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Old 07-15-05, 12:43 PM   #1
Seaboy
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Default Translation from the Devs - no more patches

:rotfl: I was a bit early saying that last month, but now its official.
:rotfl:
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Old 07-15-05, 12:59 PM   #2
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Um... OK. We knew that, more or less.

What does that have to do with SHIII mods that we didn't know before? Namely, that many things need to get fixed and we've always been up here exactly for that.
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Old 07-15-05, 01:03 PM   #3
flyingdane
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Default Re: Translation from the Devs - no more patches

Quote:
Originally Posted by Seaboy
:rotfl: I was a bit early saying that last month, but now its official.
:rotfl:
Hi Seaboy" how official is it, I mean where did you find your info?
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Old 07-15-05, 01:06 PM   #4
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Nothing new to see here, folks. Move along. It's just Seaboy acting like his normal self.
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Old 07-15-05, 04:14 PM   #5
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that kinda stinks because look at diablo 2 (old game I know) game went from 1.01 to 1.02, 1.03 all the way to 1.10 thats 10 patches in like 3 years I believe
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Old 07-15-05, 04:47 PM   #6
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Quote:
Originally Posted by gdogghenrikson
that kinda stinks because look at diablo 2 (old game I know) game went from 1.01 to 1.02, 1.03 all the way to 1.10 thats 10 patches in like 3 years I believe
Diablo 2 sold FAR more copies than SH3.
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Old 07-15-05, 07:44 PM   #7
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Quote:
Originally Posted by Oesten
Quote:
Originally Posted by gdogghenrikson
that kinda stinks because look at diablo 2 (old game I know) game went from 1.01 to 1.02, 1.03 all the way to 1.10 thats 10 patches in like 3 years I believe
Diablo 2 sold FAR more copies than SH3.
Far, far more.
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Old 07-15-05, 10:49 PM   #8
Capn Tucker
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Well, if there are no more official patches, that stinks on ice! That means the IXD2 and XXI will never be fixed..
Unless the add-on does something about it. Maybe one day we'll see an SDK; then the remaining problems can finally be fixed...
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Old 07-16-05, 01:52 AM   #9
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It's great news for mod-makers. It means we won't have to reverse-engineer mods to suit the seemingly never-ending stream of official patches.

As for the XXI and the IXD2, as far as I can see they should be easily fixed by modding. As I understand it, the XXI's problem is simply that its batteries don't last long enough - should be as easy as pie to fix that (but maybe people were too busy worrying about whether the devs would do it that they never asked a modder to do it, LOL). Not sure what the IXD2's problem is, but mod-makers may be able to fix that too.

Tell me what the exact problems are and I'll see what I can do about them.
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Old 07-16-05, 05:02 AM   #10
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Beery, there is another problem with the type XXI. The battery doesn't last long enough, true (easily fixed), but the battery also never fully recharges and it takes much longer to recharge than it historically did.
If you could, and considering your track record, I don't doubt that you could, fix those two bugs the sub would; for the most part be fixed. There is still the issue of the snorkel radar being destroyed at port and the defective active sonar, but I can live with those. I just would like the battery bug to be fixed.
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Old 07-16-05, 06:14 AM   #11
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Quote:
Originally Posted by User 1834
There is still the issue of the snorkel radar being destroyed at port and the defective active sonar, but I can live with those. I just would like the battery bug to be fixed.
Considering the time you use the XXI, -44-45, you can't run surfaced due to all airpatrols/attacks. The game also make detection far to easy for the enemy when you run with schnorchel.

That's probably the reason that they developed this snorchel mounted device, so if it's possible to mod that too it'll be great

/Rulle
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Old 07-16-05, 10:25 AM   #12
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Beery, much as User 1834 said:

!. Battery life and recharge rate.

2. Snorkel radar destroyed.

3. Active Sonar not working.

4. Some are still not happy with the torpedo reload times.

These are the problems I've read about. They were more than enough to keep me from ever playing with the XXI.
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Old 07-16-05, 11:00 AM   #13
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So what's wrong with the IXD2?

As for the battery life, I was looking at the Type XXI battery last night, and it seems about right to me (285 miles at 6 knots). Of course that's just the nominal range. I haven't tested it in practice.
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Old 07-16-05, 11:01 AM   #14
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Quote:
Originally Posted by Beery
So what's wrong with the IXD2?
I think it's the always-broken radar, sonar and a flak gun, too. Plus range, but that's easily fixed.
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Old 07-16-05, 11:05 AM   #15
Beery
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Quote:
Originally Posted by CCIP
Quote:
Originally Posted by Beery
So what's wrong with the IXD2?
I think it's the always-broken radar, sonar and a flak gun, too. Plus range, but that's easily fixed.
I'll see if I can spot any obvious bugs in the cfg files. If not, then maybe we can try replacing the flak guns with the type of guns used on other boats. Radar and sonar might be harder, but heck, the aircraft and deck gun problems seemed impossible to fix before we focused on them, so it should be possible to find a solution to this, if we can motivate people to look at it. The main problem (at least as far as the XXI goes) is that many (including me) see the XXI as a superfluous distraction from what the game's focus should be. It may be hard to get other serious modders truly motivated to fix it. The IXD2 is a different matter.

Anyway, I'll look into it later today. If you're into it, CCIP, maybe you could look into it too? If we can't find any simple solutions, maybe we can do a call for a combined effort to get this stuff fixed, like we did with the deck gun and ASW issues.
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