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Old 06-18-19, 07:24 PM   #31
XenonSurf
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Thanks! No, I play with my modlist as described in the first page. I just start again from bunker, this time I chose the Scapa Flow mission. I change to leave port in 3 days and from Wilhelmshaven, I'm sick to crash my sub with TC 256 in the Kiel canal...


I think that considering your suggestions, everything should go fine then. Also I still have plenty of time, it's 28.09.1939 when leaving bunker, the mission expires on 15.10.1939.
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Old 06-19-19, 01:40 AM   #32
Oby
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It should work.

I put some of my screenies at the bottom. Put them in chronological order from oldest to latests an you'll see how I did the mission(ignore depth charge pictures).

This was an experimentaiton(no real navigation,all map updates and so), for modding purposes only.


Try to use eastern approach as Prien did in real life. In OHII,there are some nice historical details.

Watch out for planes,destroyer and patrol boat on east entrance.

BF campaign objective bar should fill up as soon as you sink one apropriate target in mission zone(no tonnage).

It would be even better if AI would work normally. Try to save when you are on the spot and experiment. You'll see, that AI is somehow broken near ashore.

Good luck anyway.


https://mega.nz/#!CfwUzAqL!xmjWU-T65...gWHku7WVvznhY4

Last edited by Oby; 06-19-19 at 02:38 AM.
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Old 06-19-19, 10:24 AM   #33
XenonSurf
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Quote:
Originally Posted by Oby View Post
It should work.

I put some of my screenies at the bottom. Put them in chronological order from oldest to latests an you'll see how I did the mission(ignore depth charge pictures).

This was an experimentaiton(no real navigation,all map updates and so), for modding purposes only.


Try to use eastern approach as Prien did in real life. In OHII,there are some nice historical details.

Watch out for planes,destroyer and patrol boat on east entrance.

BF campaign objective bar should fill up as soon as you sink one apropriate target in mission zone(no tonnage).

It would be even better if AI would work normally. Try to save when you are on the spot and experiment. You'll see, that AI is somehow broken near ashore.

Good luck anyway.


https://mega.nz/#!CfwUzAqL!xmjWU-T65...gWHku7WVvznhY4

Thank you for your pictures
They are gorgious, I can see that you did meet a lot of resistance, I like the depth charge pictures a lot
In my first run, I had a lot of ships standing still in the Scapa bay, but I will check wether saving /reloading will unstuck them to get active, this would be the hell for my submarine...
A very good occasion to see if my 'Air Support' changes will work as I say, a lot of British planes should join Scapa once I am detected...Let's see...
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Old 06-20-19, 12:33 PM   #34
XenonSurf
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I will soon start a new thread with the title


[REL] Xenon's Modlist


containing my final modlist ready for download

this will be the prelude to make it ready for download - probably via Mediafire.
I'm working now to include some useful docs, install instructions, and game tips retrieved from my numerous posts here in Subsim. In one word: you will not just download and not knowing what to do next and how to start playing. I will try to cover all that and doing a mini guide for 'how to use the TDW NewUIs features'.


My last changes in my modlist are these additions:


Campaign Transfer Messages required when playing WITH TONNAGE BAR
Campaign Transfer Messages required when playing WITHOUT TONNAGE BAR
Deutscher Sprachpatch
Iron Crosses & Tonnage Bar Removed from Map_from TWoS
OH II v2.5 Campaign Messages_German_Font_FIX
OHII v2.5 - No Stupid Tonnage Bar_Free Style Campaign v0.1_NewUIs v7.5.0
Time Compression_NewSettings


I have also included a profile (*.mep file that you load in JSGME) for a 'Stock Game with Minimal Mods installed' that looks like that:


----------------
Accurate German Flags
No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED
SH5_7A_Conning_Fix
Fix clock rear torpedo room VIIA
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equip_Upgrades_Fix_1_4_AFFOE_151
Equipment_Upgrades_Fix_v1_4_Patch_1
Equip_Upgrades_Fix_1_4_Patch_1_AFFOE_151
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
EUF_UBoat_FX_v0_0_3_ byTheBeast
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FXU_0_0_22_Ship zon Files v2
IRAI_0_0_41_ByTheDarkWraith
IRAI_0_0_41_Inertia_Damage
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
OPEN HORIZONS II v2.5
OH II v2.5 Grid Request fix Patch SH5
OH II v2.5 Campaign Messages_German_Font_FIX
Campaign Transfer Messages required when_playing_WITH_TONNAGE_BAR
---------------


Real purists of the game can take away the 4 last mods to have a 100% stock game with most bugs resolved (but still a lot of game nuisances, so I don't recommend using this list unless you want to know what the release game looked like). This minimal list WILL STILL REQUIRE YOU to apply the latest TDW Generic Patcher v.0.168 on a SH5 v.1.2.0 game before adding these mods.


See you in my new thread soon!
Cheers,
XS

Last edited by XenonSurf; 06-20-19 at 04:09 PM.
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Old 07-26-19, 10:26 AM   #35
thend
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Thanks!

No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED

Ligths.cgf file, the two values are set to 0

This can also have some effect.

Some environment mods that are not compatible with it.

-----------------

[InteractiveObjectsHighlight]
Spread=0
Blend=0
-------------------------


I think a lot of people know.
Maybe a newcomer like me has encountered this kind of problem.
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Old 07-26-19, 10:31 AM   #36
XenonSurf
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Quote:
Originally Posted by thend View Post
Thanks!

No_Damn_Bubbles_No_Damn_Halo_Mod_ADJUSTED

Ligths.cgf file, the two values are set to 0

This can also have some effect.

Some environment mods that are not compatible with it.

-----------------

[InteractiveObjectsHighlight]
Spread=0
Blend=0
-------------------------


I think a lot of people know.
Maybe a newcomer like me has encountered this kind of problem.

The mod you mention above is only necessary for my minimal modlist, not for my major one. And I have made changes to it based on the original mod that was not perfect.
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Old 08-01-19, 11:16 AM   #37
lukehouse356
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I am so glad you are creating this. If I understand your purpose, I am so excited to be able to have the eye candy and functionality without having to deal with the steep learning curve and time investment of 100% realism (especially with two small children). I played SHIII quite a bit back when it was the latest and greatest. I am exited to get back into this game series. I don't suppose you have an ETA on when your new thread/mod soup DL will be released? Thanks again!
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Old 08-01-19, 11:26 AM   #38
Aktungbby
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lukehouse356!
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Old 08-01-19, 07:03 PM   #39
XenonSurf
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Quote:
Originally Posted by lukehouse356 View Post
I am so glad you are creating this. If I understand your purpose, I am so excited to be able to have the eye candy and functionality without having to deal with the steep learning curve and time investment of 100% realism (especially with two small children). I played SHIII quite a bit back when it was the latest and greatest. I am exited to get back into this game series. I don't suppose you have an ETA on when your new thread/mod soup DL will be released? Thanks again!

I'm happy to say that once released this mod will be for you, you can set 3 different levels of difficulty, easy / medium / hard, while 'hard' will be at the level of TWoS regarding damages to your sub and enemy AI.


Currently I'm making final tests to check that all features really work and the game will be stable, this takes time, also I will include a starting guide about how to use the interface - with pictures included - and some basics about intercepting a convoy and using the hydrophone.


Stay tuned!
Best greetings,
XS
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Old 08-02-19, 06:44 AM   #40
THEBERBSTER
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A Warm Welcome To The Subsim Community > lukehouse356
Subsim <> Make A Donation <> See The Benefits <> Support The Community
SH3 – 4 - 5 Tutorials > Downloads > Other Useful Information > See Links in My Signature Below
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Old 08-22-19, 11:39 AM   #41
thunder4e
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That looks very interesting.

I install SH5 fresh today after 4 Years and realize Downloading my old Mods is a pain because of the download limit , i'm looking forward to this and hopefully we can get a mediafire also.
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Old 08-22-19, 02:46 PM   #42
Aktungbby
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thunder4e! after a long silent run!
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Old 10-28-20, 03:16 PM   #43
lukehouse356
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Any progress report on this guy? Thanks!
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