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Old 10-25-22, 10:08 PM   #1411
propbeanie
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Quote:
Originally Posted by Captain Wreckless View Post
Is it possible to run 2 instances of the program side by side to compare files. If so, how would I do it? Say for example I would like to compare 2 particle.dat files from an original mod and an updated version of the mod and see the difference between the 2.

Double clicking on each file doesn't do anything, only the first one clicked is the active file.

Thanks.


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To open a second, separate file, use the open instance of S3D, click on the usual "File - Open", and navigate to the folder of the 2nd object. It should open in a new window, and leave the first instance open also. If you have the dat of say the Shokaku open, you can use the S3D's links in the upper right to open the sim, dsd, etc. files. Then use the File-Open and open a 2nd ship, and use the same buttons on that particular ship's dat file instance in S3D in the upper right, just like the Shokakus's you did previously, and have all files of both ships open. Do a 3rd, do a 4th... you will eventually run out of computer, of course...




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Old 02-15-24, 03:16 PM   #1412
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Originally Posted by JapLance View Post
From the readme in S3D:



Other than that, I can't help you because my technical skills are close to 0.
updating Japlance's Directx9 link because the one he referenced was broken.

https://www.microsoft.com/en-gb/down...ils.aspx?id=35


this additional installation, plus PB's Properties changes (above) will fix the problem of S3d running in win10/11.

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Old 03-20-24, 07:19 AM   #1413
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Default S3D manual

Hi, everybody.
Does anybody have a copy of the s3d editor manual? I' want to create additional animations and modification to the interior.
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Old 03-20-24, 07:28 AM   #1414
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I do not remember a "manual" per se, but skwasjer did do some "tutorials", some of which are still alive in his signature. You can also "search" for him on YouTube and possibly find some others. Jeff-Groves is into animation also, and has a couple of threads here that might be useful. Use an external search engine and use "site:subsim.com/radioroom Jeff-Groves animation" for your search term, and see if that doesn't find some of his posts.
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Old 03-20-24, 08:39 AM   #1415
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Quote:
Originally Posted by propbeanie View Post
I do not remember a "manual" per se, but skwasjer did do some "tutorials", some of which are still alive in his signature. You can also "search" for him on YouTube and possibly find some others. Jeff-Groves is into animation also, and has a couple of threads here that might be useful. Use an external search engine and use "site:subsim.com/radioroom Jeff-Groves animation" for your search term, and see if that doesn't find some of his posts.
Thank you for the informations.
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Old 03-20-24, 10:26 AM   #1416
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There's SH3 animations and SH4 animations.
SH3 is easiest to create and S3D can handle them in KeyFrame or MeshAnimations.

Here's the important stuff about SH4 animations.
https://www.subsim.com/radioroom/sho...d.php?t=207142

And SH3 animation stuff.
https://www.subsim.com/radioroom/sho...d.php?t=176928

It will list as Madox58. But that was actually me.
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