say "no", the game will still work just fine, but of course won't have whatever fixes are in the patch. The game will ask you again if you want the patch next time you run it, so saying "no" isn't forever.

Second, the vast majority of our autopatches are only 1-2 megs. Even my old 23.6K dial-up could get them in the time it took me to pump bilges and get another beer. Only on very rare occasions is one of our patches even 10 megs. When one of these came along, I would decline it to start with and then download it overnight.

So really, the only thing dial-up can't handle is the initial download. The RJW game is about 350 megs and Jutland is about 620. But these are installers, so you can get them at a hotspot on your laptop, then copy them to and install them on your desktop when you get home. After that, the desktop's dial-up can handle the autopatching.
__________________
-Bullethead
Storm Eagle Studios
In wine there is wisdom, in beer there is strength, in water there are bacteria
Bullethead is offline   Reply With Quote
Old 02-20-09, 10:10 AM   #27
Bullethead
Storm Eagle Studios
 
Join Date: Jan 2009
Location: Wakefield, LA
Posts: 284
Downloads: 0
Uploads: 0
Default

Quote:
Originally Posted by smithcorp
I just got back from 14 days away from the game (14 days away from my PC, it was switched off and not connected to the internet for this period), started the game up, it updated and started just like normal. No prompting me for licence numbers or anything. Just like I hadn't been away.
Thanks for the endorsment
__________________
-Bullethead
Storm Eagle Studios
In wine there is wisdom, in beer there is strength, in water there are bacteria
Bullethead is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:10 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.