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Old 04-13-08, 05:33 PM   #46
von stauber
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Default yes yes we want the mod don't worry about the family issues

we will adopt you here!!!! keep modding!!!!!!!!!!!!!!1
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Old 04-13-08, 05:55 PM   #47
Madox58
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He looked so lonely.


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Old 04-13-08, 06:43 PM   #48
Rubini
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Keep it coming!

Quote:
Originally Posted by privateer
He looked so lonely.


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Old 04-13-08, 06:54 PM   #49
iambecomelife
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You said you can control the number of lifeboats/rafts. Does that mean that, for instance, we can have a freighter spawn only two rafts, while a troop transport spawns six? That would be excellent. Some swimmers/floaters, whether individually or in groups, would also be an immersion-booster.



I have some skins and accessories that you can use - let me know if you want them. Nice job.
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Old 04-13-08, 07:30 PM   #50
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Yes and Yes!
My intention is exactly this: verysmall: one wooden LB, small ships 2 LB or 2 wooden LB, medium ships: 3 or 4 LB, Big ships: 5 or 6 LB.
Please send me these skins! I will take a pic of then in game now if possible!

About others objects is totally possible but will be need more aesthetic tests to determine the better place, the number, etc. For sure we can at least made them for the most frequent ships.:hmm: I will test DD debris for the matter soon.

Quote:
Originally Posted by iambecomelife
You said you can control the number of lifeboats/rafts. Does that mean that, for instance, we can have a freighter spawn only two rafts, while a troop transport spawns six? That would be excellent. Some swimmers/floaters, whether individually or in groups, would also be an immersion-booster.



I have some skins and accessories that you can use - let me know if you want them. Nice job.
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Old 04-13-08, 07:36 PM   #51
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Nice work here lads


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Old 04-13-08, 07:37 PM   #52
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Someone can rescue the survivors?
Well, this is just eye candy.




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Last edited by Rubini; 04-13-08 at 07:59 PM.
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Old 04-13-08, 07:52 PM   #53
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Don't forget that troop transporters and liners are supposed to have a lot more life boats... (10 or more).
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Old 04-13-08, 08:31 PM   #54
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Take no prisoners... Great work guys... Hmm are these lifeboats immune from being RAMMED. :rotfl: Can I use my antiaircraft guns on them?:hmm: pls.
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Old 04-13-08, 10:23 PM   #55
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This is great stuff! SH3 just keeps getting better and better!

Just one suggestion...the guy sitting in the lifeboat looks too posed, as if he is there enjoying the sunset while his ship goes down and his comrade is struggling to get aboard. Is there a way to perhaps replace him with another model crouched over the side helping the other guy or perhaps on his knees inside as if taking cover and assessing the situation.

I also agree with one of the previous posters...we need some floaters too. Not as many as the SH4 Effects mod, but just a few here and there for effect.
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Old 04-13-08, 11:01 PM   #56
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Looks really good and will end the practice of the crew going down with the ship!

If the different types of lifeboat could match the existing lifeboats already in the game that would be a big plus as well.

Excellent Work!
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Old 04-13-08, 11:09 PM   #57
iambecomelife
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Another suggestion - you should ask D. Kruger for permission to use his human-figure skins in the mod. They are extremely high quality IMO - he is very talented. Here's a shot of them being used with Racerboy's mod. Will it be possible to have different types of figures on the rafts, so that there can be different skins and body models? Maybe a troopship could spawn mainly soldiers. An ordinary merchant could spawn sailors, and a hospital ship could generate nurses & patients.

Also, I will send you the raft skin tomorrow at the latest.

Last edited by iambecomelife; 04-13-08 at 11:22 PM.
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Old 04-13-08, 11:41 PM   #58
Rubini
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@Thanks by the comments and suggestions guys. Privateer is in charge of the 3dmodels/texture (and animations if possible), so we can expect good solutions on the matter very soon.

But some things i already can say just because or is too easy to made or is too difficult:
1. More sailors on the boats with different skins, different positions: easy
2. More LB models: easy
3. permanent debris/corps: doable for one/few ships. But for all ships will be a pain in the ass; the LB mod isn´t debris but objects, so they need to be added to the .dat file for ALL the ships. Then will be needed some variation on the debris position/quantity, ships by ship (they aren´t random). And finally needs tests.
But if just few wooden box and some barrels are enough then is also easy to implement as a small package for all ships .dat Tomorrow I will post some pics with this small debris package ready.

FYI, I just tried again to make some of the debris itself permanent objects (but using the debris.dat) without success (debris.dat works automatically for all ships - stock sh3 engine). So, until now, AFAIK, to really have permanent debris only using the LB mod solution with the good and bad things as described above.
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Old 04-14-08, 12:08 AM   #59
Madox58
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Attach the waterinteraction controller to one of the boxes that pop up
and you can cause more objects to appear.
I've already done this with the LifeBoat.
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Old 04-14-08, 12:18 AM   #60
Rubini
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Quote:
Originally Posted by privateer
Attach the waterinteraction controller to one of the boxes that pop up
and you can cause more objects to appear.
I've already done this with the LifeBoat.
Hummm...Then we can use the debris.dat objects, they will call others that will use LB mod implementation and in the end will be permanent, is that your idea?:hmm: If so, then we can have permanent debris for free!
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