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Old 08-01-08, 10:37 AM   #1
Mush Martin
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Default New Paint for the Old Girl

Thanks to D.T. for the skins.





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Old 08-01-08, 10:44 AM   #2
FIREWALL
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Hi MM My fav plane to fly in IL46.

I like th 2nd pic. Black goes with everything.


Quote : Henry Ford > You can have it any color you want.

As long as it's BLACK.
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Old 08-01-08, 04:44 PM   #3
Mush Martin
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Heres a hot tip for all you P-38 Jockey's

the P-38L(late) is equipped with maneuvering flaps
which in your controls are triggered labelled and
engaged as though they were air brakes which
they are not.

in high speed flight 400+km engage these flaps
and you can turn with a BF109. it certainly is
surprisingly agile for its size once you master
this, try putting yourself into a straight over
loop de loop and when your at about 70 degrees
on the way up to the zenith hit the "airbrake"
the amount of seconds and energy spent on the
pullover are gone just like that its a whole new
plane after you get this working for you.
M
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Old 08-01-08, 05:59 PM   #4
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Nicely done


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Old 08-01-08, 06:12 PM   #5
FIREWALL
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I will remember that and try it out. Thx

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Old 08-02-08, 03:23 AM   #6
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Quote:
Originally Posted by Mush Martin
the P-38L(late) is equipped with maneuvering flaps
which in your controls are triggered labelled and
engaged as though they were air brakes which
they are not.
And I fly IL2 for years and didnt even know that

thanks for the tip Mate, I sure going to try this one out!

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Old 08-02-08, 05:05 AM   #7
Mush Martin
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I actually turned it up while reading up on my fav plane
they mentioned it. but the equipment list didnt mention
it in game.

however It occured to me then and again now
that the proper term is speed brake

its I think a small pop out flap on each wing
and its just a straight metal non moving extension.
and it basically creates a disruption of the slipstream
(assumably by vortex effect)
wich causes the slipstream to fall off the controls
in compression.

this was a simple highly effective solution
to the lightnings tendencies in a high speed dive.

speed brake manuevering flaps I dont know for sure
but I tell you it totally works I have turned with
some of the most agile aircraft in the game.

M
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Old 08-02-08, 05:51 AM   #8
Schroeder
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Thanks for the info, I always thought this were just brakes to avoid reaching the speed where your elevators won't react anymore. Will try this.
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Old 08-02-08, 06:52 AM   #9
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Quote:
Originally Posted by Schroeder
Thanks for the info, I always thought this were just brakes to avoid reaching the speed where your elevators won't react anymore. Will try this.
I think that's what they were invented for. IIRC, the P38 picked up speed very fast in dive and the plane's controls became useless. :hmm:
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Old 08-02-08, 07:10 AM   #10
Fincuan
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Quote:
Originally Posted by Dowly
I think that's what they were invented for. IIRC, the P38 picked up speed very fast in dive and the plane's controls became useless. :hmm:


The earlier P-38s completely lost elevator authority at high speeds. As you know this was fixed in the later models
Despite Olegworld's physics it wasn't though the only fighter with this problem, only one of the first. And irl the problem was already fixed in the later J-series of the aircraft.

Wikipedia has quite a good article on the "Fork tailed devil": http://en.wikipedia.org/wiki/P-38_Lightning

I agree that it's a joy to fly in IL-2, although better suited to fight the slow but nimble Japs than the faster Lufties. I did try to intercept Hunter's B-25 last night while carrying a full load of HVAR's and bombs(and wondering why my plane felt so sluggish), left over from a previous mission, but that didn't end well

Quote:
Originally Posted by Wikipedia
A similar problem affected some models of the Supermarine Spitfire. At high speeds the ailerons could apply more torque than the Spitfire's thin wings could handle, and the entire wing would twist in the opposite direction. This meant that the plane would roll in the direction opposite to that which the pilot intended, and led to a number of accidents. Earlier models weren't fast enough for this to be a problem, and so it wasn't noticed until later model Spitfires like the Mk.IX started to appear. This was mitigated by adding considerable torsional rigidity to the wings, and was wholly cured when the Mk.XIV was introduced.

The Messerschmitt Bf 109 and Mitsubishi Zero had the exact opposite problem in which the controls became ineffective. At higher speeds the pilot simply couldn't move the controls because there was too much airflow over the control surfaces. The planes would become difficult to maneuver, and at high enough speeds aircraft without this problem could out-turn them.
http://en.wikipedia.org/wiki/Compressibility

Last edited by Fincuan; 08-02-08 at 07:20 AM.
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Old 08-02-08, 07:16 AM   #11
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The high speed certainly has an big(ish) effect on the Zero in IL2, but 109 can still be quite controllable even at speeds of 700km/h+
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Old 08-02-08, 07:21 AM   #12
Fincuan
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Quote:
Originally Posted by Dowly
The high speed certainly has an big(ish) effect on the Zero in IL2, but 109 can still be quite controllable even at speeds of 700km/h+
Yep, and according to what I've read that's just about right. It always cracks me up to see AI Zeros dive 900+ km/h. Highly realistic The Mustang is also excellent at high speeds, at least what comes to elevator authority, not to talk about Der Jug!
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Old 08-02-08, 02:19 PM   #13
Mush Martin
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In summary gentlemen

My plane is the single greatest warplane in the history of
warplanes.

(imho):hmm: (imdo2)

M

[Edit] Did anyone try this yet ingame ????????????

anyone?
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