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Old 12-28-13, 09:33 AM   #1
vdr1981
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Default [TEC] Silent CTD Hunter

CTD scenario 1:
- Game crash when playable unit or some other AI unit taking damage, especially from guns with high firing rate (AA guns, air strikes and similar)
- Commonly followed by SHcollisin.act ,particles.act CTD ...
Cause:
- ...
Solution :
- Use this small fix made by Rongel http://www.subsim.com/radioroom/show...9&postcount=40(This fix is now included in OHII v2.5 )



CTD Scenario 2:
- Game randomly CTD when AI unit is taking damage or catastrophic explosion happens when torpedo struck.
- You have FX Update 0.0.22 on board
Cause:
- "Object linked to" function in ships .zon files
Solution :
- Use this fix... FXU_0_0_22_Ship zon Files



Game freez/CTD scenario 3:
- Game freez when AI unit is damaged and firing red distress flare
Cause:
- ...
Solution:
- Open data/Zones.cfg with notepad (better Notepad++). Find entries
Code:
Effect2=Distress_Flare_Red, 75
and replace it with
Code:
;Effect2=Distress_Flare_Red, 75
There are two of them...



Game freez/CTD Scenario 4:
- Game freez/CTD when you're approaching enemy convoy and you have been spotted by enemy watchmen
Cause:
- ...
Solution:
-You need to disable starshells... This add on for FX_Update_0_0_22_ByTheDarkWraith will do the trick... FXU_0_0_22_No Starshells (.eqp Files)



CTD Scenario 5:
- CTD when you enter the bunker and try to speak with flotilla commander
- CTD when you sellect nav map...
Cause:
- ...
Solution:
- Disable Render patches via TDW generic patcher.



CTD Scenario 6:
- Famous CTD when you use "silentotto" cheat to start new campaign.
- You have recently make changes in your modlist(added new mod, reinstalled modlist), or you changed values in TheDarkWraithUserOptions.py without use of OptionsFileEditorViewer.exe
- Commonly folowed by msvcr90.dll CTD
Cause:
- ...
Solution:
- Go to data/Aplications/OptionsFileEditorViewer and start OptionsFileEditorViewer.exe, set correct path for menu.txt(data/menu/menu.txt) and correct SH5 installation path.
- Click top "open" and browse data/scripts/menu for TheDarkWraithUserOptions.py. Make one change, just in case...Save



CTD Scenario 7:
- CTD when loading new campaign or approaching port
- Commonly folowed by msvcr90.dll CTD
Cause:
- Probably mod incompatibility
Solution:
- Try to remove TDW FX Fix for Sobers chimney smoke from your modlist or...
- Try to remove AI_sub_crew_1_0_2_TheDarkWraith or...
- Try to remove SubFlags_0_0_8_byTheDarkWraith



CTD Scenario 8:
- Random CTD's at open seas, when you approaching enemy coast line or friendly bases, CTD which comes with the appearance of some units (mostly airborne) in your rendering area.
Cause:
- Unknown
Solution:
- Use game save feature smartly, at least one game save in 48 hours of simulation time without any AI units in your rendering area. Do not overwrite old game saves. Game saves/reloads (with exiting from the game completely) approx. 100-200Km from the home base at the beginning and at the and of every patrol are mandatory.



CTD Scenario 9:
- CTD when player unit is equiped with snorkel and taking damage.
- You're using Equipment_Upgrades_Fix_v1_4_byTheBeast
Cause:
- "Object linked to" function in snorkel's zon files.
Solution:
- Use this fix/addon http://www.subsim.com/radioroom/down...o=file&id=4605



Lost SOAN Scenario:
- Not CTD related but commonly asked question on forum
Solution:
- Delete all ***_Draggables.TDW from game root folder and reload the game.



CTD Scenario XD:
- CTD when using high time compression...
Cause:
- Hight time commpresion
Solution:
- Don't use high time compression...



To be continued... Don't forget to share your experience! S!
The thread isn't pined so if you find any advice from this thread useful, please make a comment so the thread can stay on the "surface"! Tnx!

Last edited by vdr1981; 02-14-15 at 08:13 PM.
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Old 12-28-13, 12:21 PM   #2
Mikemike47
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Quote:
Originally Posted by vdr1981 View Post
CTD Scenario 6:

Solution:
- Go to data/Aplications/OptionsFileEditorViewer and start OptionsFileEditorViewer.exe, set correct path for menu.txt(data/menu/menu.txt) and correct SH5 installation path.
Is this an important note to add for clarity?

Important to know if path to be used is stock menu.txt or menu.txt from within the NewUIs with TDC mod? (All depends on what is enabled/disabled in JSGME at the time. Similar situation like sober posted about snorkel in post #3 of [inf] sobers mega mod).

I always used the OptionsFileEditorViewer.exe as TDW suggested. I can not recall in my case YET if the menu.txt was the reasons for my RSD/silentotto. I will certainly keep this thread and especially menu.txt issues in mind.

Thanks.
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Old 12-28-13, 12:50 PM   #3
Mikemike47
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As long as I don't have these files from Open Horizons
[Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck.sim and Shells_Rck.zon files from Library folder]

I do NOT get silentotto crashes for now.

Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V8 SH5
DBM Background Video
sobers green spinning thing SH5
sobers green crew training V4 SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
WolfPack Wotan
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
German U-Boat Hydrophone SFX
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No Underwater Impurity Patch
Moon_light_mod
Water reflections intensity varied by available sunlight 1.2
sobers more trees SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers better terrain v4 SH5
sobers storm Clouds v1 SH5
Window_Lights_Redone_V1
Torpedo_Door_Sound_Mix
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
Equipment_Upgrades_Fix_v1_4,Patch_1 & hotfix_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_v7_5_0_Page TDC_Update
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
Manos Scopes-patch for 16x9
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Submarine's .sim&cfg (mod engine ratio + ind cont patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith & Patch
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version) V1.0
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
Reworked Submarine Damage v5.5
Reworked Submarine Damage v5.5 - OHII v2.3 Comp Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V9
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2 (for TDW UI+OH II)
Trevally TDC Help v2
Patrolsearch autoscripts V04
Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers Realistic contrast V10 SH5
sobers realistic underwater FX7
sobers bad weather deck gun V5 SH5
Reworked U-boat Guns (incomplete version)
sobers map colors SH5 V1
Shadow Improvement Mod
TDW_GenericPatcher_v_1_0_149_0
sobers reduced file sizes SH5 V2
Voice & Help [commands.cfg changes-voice recognition]
Dialogs(xx) and sound cfg [WIP voices reloaded]
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Old 12-28-13, 03:03 PM   #4
vdr1981
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Quote:
Originally Posted by Mikemike47 View Post
As long as I don't have these files from Open Horizons
[Shells_Rck.dat, Shells_Rck.dsd, Shells_Rck.sim and Shells_Rck.zon files from Library folder]

I do NOT get silentotto crashes for now.

Code:
Accurate German Flags
RemoveLogoIntroTheDarkWraith
sobers game loading tips V8 SH5
DBM Background Video
sobers green spinning thing SH5
sobers green crew training V4 SH5
SMission - D-Day Landings
Grossdeutscher Rundfunk
WolfPack Wotan
Messervy_s_gramophone_pack1
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
Fuel Gauge WoGaDi_SteelViking's Interior
Fix clock rear torpedo room VIIA
Depth Charge Range Fix
Capthelms Audio+SV Touch Ups
German U-Boat Hydrophone SFX
sobers multi color mod V5
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.e Ambient Settings - Brighter Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale (Improved)
DynEnv v2.9 - 9. Sobers Best Ever Tweaks
DynEnv v2.9 - 12. Sounds
DynEnv v2.9 - No Underwater Impurity Patch
Moon_light_mod
Water reflections intensity varied by available sunlight 1.2
sobers more trees SH5
sobers smoke screen V1 SH5 (DynEnv compatible)
sobers better terrain v4 SH5
sobers storm Clouds v1 SH5
Window_Lights_Redone_V1
Torpedo_Door_Sound_Mix
Pascal-sh5-Crew-Uniforms
SH5_7A_Conning_Fix
SteelViking's Bunker Fixes V1.0
Equipment_Upgrades_Fix_v1_4,Patch_1 & hotfix_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
FX_Update_0_0_22_Torpedoes - MagDet range 3m (modified for torpedoes failure patches)
NewUIs_TDC_7_5_0_ByTheDarkWraith
NewUIs_TDC_7_5_0_alt_officer_wounded_by_Torpedo
NewUIs_TDC_7_5_0_jimimadrids_map_tools
NewUIs_TDC_v7_5_0_Page TDC_Update
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7_1_0_To_7_5_0
Manos Scopes-patch for 16x9
Sjizzle's - Charts for NewUIs part 1_07.06.2013
Sjizzle's - Charts for NewUIs part 2_07.06.2013
Sjizzle's - Charts for NewUIs part 3_24.06.2013
Submarine's .sim&cfg (mod engine ratio + ind cont patches)
gap - armaments & equipments patch v 0.2
IRAI_0_0_39_ByTheDarkWraith & Patch
R.E.M_by_Xrundel_TheBeast_1.2
Cerberus62 Corrected Depth Charge Projector 1.0
Reworked Morale and Abilities v.1.1
MightyFine Crew Mod 1.2.1 Alt w beards
MCCD_1.04_MFCM_1.2.1_compatible
Speech fixes and additions (english version) V1.0
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 patch1 beta
Reworked Submarine Damage v5.5
Reworked Submarine Damage v5.5 - OHII v2.3 Comp Patch
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)
TDW FX Fix for Sobers chimney smoke
sobers Lights Cfg V9
Krauters Automated Scripts (v5_0_0 compatible)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally Tutorial - All v0.2 (for TDW UI+OH II)
Trevally TDC Help v2
Patrolsearch autoscripts V04
Sonar Sound Collection v 1.0 for SH5 - Distorted
sobers hud sounds V1 SH5
sobers Realistic contrast V10 SH5
sobers realistic underwater FX7
sobers bad weather deck gun V5 SH5
Reworked U-boat Guns (incomplete version)
sobers map colors SH5 V1
Shadow Improvement Mod
TDW_GenericPatcher_v_1_0_149_0
sobers reduced file sizes SH5 V2
Voice & Help [commands.cfg changes-voice recognition]
Dialogs(xx) and sound cfg [WIP voices reloaded]
Quote:
Originally Posted by vdr1981 View Post


CTD Scenario 7:
- CTD when loading new campaign or approaching port
- Commonly folowed by msvcr90.dll CTD
Cause:
- Probably mod incompatibility
Solution:
- Remove TDW FX Fix for Sobers chimney smoke from your modlist, this one always gave me CTD...


I think today is your lucky day Mike!
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Old 12-28-13, 03:45 PM   #5
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Quote:
- Remove TDW FX Fix for Sobers chimney smoke from your modlist, this one always gave me CTD...
this mod never gave me CTDs
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Old 12-28-13, 03:49 PM   #6
vdr1981
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Quote:
Originally Posted by volodya61 View Post
this mod never gave me CTDs
Well, for me it did...In any case it doesn't hurt to try. That's the whole point of this thread...

Waiting for Mike's reply...
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Old 12-29-13, 12:10 AM   #7
Mikemike47
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Quote:
Originally Posted by vdr1981 View Post
I think today is your lucky day Mike!
TDW FX Fix for Sobers chimney smoke
Quote:
Originally Posted by volodya61 View Post
this mod never gave me CTDs
Yeah, spotted this from sober's post earlier in day.

Ok, we shall see later in the day. It never gave me CTDs from evidence in the event logs, but I have everything to gain from the lost time resolving this.

I will probably copy more of your modlist, vdr1981, from what you posted last at Open Horizons. One thing I do notice there, I use one or the other of these mods:
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)

Never both.
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Old 12-29-13, 05:39 AM   #8
vdr1981
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Quote:
Originally Posted by Mikemike47 View Post
TDW FX Fix for Sobers chimney smoke

Yeah, spotted this from sober's post earlier in day.

Ok, we shall see later in the day. It never gave me CTDs from evidence in the event logs, but I have everything to gain from the lost time resolving this.

I will probably copy more of your modlist, vdr1981, from what you posted last at Open Horizons. One thing I do notice there, I use one or the other of these mods:
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
R.S.D. & R.E.M. - GHG Hydrophone add-on (no hyd on surface)

Never both.

Still problems?
Dont pay attention to hydrophone addons, RSD use different file for GHG apparatus...
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Old 12-30-13, 12:21 PM   #9
Philipp_Thomsen
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You forgot CTD for simply sailing!

Yes, all my CTDs are related to simply sailing and (I'm guessing here) some AI unit comes within rendering distance.

BANG!

CTD and not even an error message, nothing.
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Old 12-30-13, 01:16 PM   #10
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Quote:
Originally Posted by Philipp_Thomsen View Post
You forgot CTD for simply sailing!

Yes, all my CTDs are related to simply sailing and (I'm guessing here) some AI unit comes within rendering distance.

BANG!

CTD and not even an error message, nothing.
The fix for this is to remove all mods and play stock only
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Old 12-30-13, 01:46 PM   #11
vdr1981
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Quote:
Originally Posted by Philipp_Thomsen View Post
You forgot CTD for simply sailing!

Yes, all my CTDs are related to simply sailing and (I'm guessing here) some AI unit comes within rendering distance.

BANG!

CTD and not even an error message, nothing.
Quote:
Originally Posted by vdr1981 View Post

CTD Scenario XD:
- CTD when using high time compression...
Cause:
- Hight time commpresion
Solution:
- Don't use high time compression...
Maybe this one?

Seriously , you shouldn't use TC larger then 256, even if your hardware is powerful by gaming standards...Maybe on mid Atlantic but near the coast of England forget it... Also save game a lot, that can kill immersion a bit but it can help, en least 10-15 saves per patrols...Did you enabled advanced and experimental patches?
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Old 12-30-13, 03:24 PM   #12
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Quote:
Originally Posted by vdr1981 View Post
Maybe this one?

Seriously , you shouldn't use TC larger then 256, even if your hardware is powerful by gaming standards...Maybe on mid Atlantic but near the coast of England forget it... Also save game a lot, that can kill immersion a bit but it can help, en least 10-15 saves per patrols...Did you enabled advanced and experimental patches?
I can confirm that, you should not use over TC larger than 256. You lose some sounds associated with the command and CTD increases.

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Old 01-04-14, 02:19 PM   #13
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Loaded OHII v2.3 and patch 1 in the bunker then selected N.W.A. mission. I wanted to see if I could get into Stornoway. Got to the first part of the shallow waters, I wanted to load my tubes early. Clicked on the Torpedo button from the Nav Map, went to select the first tube switch and got a ctd.
Accurate German Flags
SteelViking's Interior Mod V1.2
SteelViking's Interior Mod V1.2.2 Patch
DynEnv v2.9 - 1. Main Mod
DynEnv v2.9 - 5.c Ambient Settings - Darker Nights-No Murky Waters
DynEnv v2.9 - 8.b Wave Mechanics - Gale
DynEnv v2.9 - 12. Sounds
sobers best ever fog V25 SH5
Water reflections intensity varied by available sunlight by TheDarkWraith
SH5_7A_Conning_Fix
Equipment_Upgrades_Fix_v1_4_byTheBeast
Equipment_Upgrades_Fix_v1_4_Patch_1
#Equipment_Upgrades_Fix_v1_4_Patch_1_HotFix
Equipment_Upgrades_Fix_v1_4_Patch_1 (available by date) V9 by sober
FX_Update_0_0_22_ByTheDarkWraith
FX_Update_0_0_22_Torpedoes (modified for torpedoes failure patches)
MightyFine Crew Mod 1.2.1 Alt faces
MCCD_1.04_MFCM_1.2.1_compatible
German U-Boat Crew Language Pack
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
NewUIs_TDC_7_4_2_ByTheDarkWraith
IRAI_0_0_39_ByTheDarkWraith
IRAI_0_0_39_ ByTheDarkWraith_Patch_1
Large Optics for TDW UI
Large Optics for TDW UI 16 by 9
HydrophoneFollowNearestContactFix_For_NewUIs_TDC_7 _1_0_To_7_5_0
R.E.M_by_Xrundel_TheBeast_1.2
R.E.M_by_Xrundel_TheBeast_1.2 - no hyd on surface - NewUIs-IRAI compatible
Cerberus62 Corrected Depth Charge Projector 1.0
Church's Compass Dials Mod v2.2 - Option Two
OPEN HORIZONS II v2.3
OPEN HORIZONS II v2.3 - rocket & air guns patch v 0.1
sobers green crew training V4 SH5
Depth Charge Fix Reduced Explosion Range
smaller flags for Warships 1_0b
Chart Colour Scheme 3
EQuaTool 01.01 by AvM - Large Style
Less Annoying Stopwatch Ticking - LAST - v. 01.00 by AvM
Shadow Improvement Mod
Warfox Upgrades 0 Renown v1
Change days in bunker
DBM Background Video
DBSM_Music_1_0_4
gap - HD 1 deg Scope Bearing v 1.0
Nauticalwolf's_Damage_and_Torpedo_UI(g)_Mod_v1.1
NewUIs_TDC_7_4_2_Real_Navigation
Trevally Tutorial - All v0.2(for OHIIv1.3)
Trevally Automated Scripts v0.6
Trevally Harbour & Kiel Canal Pilot v3.1
Trevally TDC Help v2
Real_Battery_Lifetime_Fix_Mod_V_1.0_TDW_UI_7_4_2
Grossdeutscher Rundfunk
GramophoneShuffler
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Old 01-04-14, 03:26 PM   #14
THE_MASK
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Take out these 2 and start a new career .
Stormys DBSM SH5 v1.3 Basemod
Stormys DBSM SH5 v1.3 HOTFIX 3
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Old 01-04-14, 07:29 PM   #15
THEBERBSTER
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Thank you for your reply.
Is it ok to replace Stomy's with these two
Mad Max SH5 Subdiesel Mono V2
and
Sobers Hud Sounds V1 SH5
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