SUBSIM Radio Room Forums



SUBSIM: The Web's #1 resource for all submarine & naval simulations since 1997

Go Back   SUBSIM Radio Room Forums > Silent Hunter 3 - 4 - 5 > Silent Hunter III
Forget password? Reset here

Reply
 
Thread Tools Display Modes
Old 07-21-19, 07:43 AM   #1
Noobicum4Ever
Torpedoman
 
Join Date: Jul 2019
Location: Bucharest
Posts: 117
Downloads: 36
Uploads: 0


Default How to send a contact report?

In the official manual of the game it writes: "Sending contact reports will give precise enemy locations to the commander of the Uboat-s (referred to as the BdU, for Befehlshaber der Unterseeboatwaffe). This can result in Luftwaffe or Kriegsmarine attacks!"

I don't have any issue with patrol reports, I send it and I receive an answer after. If I send a contact report nothing happens: I can not see it in the Radio Messages Station and I don't receive any message from BdU:

Do you have any ideea?

Last edited by Noobicum4Ever; 07-27-19 at 07:09 AM.
Noobicum4Ever is offline   Reply With Quote
Old 07-21-19, 08:01 AM   #2
XenonSurf
Sea Lord
 
Join Date: Apr 2008
Location: Germany, Italy
Posts: 1,703
Downloads: 107
Uploads: 4
Default

Quote:
Originally Posted by Noobicum4Ever View Post
In the official manual of the game he writes: "Sending contact reports will give precise enemy locations to the commander of the Uboat-s (referred to as the BdU, for Befehlshaber der Unterseeboatwaffe). This can result in Luftwaffe or Kriegsmarine attacks!"

I don't have any issue with patrol reports, I send it and I receive an answer after. If I send a contact report nothing happens: I can not see it in the Radio Messages Station and I don't receive any message from BdU:

Do you have any ideea?

To receive air support the friendly airport must be near enough, the airport competent enough, and: your target important enough. And even then you will not always get support...


But stay tuned for messages from BDU: you could get asked to check a zone for a ship etc.
XenonSurf is offline   Reply With Quote
Old 07-21-19, 10:35 AM   #3
Hebe Vollmaus
Officer
 
Join Date: Jun 2010
Location: Germany
Posts: 243
Downloads: 3
Uploads: 1
Default

Quote:
Originally Posted by Noobicum4Ever View Post
In the official manual of the game he writes: "Sending contact reports will give precise enemy locations to the commander of the Uboat-s (referred to as the BdU, for Befehlshaber der Unterseeboatwaffe). This can result in Luftwaffe or Kriegsmarine attacks!"

I don't have any issue with patrol reports, I send it and I receive an answer after. If I send a contact report nothing happens: I can not see it in the Radio Messages Station and I don't receive any message from BdU:
There is a delay in sending Reports. One or two houres, i dont know for shure. If the Message is not written down to the Log, it is not send. Evan the Funker tells you it is. So when the Message is not send, you cant get any support. Air-Support only within (german) Air-coverage.

If you think you dont have any issues, that means not you dont have any issues. More Messages send, the higher the risk to get detected by enemy. They also hear and receive your messages. Above of the games probability-settings they will send Aircover into your Area.

Greetings.
Hebe Vollmaus is offline   Reply With Quote
Old 07-24-19, 02:20 AM   #4
Noobicum4Ever
Torpedoman
 
Join Date: Jul 2019
Location: Bucharest
Posts: 117
Downloads: 36
Uploads: 0


Default

Quote:
Originally Posted by XenonSurf View Post
To receive air support the friendly airport must be near enough, the airport competent enough, and: your target important enough. And even then you will not always get support...


But stay tuned for messages from BDU: you could get asked to check a zone for a ship etc.
There was no problem how to get air support. The problem was I could not send a contact report!
But I've solved the problem.
Thank you!
Noobicum4Ever is offline   Reply With Quote
Old 07-24-19, 02:22 AM   #5
Noobicum4Ever
Torpedoman
 
Join Date: Jul 2019
Location: Bucharest
Posts: 117
Downloads: 36
Uploads: 0


Default

Quote:
Originally Posted by Hebe Vollmaus View Post
More Messages send, the higher the risk to get detected by enemy. They also hear and receive your messages. Above of the games probability-settings they will send Aircover into your Area.

Greetings.
Really?
It happens in the game too, like in real situations?
Noobicum4Ever is offline   Reply With Quote
Old 07-24-19, 01:45 PM   #6
Hebe Vollmaus
Officer
 
Join Date: Jun 2010
Location: Germany
Posts: 243
Downloads: 3
Uploads: 1
Default

Quote:
Originally Posted by Noobicum4Ever View Post
Really?
It happens in the game too, like in real situations?
Yes.
Look in "SH3:\data\Cfg\AirStrike.cfg":
"Enemy Air Strike Probability Increase on Radio Messages Sent="

If you are detected, enemy See-units (Destroyers, Speed-boats, Trawlers) in Range will run highspeed to your area also. You can only break this sittuation by submerge and try to hide you for a while from any enemy sensors.
Keep in mind, Snorkel and Periscope can be detected.

Greetings.
Hebe Vollmaus is offline   Reply With Quote
Old 07-25-19, 01:50 AM   #7
Noobicum4Ever
Torpedoman
 
Join Date: Jul 2019
Location: Bucharest
Posts: 117
Downloads: 36
Uploads: 0


Default

Quote:
Originally Posted by Hebe Vollmaus View Post
Yes.
Look in "SH3:\data\Cfg\AirStrike.cfg":
"Enemy Air Strike Probability Increase on Radio Messages Sent="
...
Greetings.
Thank you, I did not now...
I know the radar can detect the snorkel!
If I detect a convoy or more warships I can send a contact report. If I detect only a merchant I can not send a contact report... still a mistery

Thank you for your answers and information, when you are new there are many things you have to learn.
However, the three received messages are boring: "Keep up the good work" or "Be more agressive" and after you have left without the torpedoes: "Return to home".

Last edited by Noobicum4Ever; 07-27-19 at 07:10 AM.
Noobicum4Ever is offline   Reply With Quote
Old 07-25-19, 08:12 AM   #8
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Hebe Vollmaus View Post
Yes.
Look in "SH3:\data\Cfg\AirStrike.cfg":
"Enemy Air Strike Probability Increase on Radio Messages Sent="

If you are detected, enemy See-units (Destroyers, Speed-boats, Trawlers) in Range will run highspeed to your area also. You can only break this sittuation by submerge and try to hide you for a while from any enemy sensors.
Keep in mind, Snorkel and Periscope can be detected.

Greetings.
If you're meaning the scope can be detected by radar, then that's a flaw in the game.
That wasn't possible until the 1970s iirc.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 07-25-19, 08:14 AM   #9
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Noobicum4Ever View Post
Thank you, I did not now...
I know the radar can detect the snorkel!
If I detect a convoy or more warships I can send a contact report. If I detect only a merchant I can not send a contact report... still a mistery

Thank you for your answers and information, when you are new there are many things you have to learn.
However, the three received messages are boring: "Keep up your good work" or "Be more agressive" and after you have left without the torpedoes: "Return to home".
Install Hsie's and or Stiebler's patches and or GWX or NYGM and you'll get many more messages.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 07-25-19, 10:45 AM   #10
Noobicum4Ever
Torpedoman
 
Join Date: Jul 2019
Location: Bucharest
Posts: 117
Downloads: 36
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
If you're meaning the scope can be detected by radar, then that's a flaw in the game.
That wasn't possible until the 1970s iirc.
"ASV Mk.XI had a maximum range of about 60km against ships, and in good conditions and at low altitude (2000 feet) it could detect a surfaced submarine at about 20km. But it could detect a schnorkel only in very calm seas and at distances below 8km. It gave bearings with an accuracy of about 2 degrees."

source:
https://uboat.net/allies/technical/uk_radars.htm
Noobicum4Ever is offline   Reply With Quote
Old 07-25-19, 10:59 AM   #11
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Noobicum4Ever View Post
"ASV Mk.XI had a maximum range of about 60km against ships, and in good conditions and at low altitude (2000 feet) it could detect a surfaced submarine at about 20km. But it could detect a schnorkel only in very calm seas and at distances below 8km. It gave bearings with an accuracy of about 2 degrees."

source:
https://uboat.net/allies/technical/uk_radars.htm
Sure, but a schnorkel was a MUCH larger target than a scope head. I have no problem with it being detected in a WW2 sim, but a scope head should not be.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 07-25-19, 11:03 AM   #12
Noobicum4Ever
Torpedoman
 
Join Date: Jul 2019
Location: Bucharest
Posts: 117
Downloads: 36
Uploads: 0


Default

This means that you have right!
BTW why to chose GWX and why NGYM?
Noobicum4Ever is offline   Reply With Quote
Old 07-25-19, 11:08 AM   #13
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Noobicum4Ever View Post
This means that you have right!
BTW why to chose GWX and why NGYM?
Is this question to me ?
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Old 07-25-19, 11:24 AM   #14
Noobicum4Ever
Torpedoman
 
Join Date: Jul 2019
Location: Bucharest
Posts: 117
Downloads: 36
Uploads: 0


Default

Quote:
Originally Posted by John Pancoast View Post
Is this question to me ?
If you want to answer it is!

Silent Hunter 3 manual, page 55:

Radar
Used by both aircraft and escorts, radar can detect a target miles away, muchbeyond your visual range. (...) Advances in technology led to even the snorkel head being detectable towards the end of the war.
Noobicum4Ever is offline   Reply With Quote
Old 07-25-19, 11:55 AM   #15
John Pancoast
Ocean Warrior
 
Join Date: Apr 2002
Location: Minnysoda
Posts: 3,162
Downloads: 488
Uploads: 4


Default

Quote:
Originally Posted by Noobicum4Ever View Post
If you want to answer it is!

Silent Hunter 3 manual, page 55:

Radar
Used by both aircraft and escorts, radar can detect a target miles away, muchbeyond your visual range. (...) Advances in technology led to even the snorkel head being detectable towards the end of the war.
Regarding the snorkel, as I said, I have no problem with it being detected. My comments were solely regarding a periscope, by itself.

Regarding GWX and NYGM, both are outstanding mods. I prefer NYGM, both can't go wrong with either.
__________________
"Realistic" is not always GAME-GOOD." - Wave Skipper
John Pancoast is offline   Reply With Quote
Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


All times are GMT -5. The time now is 11:28 AM.


Powered by vBulletin® Version 3.8.11
Copyright ©2000 - 2024, Jelsoft Enterprises Ltd.
Copyright © 1995- 2024 Subsim®
"Subsim" is a registered trademark, all rights reserved.