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Old 12-04-09, 09:15 PM   #136
ZeeWolf
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Quote:
Originally Posted by java`s revenge View Post
I think i gonna buy this game. I am already playing Red Orchestra / Darkest hour
very much but this is also something special. But where can you buy it??
That's great java's revenge, Freiwillige has you covered on where to buy it
but here is a place that Sudo mentioned:
http://www.gogamer.com/WWII-Battle-T...VVviewprod.htm


Kill rings set to 35

Last edited by ZeeWolf; 12-05-09 at 03:11 PM.
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Old 12-05-09, 02:25 PM   #137
Freiwillige
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New pics and I cant see em
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Old 12-05-09, 02:57 PM   #138
ZeeWolf
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Quote:
Originally Posted by Freiwillige View Post
New pics and I cant see em

You can't see em! Why?
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Old 12-05-09, 03:37 PM   #139
Dowly
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I can see them just fine.
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Old 12-05-09, 04:03 PM   #140
ZeeWolf
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Originally Posted by Dowly View Post
I can see them just fine.
I had to buy the Pro Photobucket version. The free version gives you
10 Gigs of traffic per month and thanks to you guys
that was exceeded in just FIVE DAYS MAN!

You guys are AWESOME!

ZeeWolf

Putting the Zee in SIEG!
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Old 12-05-09, 07:50 PM   #141
Sledgehammer427
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nice one with the Kill rings! Im interested to see how they fit in to the add-on!
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Old 12-05-09, 09:00 PM   #142
Freiwillige
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Yes I love the Kill rings. I built a Stug IV model in 1/72 that I hand painted the kill rings on.

Why is it that the Germans always thought of cool little motivational details like that. Imagine being an infantryman and knowing an armored assault is coming and seeing a Stug with 30+ kill rings pulling into an ambush position nect to your ditch, Wouldn't you feel a bit more secure knowing that Stug had experiance?
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Old 12-05-09, 10:17 PM   #143
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Quote:
Originally Posted by Sledgehammer427 View Post
nice one with the Kill rings! Im interested to see how they fit in to the add-on!
The new kill rings are for the new modeled German armored units. The new markings are for all new modeled units.
This one feature [markings] will enable the changing of national markings with out having to change texture maps.
The Kill rings will enable AI units to be customized in player's Zugs (platoons).
I have plans to have them for the player tanks as well but they too will have to be new models.

ZeeWolf
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Old 12-05-09, 10:26 PM   #144
ZeeWolf
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Quote:
Originally Posted by Freiwillige View Post
Yes I love the Kill rings. I built a Stug IV model in 1/72 that I hand painted the kill rings on.

Why is it that the Germans always thought of cool little motivational details like that. Imagine being an infantryman and knowing an armored assault is coming and seeing a Stug with 30+ kill rings pulling into an ambush position nect to your ditch, Wouldn't you feel a bit more secure knowing that Stug had experiance?
Great analogy, of course I want to figure out a way to update AI unit's Kill Rings automatically. I believe this can be achieved with nominal effort once I start focusing (working) on it.

Onward!

ZeeWolf
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Old 12-05-09, 10:46 PM   #145
ZeeWolf
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Hey all,
I just ordered a cool book (of course that doesn't mean I'll have time to read it ) after reading Dowly's excellent post Memoirs of a Tiger commander.

It's called;

Panzer Operations: The Eastern Front Memoir of General Raus, 1941-1945

you can check this link out to get a glimpse by clicking the books name.

I am certain this book will inspire me in ways you guys will benefit from,

ZeeWolf


Last edited by ZeeWolf; 12-06-09 at 11:06 AM.
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Old 12-06-09, 04:38 AM   #146
Hitman
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Another question: Which patch are you building your expansion upon? I know there was a semi-official patch 1.1 (Which gives me a CTD) and people are still working on an MMP patch, current version is I think 5. Which one will come bundled in the expansion? Or are you doing your own patch?
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Old 12-06-09, 04:57 AM   #147
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Zee

couple of questions.

Have you managed to sort the myriad of errors in the in the scripts these are mainly reported in the execution log

??

Also noticed that some of the stock models have errors in relation to collision mesh orientation can these be fixed in the editor, tried hex editing the MS2 files but the they are all in cyrillic and I cant make head nor tail of them.
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Old 12-06-09, 10:58 AM   #148
ZeeWolf
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Quote:
Originally Posted by Hitman View Post
Another question: Which patch are you building your expansion upon? I know there was a semi-official patch 1.1 (Which gives me a CTD) and people are still working on an MMP patch, current version is I think 5. Which one will come bundled in the expansion? Or are you doing your own patch?

It will be based on the default install. My work started as a patch for the many glitches in the sim,
so what I want you to realize that to go from knowing nothing to the capacity of adding new vehicles etc.etc.
took months of meticulous, arduous and relentless dedication to making this the tank sim
I became convinced it could become. And God only knows this was no easy task I will assure you.

As for those who are dedicated to multi-player moding: I am sure they
will consider my work as their new foundation for this tank simulation and
draw that conclusion themselves.

ZeeWolf
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Old 12-06-09, 11:05 AM   #149
ZeeWolf
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Quote:
Originally Posted by VAseMkIII View Post
Zee

couple of questions.

Have you managed to sort the myriad of errors in the in the scripts these are mainly reported in the execution log

??

Also noticed that some of the stock models have errors in relation to collision mesh orientation can these be fixed in the editor, tried hex editing the MS2 files but the they are all in cyrillic and I cant make head nor tail of them.
Yes! And worry not, I plan on replacing all the models in this sim that are
sub-Zeedub standards.

ZW
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Old 12-06-09, 12:05 PM   #150
VAseMkIII
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Fantastic

Zee I am sure that will be case we just need to get our hands on your goodies and with your blessing sort the mp aspect .

It will truely make this this the king of tank sims.
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