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09-26-06, 01:56 PM | #31 | ||
The Old Man
Join Date: Sep 2005
Location: de_dust2
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09-26-06, 02:31 PM | #32 |
The Old Man
Join Date: Jul 2006
Location: Virgina Beach
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DAMMM! You beat GWX TeddyBar! Anyhow its nice to see your still at work!
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"Some ships are designed to sink… others require our assistance." |
09-26-06, 02:40 PM | #33 | |
Silent Hunter
Join Date: Aug 2006
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NYGM Tonnage War v2.0 916 MB (961,086,938 bytes) 2265 files, 455 folders NYGM Tonnage War V2.2 – Stand Alone Version 1.04 GB (1,122,241,626 bytes) 2557 files, 479 folders |
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09-26-06, 02:49 PM | #34 |
Frogman
Join Date: Feb 2005
Location: St louis
Posts: 304
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Downloaded and started my first ever NYGM patrol last night. Gonna take some getting used to with the higher realism and all. Should be a fun challenge. Managed to sink a small merchie so far. One nice little tidbit I noticed was the delay in the torpedo hitting the ship and hearing the sound. Nice touch
Cant wait to play it some more and hopefully find me a nice juicy convoy. |
09-26-06, 02:51 PM | #35 |
Helmsman
Join Date: Jul 2005
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Any reason why some ships exist twice? To give have different BRT values for one ship maybe?
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09-26-06, 03:07 PM | #36 | |
Silent Hunter
Join Date: Aug 2006
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Saw a lighted hostipal ship the other night as well. |
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09-26-06, 03:32 PM | #37 |
Sea Lord
Join Date: Mar 2005
Location: Grid CH 26, Spain ,Barcelona
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i was donloading the filefront upgrade version and i found another version that say this
This version has a typo error NYGM_Tonnage_War_V2.2__Upon.7z it means that is corrupted or has errors ?
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But this ship can't sink!... She is made of iron, sir. I assure you, she can. and she will. It is a mathematical certainty. Strength and honor |
09-26-06, 03:41 PM | #38 | |
Silent Hunter
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09-26-06, 04:12 PM | #39 |
Blade Master
Join Date: Jan 2002
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All right, everyone having fun? :rotfl:
kylania has done an excellent job answering your questions correctly, thanks mate! There was a 2nd Typo in the manual that contradicted the advice where I had left out the "not" when we said "If the files “Randomised events_1939.cfg” through to Randomised events_1945.cfg are not deleted there may be possible game play issues." |
09-26-06, 04:29 PM | #40 | |
The Old Man
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09-26-06, 05:10 PM | #41 |
Chief
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Noticed that I am no longer getting distances to targets reported by the watch officer. Is that a change made in 2.0/2.2 ? I don't think my realism settgns(100%) have changed.
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09-26-06, 05:18 PM | #42 |
Frogman
Join Date: Feb 2005
Location: St louis
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1st question. Was the default crash dive depth reset? I tried a crash dive and my boat went to 19m and stayed there. Or could this maby be one of those random malfunctions from SH3commander? Didnt have time to do a repeat test last night.
If it was reset how do I set it again? Im aware of the crash dive blues problem and thought maybe this was a work around for it? |
09-26-06, 06:20 PM | #43 |
Silent Hunter
Join Date: Aug 2006
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Yes, in NYGM 2.2 the default Crash Dive setting is 20m. You can change it as shown below:
Default Crash Dive depth is found in: data\submarine\<subtype>\<subtype>.cfg under [Properties]. For example in NYGM 2.2 the VIIC's crash depth is 20m as seen in: data\submarine\NSS_Uboat7c\NSS_Uboat7c.cfg [Properties] PeriscopeDepth=12;meters SnorkelDepth=10;meters CrashDepth=20;meters MaxDepth=300;meters SurfaceDepth=8;meters TorpLaunchMaxDepth=20;meters StormConditions=11,0.1;max wind speed [m/s], max rain intensity [0,1] |
09-26-06, 07:12 PM | #44 |
中国水兵
Join Date: Jun 2005
Location: New York
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Teddy, thanks for clarifying the typo regarding SH3 Commander...that had me seriously confused.
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09-26-06, 07:12 PM | #45 | |
Blade Master
Join Date: Jan 2002
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The idea behind the change extending the game play and to have you, the player, more involved in the experience as a Captain and at the same time heighten the tension felt. As a result of removing the distance you will now have to look at the escort and gauge how far way he is and his base course. Then plot your escape or if trying to attack either the escort or the convoy or the port, your way past the escort. Having to now rely upon your own visual input we now have to pay close attention to the escort and treat them with respect. You will never know 'precisely' how far the escort is away or how far he has come towards you and at what speed and as a result you will now experience a more tense battle of cat and mouse that will test your resolve and nerves as you play a game of bluff with the escort. I hope this will assist you to enjoy what I consider a great enhancement to the game from such a small change. |
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