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Old 11-24-2020, 04:41 PM   #2236
KaleunMarco
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Quote:
Originally Posted by Mios 4Me View Post
The powers-of-observation tables have some interesting values apparently. I once surfaced at night under clear conditions in between two CVs in an unusually widely spaced TF and ran at flank for several minutes trying to get into position for a beam spread. Both carriers remained as unknown radar contacts until I began the run-in on the one to port, yet when I switched to bridge view, they were very clearly visible, along with the escorts on their far sides. Submerging as I fired, neither reacted until the torps hit.
yeah, those are really interesting conditions.
how can I get those?
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Last edited by KaleunMarco; 11-24-2020 at 09:41 PM.
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Old 11-24-2020, 08:35 PM   #2237
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I wish I remembered the details better, but it's been couple of careers ago or more. IIRC the lead carriers were Akagi and Kaga, moving east, so it may have been one of the Single Missions or a random pre-Midway encounter.

I had a similar situation on the last career in the SBS against Ozawa, but in very heavy weather. I closed on Zuikaku in a surface attack, paralleling until I could get into position, staying just far enough away that I wasn't detected until just before turn-in. Taiho loomed out of the gloom ahead just then and all bow tubes were open, so...

David McCampbell had a quiet June 19th in that reality.

Unrealistic, but fun the first time or two.
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Old 11-26-2020, 08:54 AM   #2238
mikesn9
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Let me know if more details would help fix this.
2nd patrol, Tambor from Pearl started Feb. 24 1942.
Zone 4, patrol for 5 days, saved after getting in zone and also about 1 day later(saves OK)

3 days in zone, first targets A midget sub and a Sentaka-Dai Sub. sank the big one, midget acted like DD, circling etc.
Saved, didn't check save at that time, found out later that it comes up with gauges at high noon.
2 days later sank Passenger-cargo freighter, saved.
Next time I played this save and prior save came back with gauges at high noon.
previous saves OK.
Fortsu v1.26p no other mods, Win 7 64 bit. LAA.


Any comments?
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Old 11-27-2020, 01:42 AM   #2239
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finaly got this download installing it now i'll give it a good try see how i like it
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Old 11-28-2020, 11:13 AM   #2240
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USS Jack, Jan 1944, ex-Fremantle, assigned to southern portion of Borneo's west coast, then the southern Makassar Strait. En route to Borneo (along central southern coast), we engaged a sailing vessel with 40 mm fire, taking down both masts, but not the Rising Sun flag, which remained flapping with no visible support.

At some point observed that the bow planes were "pinned back" but were functioning normally later.

Returned to Fremantle, reloaded and refit for the next patrol, only for the game to CTD when selecting the next mission. This happened again on the reload.

Note: this is the first patrol of a new career. I deleted the previous careers (i.e. the FRS Save folders in Documents) after laptop power supply issues resulted in Windows shelling out. There were no such events on this patrol.
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Old 11-29-2020, 05:22 PM   #2241
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November 25, 1942, at 00:07 hours. My boat is a Tambor, homeport Pearl Harbor. Latitude is 149° 50' E
longitude 08°0" N.

With only two torpedoes left, I started my return to homeport. On the navigation map, a shop symbol popped up a few thousand yards from me. Once I plotted the ship's direction, I plotted on an intercept course. After traveling at flank speed for a short time, sonar lines came up on the navigation map. I went to the sonar station to listen to contact. No sound could be heard & the green light at the station never lit up. The sonarman reported "No sound contact!"

The ship was ID as a Split Merchant when we were close enough for visual identification. The target plot shows a speed of 0 knots, 332 degrees! The Split Merchant is now resting on the ocean floor, part of an artificial reef for marine life.

 


 


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[C:\Ubisoft\Wolves of the Pacific\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
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Old 11-30-2020, 06:08 AM   #2242
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Yep, Mr beanie knows about these stationary ships, I don't know if he's found out what's causing them though. I'm wondering if its something to do with the ships speed in the .mis files or the speed of the actual ships which is causing it. I've come across at least 5 small split merchants stationary in this career plus a couple of other ships as well, I'll put it down to a mechanical failure of some kind and practise some extremely long range shots at them.
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Old 11-30-2020, 08:46 AM   #2243
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Quote:
Originally Posted by Moonlight View Post
Yep, Mr beanie knows about these stationary ships, I don't know if he's found out what's causing them though. I'm wondering if it's something to do with the ship's speed in the .mis files or the speed of the actual ships which is causing it. I've come across at least 5 small split merchants stationary in this career plus a couple of other ships as well, I'll put it down to a mechanical failure of some kind and practice some extremely long-range shots at them.

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Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Wolves of the Pacific\MODS]

Generic Mod Enabler - v2.6.0.157
[C:\Ubisoft\Wolves of the Pacific\MODS]

100_FalloftheRisingSun_UltimateEdition_v1.39_EN
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Old 11-30-2020, 08:10 PM   #2244
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Nutz - just had a post with replies to several questions up & disappear on me while trying to switch between tabs on this cell fone browser... I will not attempt that again, but I do hope to have internet service for the PC tomorrow night, so we'll try again when I have some real screens to look at...
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Old 12-01-2020, 04:14 AM   #2245
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So, how do I download this mod? Clicking the download link and pressing the download button does nothing.
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Old 12-01-2020, 07:19 AM   #2246
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I had no problems with Google or Edge, if you are having trouble downloading anything it could be due to an ad-blocker or an extension in your browser.

Quote:
Originally Posted by FotRSU Mod Team View Post
100_FalloftheRisingSun_Ultimate_Edition_v1.24_EN
== This is the Download Link ==

See Page 129, Post #1924 for the patch 101_Patch_v1.2To_v1.26p.7z to bring any of the v1.2 versions of the mod up to v1.26p, which has DanielCoffey's BB sils, the 3 fixed sils, the v2 Shinona, and edited Campaign files to match, along with a shuffling of the Solomon assignments, and a "Cactus" AirBase that isn't as "large" as a small airbase, and should reduce air traffic around the Solomons, yet still have some Wildcats for self-defense...


Note:
This mod is for "Silent Hunter 4: Wolves of the Pacific" v1.5 only - with Uboat Missions Add-on aka: "Gold Edition" only

---------------------
The FotRSU Mod Team[/I]
We would like to dedicate this mod to Florida Sailor and to aanker, both of whom were invaluable to our team's efforts, and both of whom we lost much too early during this past year and some. We still have a couple of add-in mods of aankers that we have to adapt to FotRSU.

"Let me square the yards, while we may, old man, and make a fair wind of it homeward."



Top graphic is a re-worked AOTD_MadMax image. The USS Sea Devil surfacing is courtesy of cdrsubron7, and is the splash screen for FotRSU. Last image of the S-Boat sailing into the sunset is courtesy max-peck.
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Old 12-01-2020, 11:42 AM   #2247
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Sounds like you're a victim of the "Quit/Start/Load/Reload" bug...
Here is the link to the thread. I believe it has to do with FOTRSU campaign start dates and we've never been able to figure out why...
Read the thread, perform the "tests" and see if this is happening to you.

https://www.subsim.com/radioroom/sho...04&postcount=1

Quote:
Originally Posted by mikesn9 View Post
Let me know if more details would help fix this.
2nd patrol, Tambor from Pearl started Feb. 24 1942.
Zone 4, patrol for 5 days, saved after getting in zone and also about 1 day later(saves OK)

3 days in zone, first targets A midget sub and a Sentaka-Dai Sub. sank the big one, midget acted like DD, circling etc.
Saved, didn't check save at that time, found out later that it comes up with gauges at high noon.
2 days later sank Passenger-cargo freighter, saved.
Next time I played this save and prior save came back with gauges at high noon.
previous saves OK.
Fortsu v1.26p no other mods, Win 7 64 bit. LAA.


Any comments?
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Old 12-02-2020, 07:36 AM   #2248
mikesn9
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thanks for the response.
this patrol stated February 24 1942, well ahead of the situation you described.
I have also tried several times to load, same result (including reboots, etc)
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Old 12-02-2020, 08:21 AM   #2249
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Quote:
Originally Posted by mikesn9 View Post
thanks for the response.
this patrol stated February 24 1942, well ahead of the situation you described.
I have also tried several times to load, same result (including reboots, etc)
I think I may have misunderstood your issue. When you say the "gauges came up at high noon" what do you mean?

I thought you meant the time of day was high noon.
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Old 12-02-2020, 08:45 AM   #2250
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Default I have discovered new information on the "Quit/Start/Load/Reload" issue.

Quote:
Originally Posted by propbeanie View Post
Nutz - just had a post with replies to several questions up & disappear on me while trying to switch between tabs on this cell fone browser... I will not attempt that again, but I do hope to have internet service for the PC tomorrow night, so we'll try again when I have some real screens to look at...
Uh oh! Because of the "gauges at high noon" post, which I seem to have misunderstood, I re-visited the "Quit/Start/Load/Reload" issue using the latest FOTRSU build.
I've discovered that even when I have a "Successful" Reload, that there are some weird alphanumberic characters that show up next to any unerased embedded "Marks" on the F5 Chart. Normally they just show up as an "X" with blank information. Just an "X".
So, on the "Reload", instead of "Mark 1", for instance, there is an "X" with some random alphanumeric characters as the "ID", which were not there at all on the "Load".
This ONLY happens on the "Reload" not the original "Load" of the same save game. There is a hint in there somewhere. Just thought I'd let you know I'm still involved here.

I'm just about to complete a 1X journey from Pearl to Midway to Empire Waters near Tokyo. I'm currently submerged waiting for dark to complete my surface run into my assigned patrol area.
I started the 1X Journey on Dec. 9th 1941, it is now Dec. 23 1941 at Pearl which means it's Xmas Eve on my Gar Class boat.
Once I'm in my patrol area, I'll be using accelerated mode to search out targets.

I had one aircraft encounter (radar contact) which forced me to dive on the morning of Dec. 22, 1941 a couple hours after dawn about 250 miles out from Tokyo. Four engine Jap flying boat. He didn't see me.

I'm thinking that the best approach in 2021, is to ALWAYS save only one iteration of a "Save game", no overwrites. Then ALWAYS close the game and restart using only one "Load". If one has to "Reload" a save game, Quit, Start and Load.

I've had no problems with any of my Save Games loading as I've proceeded on my mulit-day 1X journey.
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