SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > SH5 Mods Workshop
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 01-24-23, 11:15 AM   #136
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,275
Downloads: 534
Uploads: 224


Default

starsconty, what is you goal with this work?
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is online   Reply With Quote
Old 01-24-23, 01:30 PM   #137
Aktungbby
Gefallen Engel U-666
 
Aktungbby's Avatar
 
Join Date: Jul 2013
Location: On a tilted, overheated, overpopulated spinning mudball on Collision course with Andromeda Galaxy
Posts: 27,706
Downloads: 22
Uploads: 0


Default Welcome aboard!

starsconty!
__________________

"Only two things are infinite; The Universe and human squirrelyness; and I'm not too sure about the Universe"
Aktungbby is offline   Reply With Quote
Old 01-25-23, 02:18 AM   #138
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

Quote:
Originally Posted by starsconty View Post
I'm not sure if it will be possible with the blue oxygen bottles, because in the subset06 of CR_Walls are not only the bottles but a part of the housing of the gyrocompass too. And these parts have only one texture assignment I have to split.
Hi starsconty.

what do you want to know or how can we help you?
The part you wrote is exactly the same I wrote here in the middle of last year: https://www.subsim.com/radioroom/sho...7&postcount=13
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is online   Reply With Quote
Old 01-26-23, 07:41 AM   #139
Onkel Neal
Born to Run Silent
 
Onkel Neal's Avatar
 
Join Date: Jan 1997
Location: Cougar Trap, Texas
Posts: 21,275
Downloads: 534
Uploads: 224


Default

Looks like he was a spammer, will be deleted
__________________
SUBSIM - 26 Years on the Web
Onkel Neal is online   Reply With Quote
Old 01-26-23, 07:48 AM   #140
Jimbuna
Chief of the Boat
 
Jimbuna's Avatar
 
Join Date: Feb 2006
Location: 250 metres below the surface
Posts: 180,290
Downloads: 63
Uploads: 13


Default

Sorted.
__________________
Wise men speak because they have something to say; Fools because they have to say something.
Oh my God, not again!!


GWX3.0 Download Page - Donation/instant access to GWX (Help SubSim)
Jimbuna is online   Reply With Quote
Old 05-14-23, 02:21 PM   #141
Dönitz78
Bosun
 
Join Date: Sep 2021
Posts: 64
Downloads: 327
Uploads: 0


Default

Would it be possible to have a version containing only the textures ?

Thank you for your work on your mod.
Dönitz78 is offline   Reply With Quote
Old 05-15-23, 07:43 AM   #142
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

Quote:
Originally Posted by Dönitz78 View Post
Would it be possible to have a version containing only the textures ?

Thank you for your work on your mod.

You got a PM.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is online   Reply With Quote
Old 05-15-23, 04:56 PM   #143
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,101
Downloads: 3211
Uploads: 0


Default

Quote:
Originally Posted by GrenSo View Post
You got a PM.
Hi GrenSo: I continue to have problems with the "cameras out of sector" issue. I try TWoS with only your Environment, and the problem persists. Usually I don´t play with external cameras, so I can use your mod. But when I start a campaign with external cameras on, the problems appear, mainly when I´m in the control room and try to pass to external camera.

Could you send me, if it is possible, the textures only mod, to try without the other files?

I did some experiments with the cameras.cam file, without positive results.

Many thanks and best regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 05-15-23, 05:22 PM   #144
Dönitz78
Bosun
 
Join Date: Sep 2021
Posts: 64
Downloads: 327
Uploads: 0


Default

I think we have issues regarding compatibility with real navigation + Newsextant.

I think but I'm not sure it comes from: Page Layout.ini & page Layout.py


EDIT :

I just tested your mod + real navigation + newsextant and it seems incompatible. What are the modifications in the "page layout" files in your mod ?
that we can solve this problem, because your mod is particularly appreciable, but incompatible with realnavigation & newsextant & Alpheratz mod and it is particularly a pity.

Last edited by Dönitz78; 05-15-23 at 05:47 PM.
Dönitz78 is offline   Reply With Quote
Old 05-15-23, 07:24 PM   #145
fitzcarraldo
Argentinian Skipper
 
fitzcarraldo's Avatar
 
Join Date: Jul 2009
Location: Somewhere between Buenos Aires and the Bungo Suido
Posts: 5,101
Downloads: 3211
Uploads: 0


Default

Quote:
Originally Posted by Dönitz78 View Post
I think we have issues regarding compatibility with real navigation + Newsextant.

I think but I'm not sure it comes from: Page Layout.ini & page Layout.py


EDIT :

I just tested your mod + real navigation + newsextant and it seems incompatible. What are the modifications in the "page layout" files in your mod ?
that we can solve this problem, because your mod is particularly appreciable, but incompatible with realnavigation & newsextant & Alpheratz mod and it is particularly a pity.
You can compare the two ini files with Winmerge and see what differences there are between the original ini and the modified ini by the GrenSo mod.

https://winmerge.org/?lang=es

It´s free.

Regards.

Fitzcarraldo
__________________



My subject is War, and the pity of War. The Poetry is in the pity - Wilfred Owen.
fitzcarraldo is offline   Reply With Quote
Old 05-15-23, 08:56 PM   #146
Dönitz78
Bosun
 
Join Date: Sep 2021
Posts: 64
Downloads: 327
Uploads: 0


Default

Thanks ! I just looked and there is a huge difference, on a lot of lines. Totally incompatible with Alpheratz main mod or New sextant for my biggest regret
Dönitz78 is offline   Reply With Quote
Old 05-16-23, 01:05 AM   #147
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

Hi there,

like I told it in the past, I do not have the issue with "out of sector" and if yes, then only sometime and only in bunker and with TWoS only too. So I can't really reproduce this issue, because I got it not on parole.

I don't think the issue comes from the camera.dat, because if so, then all would have this issues just with TWoS.

About the "Page layout.ini" and the "Page layout.py" there are only the function of for the compass included.

In the "Page layout.ini" are the section G3F I849, G3F I850, G3F I853 and G3F I854 changed... if I remember correctly. Just search there for the entry "Gyrocompass" or the 4 dds files you can find at "data\Menu\Gui\Gyrocompass". But I think, but I have to check it by my own, I added one part there and had changed the complete numbering.
The "Page layout.py" was toked from a Russia version from TWoS, like you can read here: https://www.subsim.com/radioroom/sho...d.php?t=253180

GSE should work with "TWoS Real Navigation", because I use it too. I think it should not be compatible with "TWOS Real Navigation_New Sextant", because I do not use it and had until now not the time to edit all necessary files for it.

If you will, you can do the edit of the files. I do not mind. The same applies for Alpheratz mod and compatibility with GSE.


I think Alpheratz use this gyrocompass with other textures and maybe another size too, if I see this video from him on youtube:






For me, it was more important, but I've failed so far, that the compass works with the SH3 and SH4 style.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is online   Reply With Quote
Old 05-16-23, 07:34 PM   #148
Dönitz78
Bosun
 
Join Date: Sep 2021
Posts: 64
Downloads: 327
Uploads: 0


Default

Quote:
Originally Posted by GrenSo View Post
For me, it was more important, but I've failed so far, that the compass works with the SH3 and SH4 style.
I think many of us would be glad to have the compass with UI SH3style interface.

The sh5 interface is not very immersive unfortunately.

If I can help you maybe we'll have more chance to find it.


Quote:
Originally Posted by GrenSo View Post
If you will, you can do the edit of the files. I do not mind. The same applies for Alpheratz mod and compatibility with GSE.
I think the best would be to have a "texture" version of your mod, which would be compatible with any other mod.

Your interior textures are particularly beautiful!
Dönitz78 is offline   Reply With Quote
Old 05-17-23, 12:41 AM   #149
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

Quote:
Originally Posted by Dönitz78 View Post
I think many of us would be glad to have the compass with UI SH3style interface.

The sh5 interface is not very immersive unfortunately.

If I can help you maybe we'll have more chance to find it.
I think we need TDW for this, because he wrote the python scrips or we need Vecko. I am a network engineer for Cisco, Fortinet, Lancom and so on but not a programmer.

But like I told you, you can try to check the "Page layout.py" file. I think that the difference between the three styles (SH3, SH4 and SH5) can only be found in this one file. Although there are many cross-references to other python script files, but the main declaration of functions can be found in the "Page layout.py".

Quote:
Originally Posted by Dönitz78 View Post
I think the best would be to have a "texture" version of your mod, which would be compatible with any other mod.
Like I told you, Please give me some days to disassemble and reassemble my files of GSE and release a GSE light version.

Quote:
Originally Posted by Dönitz78 View Post
Your interior textures are particularly beautiful!
Thank you very much.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is online   Reply With Quote
Old 05-18-23, 06:53 AM   #150
GrenSo
Grey Wolf
 
Join Date: Apr 2019
Location: Germany
Posts: 828
Downloads: 578
Uploads: 8


Default

Dönitz78 and fitzcarraldo,

you both go a PM with download link for a light version of GSE.
In this light version include these changes:


- no intro
- new textures of dials, sensors, watch, torpedo, bed and seabags
- new textures in the submarine for the walls and sub interior
- minimally changed keyboard layout with customized F1 side
- new funnel smoke for vessels
- new clouds
- changed some weather effects
- new texture for the dials of the TDC in CT

GSE light use these mods or just parts of them:
- include textures for the uniforms from "Boogies Refit for TWOS v3.0 Complete"
- include "EQuaTool - Elite Quality Map Tools for SH5 by AvM"
- include "Binoculars with bearing by Torpedo v1"
- include "GreenPPIscope"
- include "Bstanko6's Low Contrast Masage Box"
- include "Darkened Recognition Manual v2.0 by Torpedo"


The deleted things like the gyrocompass, Radion R3 or my version of silentmichal's interior mod and the other ones must be added separately.


Please give me feedback if I have to change something to be better compatible with other mods or part of TWoS.
__________________
Best regards,
GrenSo


“Mankind must put an end to war, or war will put an end to mankind.” - J.F.K.
GrenSo is online   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 08:32 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.